PhilThib wrote:
Special Note for our Spanish friends: the patch includes the Spanish version language of the game. However, some of the localization work was not completed in time or as would be best of the game, and we would really need a feedback and changes from you all
For example: the spanish texts on the Option menu are too long and overflowing...could you offer us shorter versions?
Thanks in advance
Syagrius wrote:What is the upadated sound library? Is a change to way songs are played?
You have to finish all your army activations.
In your savegame, the armies to be activated yet are:
German II, IV, XII, XIII;
Austrian III and IV.
As soon you will have finished all your army activations, the "impulse" of the Entente player will begin.
The army-by-army mode is for geeks!
Marquee wrote:I'm amazed. I could've sworn that in previous turns I didn't have to activate all of my armies to advance the turn. I thought army activation was optional as long as you didn't have a attack order. I guess I stand corrected.
calvinus wrote:Mmmh... this shortcut key could be Ctrl+Enter.
It could work so:
1) bring to the first unsatisfied mandatory attack (all game modes), then
2) bring to the first not-activated army HQ (only in army-by-army).
Other suggestions?
calvinus wrote:I have other good news. Martin is double-checking again the big manual and a new version will come soon. In the meanwhile, I'm going also to build a detailed section dedicated to Events, with everything inside: timelines, description, conditions, consequences...
This will take some days, but at the end you will have a deeper view on the game.
dougbush93 wrote:I'm not sure exactly what the changes were from 105h to 105i, but combat under 105i is definitely working better. I installed 105i on top of a campaign game I've been playing as the Entente.
1) The obstinacy of the Generals seems to be actually working for the first time. The "retreat" button doesn't become active until you've attacked the required number of rounds.
2) I haven't had any mysterious automatic retreats when I still had ample reserves / committed corps. First time since I bought the game that this one really annoying bug appears to have been eliminated.
Great Work!
Doug
Strat_84 wrote:1°) The music still occurs to crash during fights (no more sounds nor music) BUT it doesn't hang the game anymore. Now you can save the game and restart to get back the sounds, the turns you played aren't lost.
Strat_84 wrote:2°) A few weird things in combat:
- the Belgian army is attacked by a German one, it has 3 units (a cavalry in reserves, an infantry in main army and another one in a detachment). At the end of the fight the infantry in the detachment is destroyed without having been seen in combat, and the combat report says 3 belgian units have been killed
Strat_84 wrote:- Liege is besieged by Germany, and the British army comes to rescue it. But after 2 turns the fortress falls and there was no fight between Germany and UK even if the 2 armies were both in the same region for 1 or 2 turns.
Strat_84 wrote:- Galieni defended Antwerp but couldn't retreat even after more than 10 rounds of fight (If the germans hadn't unexpectedly decided to retreat this army would have been turned into a dead meat hill :bonk
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