Anthropoid
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Corps that "Stick" together during Merge/Unmerge

Sun Feb 22, 2009 7:50 pm

I'm having some recurrent problems with the merge/unmerge function using 2d square icons.

First, even with the 2d, I would say that I have to repeat the select/left-click/point to map region/un-left-click sequence 2 to 5 times probably about 50% of the time. I have no idea how the grahics-mouse interface on something like this works, but I would not say that mine is running well. It really takes away from the enjoyment of the game when you have to repeat a command multiple times to get it to actually execute. It could be that I have a problem with non-updated drivers or something like that. If there is anything I should try to update remind me how to do that, and I'll be happy to see if if fixes it. Or if you need a DxDiag or whatever. I'd like to do whatever I can to help you to get it fine-tuned so it works well on a variety of within-spec machines.

A related problem, that seems to have become more common than when I played the game before (maybe before patch 1.06a) is that: I select a corps to either move in or out of an army in the same region and instead of just that single corps merging or unmerging, TWO of the corps in the same initial detachment will merge/unmerge.

Say for example, I have the German X Army in Konigsberg with three corps in it (XL in reserve and XXIII, and XIV not in reserve . . . just hypothetical, I do not remember the actual units involved, and I've had the problem recurrently for virtually ALL armies and corps in the extended CP alliance [Germ, AH, Ital, Bulgar, Turk), and also lets say there is one other German VIII detachment in Konigsberg with two corps in it (XIV and XXII).

The problem is happening in two different ways:
1) I select XIV Corps and try to merge it with X Army. Instead of only XIV Corps merging into X Army, BOTH XIV AND XXII Corps will often merge (but not always). Also, a lot of the time when I try to separate XIV and XXII into two separate stacks, it either does not work or it merges them in a way I did not tell them to merge.

2) Lets say I try to remove (unmerge) one of the corps inside X Army, say for example XXIII. I select XXIII and send it to the map region, but instead of only XXIII unmerging and forming a new separate stack, both XXIII and XIV will unmerge.

In sum, about as often as the merge function does exactly what I tell it to do, it does not do exactly what I tell it to do.

If you want I can give you a series of .savs with exact details.

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calvinus
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Sun Feb 22, 2009 9:08 pm

I kept note of everything reported. The doc is already worth of 12 pages to "to do" :D

Anthropoid
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Mon Feb 23, 2009 2:28 am

For a game this good, it is well worth the wait :)

Anthropoid
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Sat Feb 28, 2009 2:29 pm

Am I the only one struggling with this? Man it is SO frustrating, frankly it makes the game almost unplayable on army-by-army mode, which is a shame, because it is really quite a realistic and cool system for moving armies.

Image

This image shows the end result of 4 sequential "commmands" I sent to the Bulgarian I Army in the Kapoanic area. I'm in the Military phase here, and it is my turn.

To start off with, there were 7 corps attached to that Bulg I HQ. As you can see, there is a Serb detachment to the West in Rashka. What I wanted to do was detach ONE of the Corps inside the Bulg I Army and leave it behind and send the other six to attack that Serb detachment to the West.

So I click on the unit, activate Bulg I Army, and get the screen where I can see the details of all the Corps at the bottom, left-click and drag the head-and-shoulders icon of one Corps (II Bulg Inf Corps) up to the stack icon on the screen. I tell it to "create new stack."

*Poof* the unit I had selected (II Bulg Inf Corps) detaches, but unfortunately, it also took along with it a SECOND corps! (III Bulg Inf Corps)! :bonk: Argh!

Okay, so now I've got (and tihs was one step before the image I'm posting here) two stacks in Kapoanic: Bulg I Army HQ with 5 units in it, and a Bulg Land Detachment with two units in it. I had to do one more -create new stack- command to get the two detached units separated from each other, with the intent that I would leave one of them in Kapoanic, and send the other one to Pristina.

Then I noticed, those two Corps that I just detached have LOST their Bulg I Army affiliation! They are still in the same area, just got detached, but some for some reason they are no longer under the command of Bulg I Army!? This, despite the fact that all around the map, I've got detached Corps that are HUNDREDS OF MILES from their HQs which have retained their affiliation with the parent HQ for months.

Am I the only one suffering these issues?

Is the game meant to work this way? There are really two issues here: (a) corps sticking together in merge-unmerge; (b) corps retaining/losing their army affiliations seemingly almost at random.

Kaiser1918
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Sat Feb 28, 2009 3:06 pm

No, I had similar issues in army activation mode, that's why the game is again shelfed especially after I read that calvinus is going through some more issues (and he just said it's 12 pages of to do, so wait seems to be in order).

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calvinus
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Sat Feb 28, 2009 3:12 pm

1) When you detach sigle corps, be sure you have not selected multiple units (do not use CTRL key??). In addition, watch carefully the list of selected unit(s): the highlighted items are the selected ones. If you see more than one corps selected, deselect the ones you are not interested in.

2) When it happens you create an independent detachment, and you want to assign it to an army, simply drag & drop it using the right mouse key. Once dropped, you will see a popup menu with a list of all armies to which you can assign the detachment (beware of army-numbered-corps!).

I hope this helps you.

Anthropoid
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Sat Feb 28, 2009 3:26 pm

Sounds like I might not be using the full functionality of the merge/unmerge assign corps fully, so I'll read your directions closely and see if I'm doing something wrong that is causing these "corps sticking together" problems.

But what about the issue of detachments that retain/lose their affiliation seemingly at random? Is it supposed to work like that?

Sometimes a detachment immediately loses its afiliation with a commanding HQ immediately when you detach it in the same area, sometimes it retains it for months even while far away. It does not seem to have anything to do with whether or not the units have the independent assignment markings in the upper right yellow box or not.

patrat
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Sat Feb 28, 2009 6:47 pm

calvinus wrote:1) When you detach sigle corps, be sure you have not selected multiple units (do not use CTRL key??). In addition, watch carefully the list of selected unit(s): the highlighted items are the selected ones. If you see more than one corps selected, deselect the ones you are not interested in.

2) When it happens you create an independent detachment, and you want to assign it to an army, simply drag & drop it using the right mouse key. Once dropped, you will see a popup menu with a list of all armies to which you can assign the detachment (beware of army-numbered-corps!).

I hope this helps you.


i use this method and its still very fustrating.

ive pretty much have given up on combining fleets too. for so reason with the lastest patch i find it impossiable to combine fleet units. when i get a fleet reinforcement, its stays on its own, because i cant join it to anything.

i understand that a differant method of doing this is in the works and im willing to patiently wait for it.

TheDeadeye
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Sun Mar 01, 2009 1:30 pm

There also seems to be a problem regarding the game wanting to merge independent corps within a region when a move order has been given....

In other words when there's several corps in a region and I give one of them a move order to go to another region, it sometimes asks me via a pop up if I want to merge the corps together....this happens several times until I have found a sweet spot within the target region where it wont ask me to merge units. :bonk:

It's very annoying as it happens quite often.

Anthropoid
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Sun Mar 01, 2009 1:33 pm

I think at least part of the trouble I was having was that I did not realize the app would automatically selected multiple units. The units that are selectd are highlighted.

But even still, recognizing that you have to make sure only one of the units is selected, it is a bit clumsy.

Sort of related to this: it sure would be nice if there were a graphical flashing function (hot key maybe?) that would show you in a glance:

Any stack that had a wounded unit (in reinforcements phase) or
Any stack that had an un-activated unit (in miltiary phase while in army-by-army mode).

Anthropoid
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Sun Mar 01, 2009 4:24 pm

I am SUCH an idiot! I did not realize that right-click drag and drop to a stack on the map did a totally different function (assign/reassign to different Armies) than left-click (merge/unmerge stacks).

Anthropoid wrote:I think at least part of the trouble I was having was that I did not realize the app would automatically selected multiple units. The units that are selectd are highlighted.

But even still, recognizing that you have to make sure only one of the units is selected, it is a bit clumsy.

Sort of related to this: it sure would be nice if there were a graphical flashing function (hot key maybe?) that would show you in a glance:

Any stack that had a wounded unit (in reinforcements phase) or
Any stack that had an un-activated unit (in miltiary phase while in army-by-army mode).


However, I have to say the naval squadron merge thing is quite problematic. I just had a CTD again, trying to work with fleets in Wilhelmshaven.

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calvinus
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Sun Mar 01, 2009 4:48 pm

Anthropoid wrote:I think at least part of the trouble I was having was that I did not realize the app would automatically selected multiple units. The units that are selectd are highlighted.

But even still, recognizing that you have to make sure only one of the units is selected, it is a bit clumsy.

Sort of related to this: it sure would be nice if there were a graphical flashing function (hot key maybe?) that would show you in a glance:

Any stack that had a wounded unit (in reinforcements phase) or
Any stack that had an un-activated unit (in miltiary phase while in army-by-army mode).


Or a colored rectangle around the unit? ;)

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calvinus
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Sun Mar 01, 2009 4:49 pm

Anthropoid wrote:However, I have to say the naval squadron merge thing is quite problematic. I just had a CTD again, trying to work with fleets in Wilhelmshaven.


Mmm... Ok I test the CTD immediately.

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calvinus
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Sun Mar 01, 2009 5:27 pm

I found a bug that made impossible the change command for Fleets, and I fixed it of course. But I did not spot any crash, both for Germany in Wilhelmshaven (and I tested also Kiel and several other harbours), and for the Entente. :)

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calvinus
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Sun Mar 01, 2009 8:24 pm

calvinus wrote:Or a colored rectangle around the unit? ;)


I will try both solutions: coloured rectangle and blinking sprite... let's see what's best. :)

Anthropoid
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Mon Mar 02, 2009 12:42 am

calvinus wrote:I found a bug that made impossible the change command for Fleets, and I fixed it of course. But I did not spot any crash, both for Germany in Wilhelmshaven (and I tested also Kiel and several other harbours), and for the Entente. :)


Is that bug a simple line of code or something that could be pasted in to a file?

If so, I'd love to get hold of it.

I'm up to June 1915 in my campaign, and the time for some good naval battles draws nigh, cause I've got a couple new battlecruisers about to be commissioned.

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calvinus
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Mon Mar 02, 2009 8:19 am

Anthropoid wrote:Is that bug a simple line of code or something that could be pasted in to a file?

If so, I'd love to get hold of it.

I'm up to June 1915 in my campaign, and the time for some good naval battles draws nigh, cause I've got a couple new battlecruisers about to be commissioned.


A line of code, sorry.

But you don't have to wait much for the beta patch, no more than two days I guess. I want now to fix the Multiplayer battle bug reported by Hanno and a first beta-patch 1.06B is ready. ;)

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calvinus
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Mon Mar 02, 2009 8:06 pm

Now selected units are marked with a 2 pixels wide coloured rectangle.

Next patch. :love:

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