Fri Mar 01, 2013 10:09 pm
[Rant On]
Complex events call for complex treatments in order to accurately reflect cause and effect. History tends to be complex and nuanced as well as biased to various degrees. I wonder how much of the failure of modern education systems, particularly in the West (big assumption from me here but based on much anecdotal evidence), is due to the immediate nature of modern information technology. When information is delivered in 30-second sound bytes on TV as demanded by the media pundits it should come as no real surprise that our schools tend to deliver only a superficial understanding of past events.
Many people get much of their history from TV; an almost entirely visual medium that is commercially incapable of providing the background and understanding that flows from significant historical events. Far better for TV producers to show some entirely subjective CGI recreation with things blowing up, a dramatic soundtrack and where applicable, perhaps even some graphical blood-spattering than to pass on such mundane information of the hows and whys that may require a deeper understanding of the event. Drama is everything in TV but in real history the drama usually requires context and details that tend to fall by the wayside as being mundane or unexciting.
Too many people are willing to accept testimony as fact, opinion as analysis and links to "sources" (including Wikipedia) as the absolute final say on any subject.
The OP's remarks on the incomprehensible nature of WW1G are a case in point. The game is complex but the subject matter is incredibly complex and this is reflected in the finished product. To Stockwellpete's great credit he is making the effort to make the game comprehensible and so may come to realize that its very complexity can teach something about the subject. Acquiring new knowledge and skills takes effort, at least for most of us mere mortals but the work required is too often an anathema to a culture where everything needs to be delivered instantly and without any effort on the part of the "learner". Our historical record needs to be sanitized, dramatic, inoffensive to all, conform perfectly to our cultural mythology and be delivered visually in 30-second sound bytes or 44-minutes of commercial fluff.
Well designed historical games can provide some small sense of why things happened and if they cause a person to dig a bit deeper into the subject matter of the game rather than just waiting for the next TV docudrama, they may also provide a bit of a leg up in understanding the world over the average Twitter-obsessed, blog-worshipping, TV addict. Best of Luck to the OP and here's hoping that he finds the journey worth the effort. [Rant Off]
-C