Kaiser1918 wrote:Anyone tried this already?
Kaiser1918 wrote:I do not know whether I would like the WEGO mode in multiplayer. I thought the boardgame mode was much more suited to fast action ping pong play. Anyway, glad to hear it's moving on since I suspect the AI will be overwhelmed soon by clever human players.
Kaiser1918 wrote:Anyway, glad to hear it's moving on since I suspect the AI will be overwhelmed soon by clever human players.
calvinus wrote:
Anyway, I believe that the corrections in supply checks and the Redeployment AI will make soon the game a bit thougher. In addition, the AI has yet a wide space for tweaking and improvements!
As soon I close all pending issues, I can concentrate my efforts on AI improvements, finally...![]()
vonRocko wrote:I think it is great that we have reached this point! We can start looking at the AI. Just a month ago,this game was unplayable. I played several hours last evening,problem free
I already noticed a tougher and more aggressive AI!
Calvinus, you have done one hell of a job! I'm having a great time with this.Thank you Phil and Calvinus and everyone else who produced this game.![]()
Tamas wrote:I agree.Also nice to see that despite the big improvements, Calvinus has not slowed down one bit.
Please, spread the word on the Internet wherever you can. The bumpy release should not deny from the game the attention it deserves.
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