Clovis wrote:Let's go...
THis game is ready. No I'm not kidding. But:
- on some computers it doesn't work. On mine, the game runs smoothly. No lag, freeze, CTD. So this game suffers from a hardware compatibility, to be solved quickly, not from a broken engine. In a certain sense, it's a real good news.
- there's no detailed manual. Bad, very bad. I hope it will be solved too in the next weeks. But this game has 90% of the boardgame rules, which can be downloaded in this forum. And, even with a complete manual, this game will need time to master the gameplay because the gameplay is very detailed. So in any case, it's not the game which can be played without reading the rules.
And it's not the first game to be crticized for lack of documentation. Remember Guns of August?
Last it's the second good news. I largely prefer a working game lacking a good manual than the contrary because it can be more easily solved.
SO saying game is broken is just wrong.
The AI: the AI is selecting plans of war. The AI is doing diplomatic actions. The AI is moving armies the AI is fighting.
A broken game currently exists; it's named EIA. On the contrary, I bet this forum will be full of praise for WW1. The combination of a unforeseen hardware problem and the default of ptoper documentation isn't the real point. That's temporary hindrances. The real news is this enfgine is yet fully working...
alexander seil wrote:I'm not surprised and don't see why anyone else is. The game is coded by the same person who made Great Invasions, so, basically, it's BRILLIANT but terribly buggy. Buyer beware. I intend to get the game once I'm through with Fallout 3.
Also, same situation with documentation. Great Invasions barely had any, you had to figure it out on your own (and, once you do, thoroughly enjoy the game).
Clovis wrote:Great invasions was much less buggy than Pax Romana, that wan't made by Calvinus. Is Great Invasions bugged today?If no, so Clavinus has at last made Pax Romana engine playable.
alexander seil wrote:Great Invasions is still pretty buggy. You can look up my posts on the forum for some homemade fixes, but it's a huge game and if it's done by just 1 man, weird stuff will slip by. That's just the way it works. No big surprises. I'm sure, in any case, that the *technical* glitches will be worked out soon.
Elmo wrote:Every human "being" since maps started being made except for Clovis.
lodilefty wrote:and Polar projections? What is 'up' for Antarctica?
PhilThib wrote:The issue is what we have to do in priority... fixing the code glitches and improving documentation and gameplay is first and foremost and will takes all our time in the next months.
Reworking the map is a huge task, cumbersome, long, increasing heavily the weight of the game (those who have knowledge of graphics will know why) and for a very limited immediate benefit...
We'll probably make a try at this, but surely not now...be patient please.
jpwagner wrote:What omnipotent "Being" decreed that North must always be facing up?
Franciscus wrote:My dear Arsan. What you are saying is a great truth - human beings have a great capability to adapt to adverse conditions. I just do not think that we should be "forced" to use it so much for playing PC games...
arsan wrote:Franciscus, for Europeans like us i can assure you it was 10 times harder to learn to differentiate Kentucky from Tennesse and the Ohio river from the Cumberland one in AACW
I still got lost sometimes...
Franciscus wrote:You have a point. Nevertheless it helped to know at least that the Southern states were in the...south side of the map...
Now, imagine for a minute an american playing WW1 trying to find Berlin and finding that it is to the "south" of Russia...
But I know that this is a pointless discussion, as the map is not changeable. But AGEOD faces an uphill struggle with WW1 after this botched release. It is unfortunate that reviewers and disgruntled players (with CTD, freezes, clunky interface, lack of single-nation GC =), also have to contend with the map (dis)orientation...
arsan wrote:Franciscus, for Europeans like us i can assure you it was 10 times harder to learn to differentiate Kentucky from Tennesse and the Ohio river from the Cumberland one in AACW
I still got lost sometimes...
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