Tamas wrote:what is the AEF?
We discovered an AI tendency to overcrowd colonies but this should have been fixed several betapatches ago.
The game should give the indication why it is there.
See the pop-up window,there are information.
The AEF does not play a important role in WWI ,sometimes I do not even heard of that compared to the BEF.So it is no need to send them to European.
At any rate, they probably are supposed to be in Europe in the game instead of Africa normally.
Random wrote:Exactly, I would just like to know why! I can see President Hughes (he beat Wilson in the 1916 elections) keeping the troops closer to home but sending them to a remote French colony is just plain wrong.
Random wrote:It is sadly true that some enjoy depreciating America's eventual military accomplishments in France during the final 6-months of the war. And of course it would never do to acknowledge that by June 1918 over 70% of the convoy escorts on the Atlantic were American. However this debate won't be resolved here today and indeed, really belongs elsewhere.
poweraxe wrote:They may have joined the war later, but Random is right that the AEF was a significant force eventually, and lets not forget the boost to morale their presence gave to the Allied troops.
At any rate, they probably are supposed to be in Europe in the game instead of Africa normally.
calvinus wrote:In any case, post here a zipped save.
Thanks,
Calvinus.
Army "I Army" (units: 49.50 points, supports: 3.00 points, status: -0.00 malus points, damages: -0.00 malus points) commanded by Pershing, is faced by the enemy army "V Army" (units: 5.00 points, supports: 0.00 points, status: -2.00 malus points, damages: -2.00 malus points) commanded by nobody.
Army "II Army" (units: 21.00 points, supports: 9.00 points, status: -0.00 malus points, damages: -0.00 malus points) commanded by Bullard, is faced by the enemy army "V Army" (units: 2.50 points, supports: 0.00 points, status: -2.00 malus points, damages: -2.00 malus points) commanded by nobody.
calvinus wrote:I agree.
Enable AI Logs and inspect the Logs/Nations.html file for US Military AI.
So we can understand why US AI does not send troops to France.
In any case, post here a zipped save.
Thanks,
Calvinus.
Random wrote:Checked the AI logs and things become curiouser and curiouser. For the United States I and II Armies in July they are apperently facing German units that do not appear on the map.
rattlesnake wrote:AI logs can record what happened in the game,but can not explain why.
Is the AI logs contained in the saved files?
If when I start the game , do not choose the AI record option in the configuration settings,will the saved files show the AI record?
calvinus wrote:Not exactly. The AI logs tell you what AI "thinks".
The AI Logs are not contained in save files, they are external, can be deleted when you wish because the game does not use them, it just creates them for your eyes.
The AI Record option ("AI Memory" in Configure Game tool and "AI uses all behaviours" in Options window) allows AI to record most of her choices, assign them a score that measures how much they've been successful, so that she can adopt them again when similar circumstances arise, if successful, or not, if unsuccessful... that's all.
calvinus wrote:You have no html file because you did not check the "AI Logs" option in Configure Game tool. Check it, but beware that some Antivirus detect the creation of html files by applications as a "threat", so making the game crash.
Return to “WW1 : La Grande Guerre 14-18”
Users browsing this forum: No registered users and 5 guests