Ethan wrote:Regarding AACW2, I can't either wait!!
By the way, I think it would be fantastic if we could buy it in boxed version... Hopefully! (Yes, I'm from the 80's. :neener
John S. Mosby wrote:Also being from the 80s, I second the box version!
Or at the very least a dvd backup option with a small additional cost of course.
veji1 wrote:I must say I am pretty happy. Matrix being a grognard game type of company always seemed more adapted thant the increasingly arcade oriented Paradox. Now my hope is that you can do a great AACW2; which I will buy, and NCP2 + Grand Siècle + Wars of Louis XIV etc on a brand new super duper Europe map that you are working on.
Keep up lads !
Kensai wrote:May I ask something? Given the fewer factions (essentially two) and smaller scope, will you develop it with AGE v2 or v3 engine? I would really like to have a limited but substantial economic aspect in it going on, which means by definition v3 (PON's engine). With fewer factions to manage it could be much easier to nail perfectly and it will definitely help further develop the non-war aspects of the engine, benefiting all future AGEOD titles.
DanSez wrote:Oh please do something about the random placement of built forces. Suggestion - militia forces pop up all over (in population centers) but regular army units either be designated to cities that produce war supply or actually build Marshalling Center(s) where official units can be ordered to assemble and train.
Supply. We are still not too sure. It will be basically the advanced supply system of AACW1 which was improved over the years, but we are thinking of allowing a switch to something simpler, for new players. We will see how it turns out.
Blind Sniper wrote:Pocus, maybe just me but please...no!
The logistic is very important for a strategic game, you made a detailed combat system but a simple supply system, why?
I already found that keep the units in supply is not difficult. I really hope you are not thinking something similar to AJE (I don't like at all) but if so I hope you can enable both system
Blind Sniper wrote:Pocus, maybe just me but please...no!
The logistic is very important for a strategic game, you made a detailed combat system but a simple supply system, why?
I already found that keep the units in supply is not difficult. I really hope you are not thinking something similar to AJE (I don't like at all) but if so I hope you can enable both system
Blind Sniper wrote:Also it would be possible to build railroads?
H Gilmer3 wrote:I, too, would like an AGEOD engine type game for WW1. And I'll buy AACW2.
DanSez wrote:Better/clear method of moving and joining units on the move before advancing to another province.
One baffliing combat issue is how retreat paths are chosen. Could it be programmed if in retreat the unit would either - go back to the province advanced from, or if that is now lost, toward the closest formation of friendly forces?
Just adding the increased unit post battle screens from RUS and AJE will help everyone, beginners included.
To address one of the remaining issues from a beginner's point is combating Raiders.
Can you hard command it so that units will not enter territory with more than (lets say 80%) enemy loyalty without a leader?
(turn it on or off as an option?)
Wishing You All ---
Happy Holidays and great success in the New Year.
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