PhilThib wrote:Lol...and right........but then we would need your help on the Europe map project
OneArmedMexican wrote:I don't understand why you are all so happy about this.
To me the merger of AGEOD and Paradox made sense. In fact even more for AGEOD than Paradox. Of course, I didn't know the details then and don't know them now. But it seems AGEOD will lose some valuable assets:I wish AGEOD the best and hope AJE will be a success. After that a relatively safe bet would be ACW II. But the new map of Europe seems to indicate different plans. I am sure I will love them, but how many history fans are there who love computer games about the more obscure periods in time?
- access to Paradoxs bigger fanbase: It may have been a slow process but I got the impression that a considerable number of players who didn't know AGEOD previously started to take interest in their games simply because it was flying the Paradox flag now.
- time: If I am not mistaken Paradox France/AGEOD/whatever-it-is-called-now has worked for approximately 9 months on NCP II. This time will now be missing in the development cycle of their next AGE game. One can hope that AJE can bridge this gap but then again we don't know which share of the profits/risks is carried by AGEOD which by Bohémund and his companions.
- a degree of economical security: AGEOD is back to being a small fish in the pond. The pressure for future AGEOD games to be economically succesful will only increase. And let's be frank the last true success seems to have been ACW.
- access to Paradox ressources: while I personally prefer the AGE engine over Clausewitz, it was a good example for doors that Paradox could open for a smaller studio. The AGE engine has well known limitations and it won't get younger, either. What will AGEOD do when the time comes where it is just too outdated?
OneArmedMexican wrote:...how many history fans are there who love computer games about the more obscure periods in time?
OneArmedMexican wrote:I don't understand why you are all so happy about this.
To me the merger of AGEOD and Paradox made sense. In fact even more for AGEOD than Paradox. Of course, I didn't know the details then and don't know them now. But it seems AGEOD will lose some valuable assets:I wish AGEOD the best and hope AJE will be a success. After that a relatively safe bet would be ACW II. But the new map of Europe seems to indicate different plans. I am sure I will love them, but how many history fans are there who love computer games about the more obscure periods in time?
- access to Paradoxs bigger fanbase: It may have been a slow process but I got the impression that a considerable number of players who didn't know AGEOD previously started to take interest in their games simply because it was flying the Paradox flag now.
- time: If I am not mistaken Paradox France/AGEOD/whatever-it-is-called-now has worked for approximately 9 months on NCP II. This time will now be missing in the development cycle of their next AGE game. One can hope that AJE can bridge this gap but then again we don't know which share of the profits/risks is carried by AGEOD which by Bohémund and his companions.
- a degree of economical security: AGEOD is back to being a small fish in the pond. The pressure for future AGEOD games to be economically succesful will only increase. And let's be frank the last true success seems to have been ACW.
- access to Paradox ressources: while I personally prefer the AGE engine over Clausewitz, it was a good example for doors that Paradox could open for a smaller studio. The AGE engine has well known limitations and it won't get younger, either. What will AGEOD do when the time comes where it is just too outdated?
Robert E. Lee wrote:It seems to me that Paradox fans (i've been on their board since 2002-2004?) barely knew anything about AGEODs games, even now.
loki100 wrote:I don't think that is quite fair. I can only really speak for what I see on the AAR boards, but there has been a steady flow of readers and new writers of AGEOD based AARs in the last couple of years from people who before then were solely into paradox titles.
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