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Ageod
Posts: 14
Joined: Mon Oct 10, 2005 10:03 pm
Location: Grenoble

AGE Studio recrute!

Mon Dec 18, 2006 2:33 pm

Rejoignez l'équipe de développement d'AGE Studio!

Dans le cadre de ses projets de développement, AGE Studio cherche un développeur avec des compétences en DirectX, en réseau, et (accessoirement mais ce sera forcément un plus) en Delphi, notre language de développement.

Nous sommes spécialisés dans les jeux vidéo de simulation historiques, et notre équipe a déjà réalisé en 2006 Birth of America (http://www.birth-of-america.com).

Nous avons plusieurs productions en cours qui sortiront en 2007 et 2008.

Merci de transmettre votre candidature (lettre de motivation + CV) à l'attention de François Claustres sur [email="contact@age-studio.com"]contact@age-studio.com[/email]

Lyon (ou Grenoble) - Rhône-Alpes

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Schmidt
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Posts: 181
Joined: Tue Dec 20, 2005 2:01 pm
Location: Suisse Romande
Contact: WLM

Re

Mon Dec 18, 2006 4:29 pm

Mon rêve !
Mais c'est impossible ... :p leure: pour le moment.

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MarkShot
Posts: 2306
Joined: Sat Mar 11, 2006 10:22 pm

Tue Dec 19, 2006 3:04 am

Does sound like a dream job! (I've never gotten work on PC game systems. Did design behind the scenes architecture for an Internet multi-player gaming system. It was one of the few gaming sites with an architecture more like a trading floor of an exchange than your typical Web implementation --- elastic queues and such ... aah, my Wall St. days.)

Maybe when you open your North American branch office.

I assume the job pays in something beyond BoA supply chips. :)

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Generalisimo
Posts: 4176
Joined: Wed Jun 07, 2006 10:03 pm
Location: Buenos Aires, Argentina
Contact: ICQ WLM

Tue Dec 19, 2006 2:04 pm

MarkShot wrote:Does sound like a dream job!

I think you are not the only one thinking that... getting paid for what you love to do. :niark:

MarkShot wrote:Maybe when you open your North American branch office.

Well, you have luck... there are a lot more possibilities for that... in my case, i have to wait for the South American branch office... :bonk:
Unless, of course, i go to Lyon and start living below a bridge or something... :cuit: :niark:

MarkShot wrote:I assume the job pays in something beyond BoA supply chips. :)

Well, most of the people will have problem when trying to exchange them for food and "supplies"... :siffle: :niark:
"History is the version of past events that people have decided to agree upon."
Napoleon Bonaparte


BOA-AAR: ¡Abajo el imperialismo Británico! (en español)

AGEOD Facebook Fanpage - news & screenshots about the upcoming games!

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Celtic
Posts: 55
Joined: Thu Dec 21, 2006 11:57 am
Location: Saint Pierre d'Allevard (38) France

Fri Jan 19, 2007 10:59 am

Sorry guys... That's for me :niark:
I am the one. :fleb:
Image

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MarkShot
Posts: 2306
Joined: Sat Mar 11, 2006 10:22 pm

Fri Jan 19, 2007 3:19 pm

So, will you be the first one to work on the code after Pocus? Tell us in a few weeks if it is a masterpiece of clarity or a bowl of noodles. :)

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PhilThib
Posts: 13705
Joined: Tue Oct 18, 2005 5:21 pm
Location: Meylan (France)

Fri Jan 19, 2007 4:44 pm

Delicious noodles.. :niark:

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Pocus
Posts: 25662
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Fri Jan 19, 2007 6:50 pm

He will mainly brew new pasta and I will recook my old noodles :)
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Sandra
Posts: 634
Joined: Tue Oct 18, 2005 9:16 pm
Location: Lille
Contact: Website

Fri Jan 19, 2007 6:52 pm

And I'll make the sauce, I guess ? :niark:

Hello Yoann :)

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Celtic
Posts: 55
Joined: Thu Dec 21, 2006 11:57 am
Location: Saint Pierre d'Allevard (38) France

Fri Jan 19, 2007 7:02 pm

Hhuuummm, I'm hungry :coeurs: :coeurs: :niark:
Image

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MarkShot
Posts: 2306
Joined: Sat Mar 11, 2006 10:22 pm

Fri Jan 19, 2007 8:49 pm

Over at the Panther Games beta forums, we are discussing a particular programming project and things to keep in mind while coding. Someone provided this really hilarious link:

http://thc.org/root/phun/unmaintain.html

I am sure, Pocus, being a professional has all this stuff covered already, but if there are any aspiring game programmers out there they might find this a useful point of departure. :)

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Pocus
Posts: 25662
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Sat Jan 20, 2007 3:46 am

argh, some of these tricks are just showing how devious programmers can be.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Celtic
Posts: 55
Joined: Thu Dec 21, 2006 11:57 am
Location: Saint Pierre d'Allevard (38) France

Sat Jan 20, 2007 7:43 am

MarkShot wrote:I am sure, Pocus, being a professional has all this stuff covered already, ...

I hope !!
Image

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saintsup
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Posts: 171
Joined: Sat May 20, 2006 7:22 am

Sat Jan 20, 2007 1:00 pm

MarkShot wrote:Over at the Panther Games beta forums, we are discussing a particular programming project and things to keep in mind while coding. Someone provided this really hilarious link:

http://thc.org/root/phun/unmaintain.html

I am sure, Pocus, being a professional has all this stuff covered already, but if there are any aspiring game programmers out there they might find this a useful point of departure. :)


Very good !!

:mdr: :mdr:

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