Pocus wrote:Dear players,
After releasing Empires in 2019, our new game will be named ... Kingdoms!
It has been announced at the Slitherine Convention, HOW 2022 in Venice.
It's a game that will be a significant evolution from Empires while staying true to its predecessors on several points. Expect though many novelties, like a simple dynastic system, religion, disloyal peers of the realm, and much more.
Some info here:
https://www.slitherine.com/game/field-of-glory-kingdoms
The first round of beta testing will be open in Autumn. You are all welcome to apply.
THIS IS (still) AGEOD!
Pocus wrote:That would mean obfuscating who is human and who is not in Multiplayer; This could certainly be done, but that's the first time it has been suggested and there are so many other options that could be done!
As for your questions on characters (priests and bishops), we at AGEOD handle all these special rules with regional decisions, it's a kind of toolbox for special situations. There will be three times more regional decisions in Kingdoms compared to Empires, and some deal with burning a possible heretic put to trial someone, etc.
Pocus wrote:Don't get your expectations too high... We would like if time allows proposing a color blind mode, and it could certainly be tweaked to what you ask, but even this is not a given.
Pocus wrote:Dear players,
After releasing Empires in 2019, our new game will be named ... Kingdoms!
It has been announced at the Slitherine Convention, HOW 2022 in Venice.
It's a game that will be a significant evolution from Empires while staying true to its predecessors on several points. Expect though many novelties, like a simple dynastic system, religion, disloyal peers of the realm, and much more.
Some info here:
https://www.slitherine.com/game/field-of-glory-kingdoms
The first round of beta testing will be open in Autumn. You are all welcome to apply.
THIS IS (still) AGEOD!
Pocus wrote:Medieval era requires a lot of stuff about dynasties, plus Crusades, religion. This could have been done after Pride of Nations, but PON was really the last game adding significant code, and probably too much for the engine shoulders.
There are two main novelties for provinces in Kingdoms, one is about a new gameplay feature, one is about better automating the province governance. I can't disclose specifically what this is for now, Marketing watch over me, they want me to keep some large ammo reserve for proper dev diaries
Pocus wrote:Medieval era requires a lot of stuff about dynasties, plus Crusades, religion. This could have been done after Pride of Nations, but PON was really the last game adding significant code, and probably too much for the engine shoulders.
There are two main novelties for provinces in Kingdoms, one is about a new gameplay feature, one is about better automating the province governance. I can't disclose specifically what this is for now, Marketing watch over me, they want me to keep some large ammo reserve for proper dev diaries
Pocus wrote:Ok, so it seems you are Sir Jeb the Epic on Steam
https://steamcommunity.com/app/1985050/ ... 492486341/
Pocus wrote:Ok, so it seems you are Sir Jeb the Epic on Steam
https://steamcommunity.com/app/1985050/ ... 492486341/
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