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lodilefty
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Interim Update 1.06 ver 1

Sat Nov 14, 2009 1:38 pm

Barring CTD bugs, it will be some time before the next patch, so:

==============================================================================
BOA2 : War in America Interim Update 1.06 ver 1
November 14, 2009
==============================================================================
[color="Red"][SIZE="5"]This update must only be applied to WIA version 1.06[/size][/color]

Fixed: Several German Leaders, and USA Glover had weight = 1. Corrected to Weight = 0
Fixed: Alias for Unit 498 = Henri Bouquet for 1755 series [now is: uni_GBR_Bouquet2]

Changed: Training Officer no longer needs to command a group to train troops [trains while anywhere in stack, similar to Drill Master]

1775/76 AI Help and Game Balance
. Modified AI-GBR purchase Supply option to test for favorable location [free of enemy troops] prior to purchse
. Reduced Aggression bonus for the Boston Evacuation AI event
. Added War Weariness events to penalize Human GBR vs USA AI games. Events start in 1780: Each turn that a 'Colonies' Region is uncontrolled, GBR loses VP and NM
. Added 'Army in Being'. Starting 1780, every 3 months if USA still has >30 Regular + Elite + Dragoon troops and Washington is alive, GBR loses VP and NM


1775/1776 Campaign
. Changed purchase Supply option locations for USA to owned City in PA. Will then search Middle States only if all PA cities are GBR. Then searches all NewEngland locations only if all Middle States cities are GBR.
. Renamed Elijah Clarke's partisan group from Clark's to Clarke's
. Fixed Marion's Partisan group arrival
. Galvez Forces appear immediately unlocked now

_____________________________________________________________________________________________________________________
Introduction of the 1755 "Colonial Faction", with 3 new scenarios [duplicates of existing FIW scenarios/campaign]:

== GBR Provincials and Militia are now a Sub-faction, with Command Penalties applied if in a stack without leaders of samre faction or with the "Colonial" command ability [Similar penalty to USA/FRA/SPA or GBR/GER in 1775/76]

1755 Campaign - COL faction
. Rework of scenario using new COL faction for the British Provincials and Militia
. Added AutoGarrison commands

1756 Montcalm
. Rework of scenario using new COL faction for the British Provincials and Militia


1759 Annus Mirabilis Colonial
. Rework of scenario using new COL faction for the British Provincials and Militia
_____________________________________________________________________________________________________________________




Some minor bug fixes, and new content. :w00t:

We are very interested in feedback regarding the 'Play Balance' ideas and function.

[color="Red"][SIZE="4"]Installation:[/size][/color]
Size = 596.6 KB
Extract directly into your Wars in America folder
Some directories and files will be overwritten.
JSGME compatible format.
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arsan
Posts: 6244
Joined: Tue Nov 28, 2006 6:35 pm
Location: Madrid, Spain

Sat Nov 14, 2009 2:12 pm

Cool! Thanks Lodi! :coeurs: :coeurs:
Time to start a new 1755 campaign! :D
If the COL faction seems to work OK on 1755 will it be added too for 1775 scenarios too ?? :)
Or would this not be historical :confused: (i have no idea about how the regulars-tories forces organization were :bonk :)

What do this Autogarrison command do?? I remember something similar was used on NCP but don't recall how it worked
Is both AI/Human or only AI??

Cheers

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Ebbingford
Posts: 6162
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Location: England

Sat Nov 14, 2009 2:56 pm

Started FIW as Brits, colonial version. The Nova Scotians aren't going to get any militia replacements now as they are still showing as GBR, not colonial.

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lodilefty
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Location: Finger Lakes, NY GMT -5 US Eastern

Sat Nov 14, 2009 5:33 pm

Ebbingford wrote:Started FIW as Brits, colonial version. The Nova Scotians aren't going to get any militia replacements now as they are still showing as GBR, not colonial.


oops! :o

Will fix for next update version.

Thanks!!! :thumbsup:
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Ebbingford
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Location: England

Kings Royal Rifle Corps

Sat Nov 14, 2009 9:16 pm

When this event fires there are 4 of Henri Bouquet and Frederick Haldiman in the stack, none of the 4 battalions of troops are there. :(

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Carnium
Posts: 2115
Joined: Thu Jan 17, 2008 2:08 pm
Location: Slovenia

Sat Nov 14, 2009 10:24 pm

Again great work on this update :thumbsup:

And again is there a chance to give the natives a different colour on the mini map as they are impossible to spot because they they are represented with a greenish colour ?
Would be quite handy to have for the Pontiac scenario....

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lodilefty
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Location: Finger Lakes, NY GMT -5 US Eastern

Sat Nov 14, 2009 11:07 pm

Ebbingford wrote:When this event fires there are 4 of Henri Bouquet and Frederick Haldiman in the stack, none of the 4 battalions of troops are there. :(


Nothing obvious in DB :confused:

Please upload saved game. :)
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Ebbingford
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Sat Nov 14, 2009 11:17 pm

lodilefty wrote:Nothing obvious in DB :confused:

Please upload saved game. :)



Here it is with log and backup.
Attachments
4bouquets.rar
(418.56 KiB) Downloaded 255 times

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lodilefty
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Location: Finger Lakes, NY GMT -5 US Eastern

60th Royal Americans

Sun Nov 15, 2009 1:39 am

Ebbingford wrote:Here it is with log and backup.


:o :bonk:

DB error: my research indicated that 60th Royal Americans were more of a 'Regular' unit vs. 'Provincial', and recieved replacements from Jolly Old England, so....

Thus I didn't create a new COL unit for them, but the event tried to bring in a COL unit anyway! :blink:

The attached will work if you restore the previous turn and rerun the turn :)

Extract into WIA\Events
1 file will be overwritten
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Ebbingford
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Sun Nov 15, 2009 10:15 am

Thats fixed it :thumbsup:

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