[color="Red"]Cumulative Interim Update for 1.01f 080909[/color]
[color="red"]Apply only to WIA 1.01f[/color]
This update includes all changes since Patch 1.01f
Extract the archive anywhere and run the executable. Many files will be overwritten.- Fort batteries now truly static - cannot move
- Many text string updates
- Minor weather modifications [some Middle States terrain had snow in June]
- Corrections to several events in FIW [1755, Moncalm, Annus Mirabilis]
- BigBee, AL region data corrected in FIW series
- OMB area names text corrected
- Native leaders that are ING or INF had incorrect model factions and colors
- Combined units that were not displaying leader picture on map corrected for FIW series
- Norwich, NH removed from FIW series [created by event in 1761]; no longer a VP location
- Port added at Sainte Sacrement in FIW; Bateaux built when Ft. William Henry is built
- No deadline to build Ft. Edward or Ft. William Henry in FIW
- Cherokee Treaty and War events corrected
- Field Artllery range reduced to 4 so that ship bombardment is limited to Fort, Coastal, and Siege Artillery
- Siege Artillery now has Siege Expert ability to aid seige
- "Royal Pardon" event corrected to move morale in favor of Tories
- Battoemen can build new bateaux at some locations [1755 Campaign only]
- Fixed USA AI forts in 1775 & 1776 Campaigns
- Revised AutoRaise disband rates and unit quantities in 1755, 1775, 1776 Campaigns
- Steuben and Crawford are now Drill Masters, not Trainers [1775-76 War]
- New 'Winter Leave' events for 1775-1776 USA Trained Infantry - starting December 1776
- USA Trained Infantry now use Elite replacements, not regulars
- Storms at sea in 1775-76 Campaigns are more severe in Winter - can sink Bateaux outright!
- Corrected model for unit Houlière
- Privateers earn EP each turn they end in a Shipping Lane box
[color="Red"]Note: These changes will become part of the next official patch, barring serious bugs. Please specify that you are using this update in any bug reports.[/color]
[color="Blue"]Many of the changes will be effective in your saved games.
The AutoRaise changes will only be effective in NEW games.[/color]
Thank you to the players who reported these issues, and thank you for being patient.
Enjoy!