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picaron
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Parche beta 1.08a RC3 (25-10-2011)

Wed Oct 26, 2011 11:12 pm

Ha salido un nuevo parche beta:

El enlace

http://www.ageod-forum.com/showthread.php?p=220099#post220099

Lo que contiene:

This patch is cumulative since version 1.00b



Quote:
================================================== ================================
BOA2 : Wars in America patch 1.08a Public Beta Release Candidate 3
October 25, 2011
================================================== ================================
= Fixed rare CTD seen with structures being captured
= Canadian Militia (in French and Indian Wars) now upgrade to Light Infantry (used to upgrade to Troupes de Marine)


[RC2]
= Introduced “Turn 0” options to 1775 and 1776 Campaign.
= Added Models and Units and Graphics for new King Phillip's War Scenario
= All Dragoons, Rangers, Partisans, Mountaineers, Backwoods Riflemen, Couriers and Indians now have the *NoCapture* Attribute, and thus can only capture Ports, Depots and Native Villages by themselves.
= Depot build bug fixed. Depots can be “built up” with Supply or Transport Ships/Bateaux to the level defined in 2Depot.str (where MaxLevel = 3)
= Pillagers (Model Attribute = *Pillage*) now properly raze Settlements and Stockades. These units will now display the Pillager Ability icon.
= Ships not getting replacements: bug fixed.
= “Tidied up” the Element Detail window
= Weather "Coastal" bug fixed {Thank you, berto}
= Weather adjustments made in some areas. Generally reduced severe weather in Southern Areas.
= Weather in Regions now described as either Clear, Rain, Cold, Frozen or Very Cold (old descriptions carried connotations that it was a 30 day Blizzard!)
= Game Engine updated to latest AGE
= New AI parameter: aiCTM_ThreatValInFow in AI.opt to help regulate AI agressivness

[RC1]
= New parameters in settings to regulate Automatic Experience gain: “Excessive Experience Bug” fixed.
= Ammo non-consumption bug fixed.
= "Scrambled" Battle Reports bug fixed.
= There is now a stack (group) name memory. Basically when the scenario setup is created the current name is also stored. This has been done (and is very often useful) so that the name of a stack doesn't change as soon as you move a unit out of it, or the reverse. A stack will assume a new name by merging the stack into another unit or stack.
= An insidious bug with the "NotEnemy" script parameter is fixed. (This was part of the issue with the "Hortelez Supply" arriving in Enemy Ports.)
= Cavalry won't switch posture when crossing a river, even if 100% hostile MC on other side
= Bug Fixed where sometimes a replacement was used from a wrong faction tag to replace an element in an unit
Script (event, scenario start) changes
= 75/76 Campaigns: Revised logic for various unit and group arrivals to prevent arrival in an enemy-occupied region (Continental Marines, Hortelez, etc etc)
= 75 Campaign: Continental Marines arrive unfixed now
= 59 Annus Mirablis COL variant: minor adjustment to event dates for Canada Reinforcements so they appear in the short scenario as they do in Campaign.
= Added 1689 King William's War Scenario (Thank you Hobbes) {Text is in English only - translations needed}
= Added 1763 Pontiac's War Scenario (Thank you Hobbes) {Text is in English only - translations needed}
= Added more Leader Biographies, which can be viewed by hovering the mouse pointer over the large portait in the Element popup display window (thank you Stephane Parrin, Stewart King, Paul Roberts) {More translations needed}


A jugar y disfrutar.... :mdr: :thumbsup:

:wavey:
Sorprende al enemigo mediante la estrategia y el secreto, mediante lo inesperado y la rapidez de tus operaciones

Dulce bellum inexpertis

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