GlobalExplorer wrote:I hope this does not sound like I lamenting, I enjoy the game very much. The lack of difficulty might not be such a problem for absolute beginners, but once you're beyond a certain level the game in its current setup - on normal difficulty - poses no big challenge.
One could already improve that by setting the difficulty higher (though I don't like artificial bonusses for the AI), and hopefully the AI will soon be tuned up to the levels as in ACW.
GlobalExplorer wrote:The Burgoyne savegame can be downloaded here
Tell me if you need one 2-3 turns before, when the Burgoyne superstack moved towards Ticonderoga. EDIT: forget, you can use the replay feature
I think he was probing the fort, found it to be too heavily defended and then got entangled with activation / supply just when winter set in. Stupid when instead he should have moved a medium force to Ft. Edwards which was controlled by the british.
I also think the British are severely hampered as long as long as they have not a single transport ship in Lake Champlain, in my last campaign I was sweating myself until I had established a base on the southern shore.
StatboyVT wrote:So yeah, I think the British should have transports on the lake. More than the one unit that starts at Ticonderoga. Either that, or the option to build transports on the lake should be included in the F3 options. Just my humble thoughts!
GlobalExplorer wrote:A "build bateaux" button would be heaven. Just imagine the options for the great lakes if we could do that! Though it's probably not going to take place because it means too much work on the AI.
Otherwise I would be happy with new military options:
- Build ship ( Lake Ontario )
- Build ship ( Lake Champlain )
Great idea StatboyVT!
I also wondered if there could be a new unit: Indian Canoes. Being able to transport a tiny number of men, lets say a transport capacity of 1. That would be so .. athmosperic , especially for the FIW.
Question to those in the knows: is it possible to mod in new units like the one described, or can we only use units already available?
I liked the idea so much that I have quickly made a draft:
Even if canoes had a capacity of zero they could still be used to transport leaders ...
FM WarB wrote:Whatever happened to Lodifly's idea of a transport link to get batteaux and Ships from Montreal to Lake Champlain?
I guess Arnold aint building a fleet at Skeenesboro for the Battle of Valcour Island, either. I'm disappointed.
lodilefty wrote:I like the options idea! The more we can 'buy', the less we have to 'force' by event!
Note: Most of the 'raider and irregular' leaders and units, as well as some 'colonial' leaders have $ranger movement class. This allows them some water movement inherently [shallow water only]. This is intended to simulate canoes and rowboats.
Actually can these military/diplomatic options be modded too?
GlobalExplorer wrote:Maybe it could be an indic? I can't find that word in neither english or french dictionary, but I guess that's what you call those little symbols.
Greetings from Subtype_Zero from the subsim forums!
MadAnthonyWayne wrote:Could the word you are looking for be "icon?"
GlobalExplorer wrote:Maybe it could be an indic? I can't find that word in neither english or french dictionary, but I guess that's what you call those little symbols.
Rafiki wrote:"Indics" might perhpas be an abbreviation for "indicators"?
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