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WIA {public beta} Patch 1.10b RC1 = September 9, 2012

Posted: Sun Sep 09, 2012 1:59 pm
by lodilefty
Once it becomes official, this may well be the last patch, at least for quite a long time!




Wars in America Update 1.10b
Public Beta RC1
September 9, 2012

This patch is comprehensive, containing all changes since the original release of WIA [version 1.00b]


  • Game Engine [updated to version 120904]
    • You can now disembark troops from a fleet trapped in ice.
    • Cavalry will no longer assault Forts, even if breached
    • Siege improvements [supplementing rules added in version 1.08]
      • Besieged forces will now take attrition hits every turn, in proportion of their number and how the siege roll went (anti over-crowding rule).
      • If too many breaches accumulated, then a surrender roll is always possible (whatever the presence of a depot, super elite troops, etc.)
      • Each breach will make the besieged consume an extra 5% of his normal supply usage. The purpose of this rule is that by upping the supply usage, you'll have more chances to have your supply depleted enough so that the depot (or supply wagon) can't provide its 'surrender protection' to the besieged force. For the rationale, just consider that the breaches are also making depots and stocks explode or be wasted, as you get shelled pretty heavily, etc...
      • Fixed a bug where a lone sneaky leader could prevent a siege to happen, even if siege indicator was correctly shown
    • A retreating army can now split static units (abandon them) to escape better
    • If an attack is called off without routing (aka AutoRetreat), the attacking forces will revert to defensive posture but won’t retreat in another region.
    • A too low cohesion can make a stack call off an assault, aggressive leaders will have a tendency to force the troops though.
    • Added Overcrowding rule:
      • The overcrowding rule exists to penalize (rather substantially) forces that are too numerous to defend adequately in-cityscape structures (mostly cities and forts). As with other rules, the engine is not prohibiting in 'a hard way' troops to be stationed en masse in a given structure, as it would pose very large problems to handle for the interface, then the AI. Instead, it follows the philosophy of 'you can do it, but that's not optimal'...
      • See Wiki article at: http://www.ageod.net/agewiki/Overcrowding_Rule
    • Exported several additional Game parameters [see \Settings .opt files]
  • Events
    • 1755 Campaign [original and COL variant]
      • The Spanish transport at Penacola now unlocks when Spain enters the war
  • Graphics, Text, Models and Units:
    • Includes all Models, Units and Graphics for King Philip's War mod
    • Changed all Leaders with “Entrencher” ability to have “Defensive Engineer”
    • Spansh Naval units now all have 0 Command Cost
    • Latest version of LocalStrings__AGE.csv included

Posted: Mon Sep 10, 2012 3:10 pm
by picaron
Save compatible ???

:wavey:

Posted: Mon Sep 10, 2012 3:43 pm
by lodilefty
picaron wrote:Save compatible ???

:wavey:


Yes, it should be OK

Posted: Mon Sep 10, 2012 6:13 pm
by picaron
Gracias :thumbsup:

:wavey:

Posted: Tue Sep 11, 2012 7:01 pm
by Scaramouche
Thanks for this work, lodilefty !

Posted: Wed Sep 12, 2012 5:05 am
by Calixto
Excuse me, if i have the original DVD, i only have to install this patch (1.10b) and nothing else? Thanks.

Posted: Wed Sep 12, 2012 7:21 am
by Hobbes
Calixto wrote:Excuse me, if i have the original DVD, i only have to install this patch (1.10b) and nothing else? Thanks.


That's correct Calixto.

Posted: Wed Sep 12, 2012 5:10 pm
by FENRIS
I see no change with the leaders who have "Entrencher" hability.

:thumbsup:

Posted: Wed Sep 12, 2012 6:38 pm
by lodilefty
FENRIS wrote:I see no change with the leaders who have "Entrencher" hability.

:thumbsup:


??? Mine is OK!

Either your patch wen't to wrong location

or

You are not looking closely! Entrencher and Defensive Engineer use the same icon! Check the tooltip! Very small change in text!
Def Eng is for the stack, Entrenched is for the unit!

Posted: Wed Sep 12, 2012 10:08 pm
by Paul Roberts
Thanks for all your hard work, Lodilefty!

Posted: Thu Sep 13, 2012 1:23 am
by Calixto
Thanks a lot Hobbes, by the way, what would you recomend? Installing this beta patch or the previous one? (However, I don't know where I can get the previous one). Regards.

Posted: Thu Sep 13, 2012 7:28 am
by Hobbes
I'm testing the beta at the moment Calixto and have not seen any problems so far so I would give it a try.

Cheers,
Chris

Posted: Thu Sep 13, 2012 10:31 am
by Hobbes
Hi Pocus/Lodi for overcrowding do the different structure allowances stack? So if I have a lvl 1 fort with a lvl 1 depot I get an allowance of 35 elements? A lvl 1 fort in a lvl 1 city 35? Do leader and supply elements count toward the total number of elements?

Cheers,
Chris

Posted: Thu Sep 13, 2012 1:43 pm
by FENRIS
lodilefty wrote:??? Mine is OK!

Either your patch wen't to wrong location

or

You are not looking closely! Entrencher and Defensive Engineer use the same icon! Check the tooltip! Very small change in text!
Def Eng is for the stack, Entrenched is for the unit!


just tell about expert in defense : 10 % bonus fire for units entrenched ? the same as 1.10a.
:wavey:

Posted: Thu Sep 13, 2012 2:17 pm
by lodilefty
FENRIS wrote:just tell about expert in defense : 10 % bonus fire for units entrenched ? the same as 1.10a.
:wavey:


Correct! But the ability applies to the entire group, vs. the Entrencher applies only to a single unit!

WAD

Posted: Thu Sep 13, 2012 2:47 pm
by FENRIS
lodilefty wrote:Correct! But the ability applies to the entire group, vs. the Entrencher applies only to a single unit!

WAD


That's all ?? it's ok ? :p leure: I was expecting a greater bonus ! :laugh: no, seriously, thanks for the answer.

:thumbsup:

Posted: Fri Sep 14, 2012 5:23 pm
by lodilefty
Hobbes wrote:Hi Pocus/Lodi for overcrowding do the different structure allowances stack? So if I have a lvl 1 fort with a lvl 1 depot I get an allowance of 35 elements? A lvl 1 fort in a lvl 1 city 35? Do leader and supply elements count toward the total number of elements?

Cheers,
Chris


Quoth The Master:
This is the fort that gives in priority the overcrowding allowance, then if no fort the city, then the depot... So yes, a fort in a city will allow less troops than a city without fort... I think this is wadesque for me :-)


Stay tuned for part 2: What elements count toward crowding?

My opinion: all should!
well, maybe not all leaders, but just those with a large group of followers [aka Fremont in ACW!] :blink:

Posted: Fri Sep 14, 2012 6:36 pm
by Hobbes
If I build a small fort in a large city I could get quite a few problems with overcrowding it seems (KWW Quebec for example).

I can't see many problems in my scenarios with overcrowding - mainly Forts Pitt/Detroit in Pontiac and Quebec in King Williams War.
As the elements in these scenarios repesent only 1/4 the number of men in other scenarios the requirements are quite harsh though
(+ the indians are not bombarding the structures with cannon!)

I would hope leaders and supply are not included.

Cheers,
Chris

Posted: Fri Sep 14, 2012 10:07 pm
by lodilefty
Hobbes wrote:If I build a small fort in a large city I could get quite a few problems with overcrowding it seems (KWW Quebec for example).

I can't see many problems in my scenarios with overcrowding - mainly Forts Pitt/Detroit in Pontiac and Quebec in King Williams War.
As the elements in these scenarios repesent only 1/4 the number of men in other scenarios the requirements are quite harsh though
(+ the indians are not bombarding the structures with cannon!)

I would hope leaders and supply are not included.

Cheers,
Chris


The Master says "for now, everything counts."
Leaders, supply types, service types are counted.

Posted: Fri Sep 14, 2012 11:10 pm
by Hobbes
lodilefty wrote:The Master says "for now, everything counts."
Leaders, supply types, service types are counted.


:( Even merchandise? At least he says 'for now'. :)
Does it make any sense that supply can take up a large number of the allowed elements and actually make the defense of a region more difficult?
And if this supply is converted into a depot it doesn't? Is there any logic with that? And leaders also can have a negative impact if their numbers take the
defenders over the element threshold - especially the way the AI likes to stack them :blink:

Cheers,
Chris

Posted: Tue Sep 18, 2012 4:11 pm
by lodilefty