Fri Jul 17, 2015 5:52 am
absolutely love the term fortnight, not a term used in the US. As a person whose family came to America very early, John Underhill is a bit of a controversial figure. Was he a hero? Maybe. I knew nothing about Train Bands until recently. I was actually researching the English Civil War when I first encountered this term. I think it is easily the origin of the notion in Britain and the US of how militia guarantees our freedoms.
Thanks for your query. I use the defaults for the most part. I like some delay in combat resolution, but will play with long delay. With the newer games, I turn off auto replacements and such. But I love hard activation in the older games and veteran activation in the newer ones. Navy settings are default for me.
How long?? Hmm.
AJE - 10 to 15 minutes
ROP - 15 to 20 minutes
RUS - 15 to 20 minutes
WIA - 10 to 15 minutes
CW2 - 30 t0 50 minutes
EAW - 30 to 40 minutes
I always do shared hosting, so these numbers are move, resolve turn, make new move.
Do I have a method?? Kind of. . .
1. I check the ledger to see what has happened.
2. I use the ledger check to adjust units and play.
3. Then I use the E and T functions to check each unit and move them as needed.
4. In some games, like WIA, I just check the options for new units, replacements and such. In other games I use the new units interface.
Funny for me to think about a routine each turn as I am not too methodical. I scan the turn, dive into problems, fix these issues and plan problems for my opponent. I do check the replacement fields and make sure all forces have at least one replacement factor, but more are dependent upon which force needs replacements.
I am very loses and free in play. Most opponents compare me to John Bell Hood, I mount the horse and ride into conflict and ignore logic and supply and logistics.
Wow, thanks for asking. What did I miss?