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Wars in America Update 1.10
March 16, 2012
This patch is comprehensive, containing all changes since the original release of WIA [version 1.00b]
- Newest Game Engine (120315)
- 1778 Full Campaign: Corrected Military Control in Cuba at start to avoid starvation.
- This change is only effective in new games.
- 1755 Campaign [and COL Variant] and 1812 Campaign: Reconciled tooltips and EP costs for options.
- 1755 Campaign COL Variant:
[*=1]AutoGarrisons are turned off for Human players after turn 1 [or after the next turn is executed in a saved game]
[*=1]Auto-garrison now only for Cities and Depots [no longer at Settlements and Stockades]- [*=1]This change is only effective in new games.
[*=1]Fixed option where GBR Merchants arrive in FRA owned Halifax
[*=1]Fixed event where GBR bateaux arrive in FRA controlled Frontenac
[*=1]Fixed Fort Stanwix event to prevent build if Fort Bull still exists
- 1779 Galvez Scenario: Corrected Military Control in Cuba at start to avoid starvation.
- This change is only effective in new games.
- Fixed bug where Pillagers were ravaging friendly regions
- Fixed bug that prevented AutoRaise of units in scenarios with Loyalty Rule off [FIW, 1812, Native Wars]
- Modified Leader Affinities to help AI assign Army leaders
- 1689 King Williams War: Corrected Military Option
- Engine updated to newest standard
[1.10 RC3]
- Engine updated to latest standard
- Sounds are now Aliased [see Sounds.ini in WIA\Aliases]
- Corrected more reference errors in text, events, models and units (thank you Lafrite for the Python© script checking tools)
- 1755 Campaign, 1755 COL Variant:
- Added option for GBR to purchase 1 Regular Infantry for Colonial Troops [Provos in COL variant]
- Corrected purchase cost of Regular Infantry Replacement option
[1.10 RC2]
- 1689 KWW: Corrected several event reference errors (thank you Lafrite for the Python© script checking tools)
- 1755 Campaign, 1755 COL Variant:
- Fixed French notification of Spanish declaration of war.
[1.10 RC1]
- Latest Game Engine update
- Added Army Outliner, as seen in RoP.
- This is a shortcut that will take you directly to your armies (3 Star Generals commanding a Stack) present on the map.
- You see the portrait of the Army commander (face), nationality (background color and shield) and name.
- The displayed images can be "collapsed" or "expanded" by clicking on the small star to the left of the leader's name.
- Added parameters to GameLogic.opt to allow modification of Cohesion losses during battles (to help regulate multi-day battles)
- Values set at defaults, so no behavior changes expected in this patch.
- Added parameter to prevent ''premature massive retirement'' of leaders
- 1755 Campaign, 1755 COL Variant: Changed name of the British Fleet arriving in response to Spanish declaration of War.
- Corrected several Localized text reference omissions (thank you Lafrite for the Python© script checking tools)
[1.09b RC2]
- Latest Game Engine update
- Corrected Text and message errors in 1763 Pontiac's War
- 1755 Campaign, 1755 COL Campaign: Corrected Military Control in Cuba at start to avoid starvation.
- This change is only effective in new games.
- Fixed the “Close Window” button on the Element Detail
- Corrected region alias error in SubFactionsGreene.inc
[1.09b RC1]
- Fixed Major Road definition in region 366Rappahannock – all Scenarios updated
- This region adjustment will only take effect in new games
- Game Engine update fixes the function of Major Roads
- New parameters in GameLogic.opt to control effect of Major Roads