PhilThib wrote:It can also be done via an event, like checking every 6 months if a side has at least one Army HQ...and if not, to recreate one...
Pocus wrote:But are you giving replacements or units? Because you need a new unit for the HQ too.
jastaV wrote:Look at "hint box" in the picture: Spend 60 Money, 30 Conscripts, 40 VP to activate this option. Gain a 1x HQ , 2x Waggon Supply, 1 Field Hospital, 1 Pontoneer [color="Red"]units[/color].
It should be clear new support units are called up!
later I'll post in detail command strings I'm using.
That will be managed in a different way:
Random event replacement!
lodilefty wrote:That can get tricky, as IMHO, it could need to be dependant on the presence or strength of the HQ unit or an existing replacement...
I've gotten severely tangled up trying to get "cute" with this kind of idea
Usually I end up just making it simple....
Suggestion: start by including the replacement in the option, test and see if it is needed or consumed, then do something more complex...
Ebbingford wrote:Or is the chance to improve the game going to be lost?
Ebbingford wrote:Does the latest patch fix these issues with HQ's?
Users browsing this forum: No registered users and 2 guests