http://www.ageod-forum.com/attachment.php?attachmentid=3526&d=1216828802
I experienced a mess of troubles when attempting a first aproach......
I tried editing Regions.ini file present in Aliases folder: here I replaced default region names with new ones...
For example, the original $Magdeburg = 474 command line was changed to [color="Red"]$Rosslau = 474[/color].
In the same way, I deleted 474Magdeburg.RGN file, (GameData/Regions folder) and edited in its place [color="red"]474Rosslau.RGN file[/color].
UID = 474
Name = [color="red"]Rosslau[/color]
Kind = 0
x = 5612
y = 3236
xc = 5735
yc = 3334
DisplayNb = 4
Coo0 = 5872|3324|0
Coo1 = 5716|3420|0
Coo2 = 5800|3412|0
Coo3 = 5784|3340|0
Bitmap = 474Rosslau.bmp
WinterBmp = Winter_474Rosslau.bmp
TerrainType = 0
SprFacing = 0
Adjacency0 = 2136
Adjacency1 = 2136
Adjacency2 = 2136
Adjacency3 = 545
Adjacency4 = 475
Adjacency5 = 475
Adjacency6 = 475
Adjacency7 = 475
Adjacency8 = 475
Adjacency9 = 475
Adjacency10 = 471
Adjacency11 = 471
Adjacency12 = 471
Adjacency13 = 472
Adjacency14 = 472
Adjacency15 = 472
Adjacency16 = 473
Adjacency17 = 473
Adjacency18 = 473
Adjacency19 = 473
Adjacency20 = 473
Adjacency21 = 473
Adjacency22 = 2136
Adjacency23 = 2136
JumpLink0 = 542|18
JumpLink1 = 539|24
JumpLink2 = 475|17
TransLink0 = 471|1
TransLink1 = 473|1
TransLink2 = 539|1
TransLink3 = 545|1
StraitBlock = 0
FixedSprite = 474
PolyMinX = 5612
PolyMinY = 3236
PolyMaxX = 5900
PolyMaxY = 3444
Poly0 = 5864|3392|0|
Poly1 = 5840|3412|0|
Poly2 = 5820|3428|0|
Poly3 = 5812|3440|0|
Poly4 = 5716|3436|0|
Poly5 = 5688|3436|0|
Poly6 = 5664|3408|0|
Poly7 = 5672|3388|0|
Poly8 = 5652|3368|0|
Poly9 = 5656|3332|0|
Poly10 = 5640|3320|0|
Poly11 = 5628|3292|0|
Poly12 = 5628|3256|0|
Poly13 = 5616|3240|0|
Poly14 = 5640|3240|0|
Poly15 = 5656|3252|0|
Poly16 = 5684|3260|0|
Poly17 = 5712|3284|0|
Poly18 = 5764|3280|0|
Poly19 = 5812|3308|0|
Poly20 = 5840|3308|0|
Poly21 = 5860|3300|0|
Poly22 = 5892|3296|0|
Poly23 = 5896|3340|0|
Triangle0 = 5628.000|3256.000|0.000|5616.000|3240.000|0.000|5640.000|3240.000|0.000|
Triangle1 = 5628.000|3256.000|0.000|5640.000|3240.000|0.000|5656.000|3252.000|0.000|
Triangle2 = 5656.000|3332.000|0.000|5640.000|3320.000|0.000|5628.000|3292.000|0.000|
Triangle3 = 5628.000|3292.000|0.000|5628.000|3256.000|0.000|5656.000|3252.000|0.000|
Triangle4 = 5688.000|3436.000|0.000|5664.000|3408.000|0.000|5672.000|3388.000|0.000|
Triangle5 = 5840.000|3308.000|0.000|5860.000|3300.000|0.000|5892.000|3296.000|0.000|
Triangle6 = 5864.000|3392.000|0.000|5840.000|3412.000|0.000|5820.000|3428.000|0.000|
Triangle7 = 5672.000|3388.000|0.000|5652.000|3368.000|0.000|5656.000|3332.000|0.000|
Triangle8 = 5628.000|3292.000|0.000|5656.000|3252.000|0.000|5684.000|3260.000|0.000|
Triangle9 = 5840.000|3308.000|0.000|5892.000|3296.000|0.000|5896.000|3340.000|0.000|
Triangle10 = 5716.000|3436.000|0.000|5688.000|3436.000|0.000|5672.000|3388.000|0.000|
Triangle11 = 5656.000|3332.000|0.000|5628.000|3292.000|0.000|5684.000|3260.000|0.000|
Triangle12 = 5656.000|3332.000|0.000|5684.000|3260.000|0.000|5712.000|3284.000|0.000|
Triangle13 = 5840.000|3308.000|0.000|5896.000|3340.000|0.000|5864.000|3392.000|0.000|
Triangle14 = 5812.000|3308.000|0.000|5840.000|3308.000|0.000|5864.000|3392.000|0.000|
Triangle15 = 5712.000|3284.000|0.000|5764.000|3280.000|0.000|5812.000|3308.000|0.000|
Triangle16 = 5820.000|3428.000|0.000|5812.000|3440.000|0.000|5716.000|3436.000|0.000|
Triangle17 = 5672.000|3388.000|0.000|5656.000|3332.000|0.000|5712.000|3284.000|0.000|
Triangle18 = 5812.000|3308.000|0.000|5864.000|3392.000|0.000|5820.000|3428.000|0.000|
Triangle19 = 5716.000|3436.000|0.000|5672.000|3388.000|0.000|5712.000|3284.000|0.000|
Triangle20 = 5812.000|3308.000|0.000|5820.000|3428.000|0.000|5716.000|3436.000|0.000|
Triangle21 = 5716.000|3436.000|0.000|5712.000|3284.000|0.000|5812.000|3308.000|0.000|
I did that same with the other 3 regions I was renaming/shifting.....473Magdeburg, 529Burg, 539Wittenberge.
Of course, also Campaing files as Setup and Cities files were modded accordingly.
Finally I renamed Graphic region files, too.
[color="red"]When I went testing the mod I experienced the longer error report ever fo far.[/color]
Then, I succeded with my second modding strategy......
Here I did not put hands over Regions.ini file or renamed RGN files.
I simply picked up RGN files for the regions I wanted to rename, opened any of such files and just changed the name=##### command line.
Here the example for 474Madgeburg.RGN file: in my Mod Madgeburg was renamed to [color="red"]Rosslau[/color]!!!!
UID = 474
Name = [color="red"]Rosslau[/color]
Kind = 0
x = 5612
y = 3236
xc = 5735
yc = 3334
DisplayNb = 4
Coo0 = 5872|3324|0
Coo1 = 5716|3420|0
Coo2 = 5800|3412|0
Coo3 = 5784|3340|0
Bitmap = 474Magdeburg.bmp
WinterBmp = Winter_474Magdeburg.bmp
TerrainType = 0
SprFacing = 0
Adjacency0 = 2136
Adjacency1 = 2136
Adjacency2 = 2136
Adjacency3 = 545
Adjacency4 = 475
Adjacency5 = 475
Adjacency6 = 475
Adjacency7 = 475
Adjacency8 = 475
Adjacency9 = 475
Adjacency10 = 471
Adjacency11 = 471
Adjacency12 = 471
Adjacency13 = 472
Adjacency14 = 472
Adjacency15 = 472
Adjacency16 = 473
Adjacency17 = 473
Adjacency18 = 473
Adjacency19 = 473
Adjacency20 = 473
Adjacency21 = 473
Adjacency22 = 2136
Adjacency23 = 2136
JumpLink0 = 542|18
JumpLink1 = 539|24
JumpLink2 = 475|17
TransLink0 = 471|1
TransLink1 = 473|1
TransLink2 = 539|1
TransLink3 = 545|1
StraitBlock = 0
FixedSprite = 474
PolyMinX = 5612
PolyMinY = 3236
PolyMaxX = 5900
PolyMaxY = 3444
Poly0 = 5864|3392|0|
Poly1 = 5840|3412|0|
Poly2 = 5820|3428|0|
Poly3 = 5812|3440|0|
Poly4 = 5716|3436|0|
Poly5 = 5688|3436|0|
Poly6 = 5664|3408|0|
Poly7 = 5672|3388|0|
Poly8 = 5652|3368|0|
Poly9 = 5656|3332|0|
Poly10 = 5640|3320|0|
Poly11 = 5628|3292|0|
Poly12 = 5628|3256|0|
Poly13 = 5616|3240|0|
Poly14 = 5640|3240|0|
Poly15 = 5656|3252|0|
Poly16 = 5684|3260|0|
Poly17 = 5712|3284|0|
Poly18 = 5764|3280|0|
Poly19 = 5812|3308|0|
Poly20 = 5840|3308|0|
Poly21 = 5860|3300|0|
Poly22 = 5892|3296|0|
Poly23 = 5896|3340|0|
Triangle0 = 5628.000|3256.000|0.000|5616.000|3240.000|0.000|5640.000|3240.000|0.000|
Triangle1 = 5628.000|3256.000|0.000|5640.000|3240.000|0.000|5656.000|3252.000|0.000|
Triangle2 = 5656.000|3332.000|0.000|5640.000|3320.000|0.000|5628.000|3292.000|0.000|
Triangle3 = 5628.000|3292.000|0.000|5628.000|3256.000|0.000|5656.000|3252.000|0.000|
Triangle4 = 5688.000|3436.000|0.000|5664.000|3408.000|0.000|5672.000|3388.000|0.000|
Triangle5 = 5840.000|3308.000|0.000|5860.000|3300.000|0.000|5892.000|3296.000|0.000|
Triangle6 = 5864.000|3392.000|0.000|5840.000|3412.000|0.000|5820.000|3428.000|0.000|
Triangle7 = 5672.000|3388.000|0.000|5652.000|3368.000|0.000|5656.000|3332.000|0.000|
Triangle8 = 5628.000|3292.000|0.000|5656.000|3252.000|0.000|5684.000|3260.000|0.000|
Triangle9 = 5840.000|3308.000|0.000|5892.000|3296.000|0.000|5896.000|3340.000|0.000|
Triangle10 = 5716.000|3436.000|0.000|5688.000|3436.000|0.000|5672.000|3388.000|0.000|
Triangle11 = 5656.000|3332.000|0.000|5628.000|3292.000|0.000|5684.000|3260.000|0.000|
Triangle12 = 5656.000|3332.000|0.000|5684.000|3260.000|0.000|5712.000|3284.000|0.000|
Triangle13 = 5840.000|3308.000|0.000|5896.000|3340.000|0.000|5864.000|3392.000|0.000|
Triangle14 = 5812.000|3308.000|0.000|5840.000|3308.000|0.000|5864.000|3392.000|0.000|
Triangle15 = 5712.000|3284.000|0.000|5764.000|3280.000|0.000|5812.000|3308.000|0.000|
Triangle16 = 5820.000|3428.000|0.000|5812.000|3440.000|0.000|5716.000|3436.000|0.000|
Triangle17 = 5672.000|3388.000|0.000|5656.000|3332.000|0.000|5712.000|3284.000|0.000|
Triangle18 = 5812.000|3308.000|0.000|5864.000|3392.000|0.000|5820.000|3428.000|0.000|
Triangle19 = 5716.000|3436.000|0.000|5672.000|3388.000|0.000|5712.000|3284.000|0.000|
Triangle20 = 5812.000|3308.000|0.000|5820.000|3428.000|0.000|5716.000|3436.000|0.000|
Triangle21 = 5716.000|3436.000|0.000|5712.000|3284.000|0.000|5812.000|3308.000|0.000|
As regard Fortresses, Cities, Depots placement, all that has been managed at Campaign Setup and Cities file level.
IT'S TO BE EVIDENCED THAT HERE REGIONS RETAIN THEIR ORIGINAL DEFAULT NAME!!!!!!
For example I placed [color="red"]Magdeburg[/color] over older and default NCP installation Uelzen region.
In 473Uelzen.RGN file I just edited "[color="red"]Name = Magdeburg[/color]" command line.....
So to have a depot into the new [color="red"]Magdeburg[/color] location a worked setup file:
F13 [color="red"]Dépôt de Magdebourg[/color] Depot 4 NULL NULL NULL $Uelzen 0 0
F13 NULL ChangeSupply 1000|500|0 NULL NULL NULL $Uelzen NULL NULL
NOTE THE REGION NAME I EDITED IS ANYWAY $Uelzen, even if it figures out as Magdeburg on map.
The same is true when placing forces:
C13 Magdeburg Korps Group LAND NULL NULL 0 $Uelzen 0 0
Magdeburg Korps has been edit to $Uelzen within Setup files, but it will figure out in [color="red"]Magdeburg[/color] on the map, when the campaign is started.
Same observetions as regard Cities file:
473 Uelzen $Major_Road $Developed Area_Braunschweig Theater_Germany C13 100 55 F13 100 [color="red"]Magdeburg 8[/color] 2 1 0 5 1 0 0 2 3 [color="red"]Magdeburg 2[/color] $csiWestEurope
Uelzen is the reference region encoded, (it will be only on map renamed to Magdeburg)
Because of this reason, both [color="red"]Magdeburg level 8 city[/color], both Magdeburg the level two Depot have to be encoded along 473 Uelzen command line.
I please anybody, more experienced to comment and to clarify if other way of modding the map are recommended!
Thanks in advance
JastaV