Pocus wrote: For now we can only confirm that there will be a Grand Campaign indeed
Pocus wrote:There are still some months of hard work before release though. We won't do early access
risorgimento59 wrote:Great news. I'll buy it for sure.
Just one question, however: is there any chance to get a more realistic diplomacy simulation of Napoleonic Wars too in the grand campaign?
I mean even modelling things like political factions, royal houses, coups, exiles, marriages, loans and initial mistrusts in coalition warfare, compensations in treaties, protectorates, and so on.
Was reading Napoleon's Wars - An international history by Charles Esdaile recently and I found it very enlightening on these subjects.
Please also consider to add a good recruitment and training system for the units (conscriptions/volunteers/quotas, cadres/supply/manpower/horses as resources, depots btns, etc.).
Good luck.
veji1 wrote:in NCP, the wargame was flawed because the engine couldn't cope with the ill adapted province size / turn length for a european theater of operations with good roads, couldn't cope with the domino effect of the splendid french leadership and troop quality meaning Napoleon was virtually unbeatable, and therefore lacked historical variation in how the campaigns unfolded.
To me a good enough diplomatic engine (you already have it between EAW and other games) is enough, the key is the operational wargame. Give me the proper feel for a 1809 campagin, an 1805 campaign, etc.
PhilThib wrote:The doubling of number of regions and the 7-days turns will do a lot in that aspect, I am sure.
veji1 wrote:It sure will ! ROP had the perfect scale for a Napoleonic wargame, NCP just had too big provinces, and it ended up with big blobs blasting each other. Good job !
PhilThib wrote:The idea of altering turn duration is under studay, but that is not so easy. However, in a big grand campaign, it is more than likely that there will be no peace period (i.e. more than likely that Britain and France will be at war most of the time)
Jagger2013 wrote:In most Ageod games, there is a cost to build a unit but no cost per turn to maintain a unit except supply. If there were a per turn $/WS cost just to maintain units in the field, just like units use supplies every turn, then players would disband units when not needed or only maintain cadres to save money and war supplies. If a unit cost $/WS every turn, you would think twice about building units and worry about going broke if you didn't disband them when not needed. And with maintainance costs per unit, the total size of armies/navies would be directly related to the size of the economy, obtaining reparations or adding lucrative provinces to your empire.
veji1 wrote:very true. A system where active units cost money to maintain but where "cadre" units cost a lot less but take time to fill up again once you mobilise them would be well balanced. Have cadre units with an activate toggle. When you tick it you can start using them again after 4 turns (a month) even though they only reach their top cohesion+numbers after 10 turns (2 months and half). This way for example the french empire could in a truce moment say autumn 1807 after having won a first set of wars keep just 150 000 active soldiers and reduce 150 000 more to cadre status that would be activated back in the early march to be ready to campaign in mid may.
A cadre unit could be for example a fixed unit (you would use it for garrisoning purpose : bring it to the place you want to garrison, tick the box, it becomes fixed the next turn) representing say 20% of a normal unit and costing 20% of the maintenance cost. Its biggest advantage would be that once fully refilled after 10 turns, it would be back to its experience and cohesion level of before, so you could do it with very good units. Meanwhile disbanding units would save you the whole money but it would mean raising new units with lower level of experience and cohesion. This would give player choices : what units to keep active, which ones to reduce to cadre level and use for garrison, which ones to disband.
Very very very good idea. I love it.
PhilThib wrote:The idea of altering turn duration is under studay, but that is not so easy. However, in a big grand campaign, it is more than likely that there will be no peace period (i.e. more than likely that Britain and France will be at war most of the time)
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