Fri Mar 04, 2011 4:13 pm
Replacements can be somewhat confusing but the trick to having your units absorb replacements is making sure that you move your depleted units to depots where they can absorb replacements. Think of doing a 3 step dance - Move, Fight, Rest. Resting on depots does double duty as your depleted units can absorb replacements while recovering cohesion losses. Replacements are randomly absorbed by your units and that's much more realistic than allowing players perfect replacement placement.
Unfortunately replacements are a bit of a sore subject as they are very poorly thought out as regards the scenarios and what's in the armies. You'll find way too many replacements for some types of units like militia that sit on the screen instead of getting absorbed. There's also little in the way of light artillery so those replacements end up wasted while your medium artillery never has enough because they get wasted on fortress artillery that was poorly set up in the scenario design.
As to the military options for buying more replacements be careful what and when you buy. Artillery especially as you don't want those precious artillery replacements being wasted on out of the way fortress units. For artillery it's better to wait for your depleted artillery units to get on depots before buying so that when artillery replacements arrive you've got units that will absorb them before they get wasted on fortress artillery.