Adjacency0 = 48
Adjacency1 = 45
Adjacency2 = 45
Adjacency3 = 45
Adjacency4 = 45
Adjacency5 = 53
Adjacency6 = 53
Adjacency7 = 54
Adjacency8 = 54
Adjacency9 = 54
Adjacency10 = 54
Adjacency11 = 52
Adjacency12 = 52
Adjacency13 = 52
Adjacency14 = 50
Adjacency15 = 50
Adjacency16 = 50
Adjacency17 = 48
Adjacency18 = 48
TheDoctorKing wrote:Thanks, that will make things go a lot faster.
I'm expanding some regions to go out to sea, especially those little islands in the eastern Caribbean, so there's enough room for everything. It looks a little funky but hopefully will get the job done.
Can you have regions numbered out of order? Like I noticed in the game files that all the ocean regions were numbered at the end or beginning. Should I be doing this or does it make any difference?
1-Is the Sierra Madre del Sur from Michoacan to Oaxaca mountainous enough to be considered "mountain" terrain? Should they be separate regions from the coast or can there be one row of "mountain regions" south of the Balsas river valley (which I'm doing as a separate pair of regions)?
2-How about the mountains north of Guadalajara?
3-I'm doing Puebla as a "hills" region with a mountain region to the north and probably south.
4-Should southern Veracruz be a swamp? Or marsh?
PhilThib wrote:I also prefer regions rather than hexes, but both can be envisonned...
If you wish, I could do something for you to help you save A LOT of time, which is to produce for you a lot of "regions" of hex-shape with our recent exmap tool, and send the whole thing to you...
The good thing is that you can then always take the hexes and add/remove points to change their shapes (but it is cumbersome IMHO)...
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