Automatic processing of those bitmaps sounds a bit like you are thinking of just changing some of the colors (e.g., replacing green by brown or such). If so, I guess that this could also be also done online, i.e., during the game: if there is muddy weather in a region, some colors are just replaced in copy the bitmap that is loaded into the RAM. Would such a process add significantly to the work load?pakfront wrote:I was thinking of releasing a self contained Processing script that would generate mud versions of existing regions. So download size would be negligible, the user would just have to let the process run for a few minutes on their system.
Of course they'd have to rerun it after each patch that added or altered the Regions bitmaps and that could get confusing...
pakfront wrote:I should have mentioned that in my test scripts altering the current bitmaps it has actually worked just fine. I read in the .rgn files and use the data in there to make sure the new bitmaps are the right size and have the correct magenta matting. I have successfully loaded them into AACW and they display correctly, no missing puzzle pieces or other oddities.
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