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Clovis
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Mon Apr 06, 2009 11:42 pm

marecone wrote:IMHO good call on southern frozen stats. Perhaps it could be added As one of the options? More options we have, more playability we get :)


certainly in a narrow future...
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Big Muddy

Tue Apr 07, 2009 3:47 am

I have bde's of 2 and 3 men!, anyone else?

Big Muddy

Tue Apr 07, 2009 4:11 am

I checked and it has to do with the new beta, Grey says the game will play out the same, so I will continue. I have to admit, it is strange looking at these numbers though, I hope it's fixes soon.

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Clovis
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Tue Apr 07, 2009 9:27 am

Big Muddy wrote:I checked and it has to do with the new beta, Grey says the game will play out the same, so I will continue. I have to admit, it is strange looking at these numbers though, I hope it's fixes soon.


yes, not an SVF bug.
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Clovis
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Tue Apr 07, 2009 12:08 pm

next turn

I toyed with the idea to send Beauregard in Maryland but finnally decided to place him between Winchester and Manassas...

Seems like I 've been inspired to not invade Maryland...

Banks is yet on the move...

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Clovis
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Tue Apr 07, 2009 12:10 pm

In Missouri, Lion took Springfield from Price's hands

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Clovis
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Tue Apr 07, 2009 12:12 pm

Union Ai is this time active in Texas...

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oldspec4
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Tue Apr 07, 2009 12:51 pm

Clovis,

I am playing as Confederate now into late November '61. Banks took Covington a couple of turns ago but has since retreated back north somewhere on his own. I have retaken w/ a Georgia cav unit. The Union AI forced me out of Harper's Ferry last turn. I had what I thought was a good division under Jackson w/ a unit of 20 lb. Parrots but lost to force led by Keyes. McClelland has a big force in Manassas (yeah..I was forced out of there too a while back). So I have Beauregard's and Johnston's commands in Culpepper and Huger with others in Fredricksburg to counter McClelland. BTW, the Union AI in the west under Lyon and a Sumner command has also been kicking me around pretty good; and the Union has landed a force close to Mobile. Having a great time w/ the mod :thumbsup: .

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Clovis
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Tue Apr 07, 2009 4:45 pm

oldspec4 wrote:Clovis,

I am playing as Confederate now into late November '61. Banks took Covington a couple of turns ago but has since retreated back north somewhere on his own. I have retaken w/ a Georgia cav unit. The Union AI forced me out of Harper's Ferry last turn. I had what I thought was a good division under Jackson w/ a unit of 20 lb. Parrots but lost to force led by Keyes. McClelland has a big force in Manassas (yeah..I was forced out of there too a while back). So I have Beauregard's and Johnston's commands in Culpepper and Huger with others in Fredricksburg to counter McClelland. BTW, the Union AI in the west under Lyon and a Sumner command has also been kicking me around pretty good; and the Union has landed a force close to Mobile. Having a great time w/ the mod :thumbsup: .


Thanks.

The Union AI is almost always landing first around Mobile, due certainly to the Ft Pickens presence. I hope to change that in the future versions.
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Tue Apr 07, 2009 7:44 pm

Virginia early august 61: The road to Rivchmond is open to Union. Of course, I may use the Shenadoah to strike in the Maryland but Washington is well strongly garrisoned...Richmond not.

Due to their victory at Manassas Union NM is higher thanmine, the "reculade" of Beauregard and Johnston being vilipended in Southern papers...

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Tue Apr 07, 2009 8:11 pm

End August 61

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Beauregard couldn't intercept McDowell, delayed at Manassas by a small US unit coming to garrison the town.. Where is going McDowell? Richmond with Magruder entrenched? the coast?
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Tue Apr 07, 2009 8:19 pm

Same turn, Transmississipi: Union is blitzing into Missouri, Arkansas and Texas...

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Tue Apr 07, 2009 9:13 pm

Early september 61: Union targeted Norfolk, McDowell is replaced by Mc Clellan. Some units from WV are marching through Virginia too...

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So the same Ai events have produced a whole different union AI plan in Virginia than in the precedent game

Here's the list of Ai plans for this stack this turn:

21:56:33 (Reporting) List of Agendas for 1002325 Northeastern Virginia Army, 148 Charles City, VA, Pow:507, Count: 38(l 8/L 22/S 9)
21:56:33 (Reporting) Agenda 1 : Agenda: Attack, Value: 21075, Region: 159 Norfolk, VA
21:56:33 (Reporting) Agenda 2 : Agenda: Keep Position, Value: 19602, Region: 148 Charles City, VA
21:56:33 (Reporting) Agenda 3 : Agenda: Attack, Value: 25200, Region: 159 Norfolk, VA
21:56:33 (Reporting) Agenda 4 : Agenda: Attack, Value: 19195, Region: 147 Richmond, VA
21:56:33 (Reporting) Agenda 5 : Agenda: Attack, Value: 17818, Region: 1473 Winchester, VA
21:56:33 (Reporting) Agenda 6 : Agenda: Attack, Value: 21840, Region: 159 Norfolk, VA
21:56:33 (Reporting) Choosen Agenda: Agenda: Attack, Value: 21840, Region: 159 Norfolk, VA
21:56:33 (Reporting) 1002325-Northeastern Virginia Army Power:507 Health:99% Charles City, VA>Norfolk, VA Mission:Attack Fitness:65% Need:259 Threat:99


AI envisoned alternative plans : attack Richmond or Winchester...
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Tue Apr 07, 2009 9:18 pm

In Missouri, Price and McCulloch feel a little surrounded... Union troops are retreating from Little Rocks, certainly in want of supply...

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satisfaction
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Wed Apr 08, 2009 12:57 pm

Love the mod, it has really come a long way! Playing latest mod version and 1.13b patch noticed two things thus far Late Dec '61: (playing Union vs AI)

1. When I failed the offensive into Northern VA (Northern Papers Howl over Lack of Offensive is the event that shows up) I was not penalized the 10 morale points. I definitely failed this mission as McDowell was beaten at Manassas by PGT pretty easily.

2. I have 2 Albert Johnstons fighting me in Kentucky/Tennessee. One in command of Army of Mississippi at Ft Donelson and another in command of Army of Tennessee at Nashville.

Just thought I'd throw those out there as random little issues. I don't know what would be worse; fighting two Johnstons or having two Little Macs? :neener:

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Clovis
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Wed Apr 08, 2009 4:19 pm

satisfaction wrote:Love the mod, it has really come a long way! Playing latest mod version and 1.13b patch noticed two things thus far Late Dec '61: (playing Union vs AI)

1. When I failed the offensive into Northern VA (Northern Papers Howl over Lack of Offensive is the event that shows up) I was not penalized the 10 morale points. I definitely failed this mission as McDowell was beaten at Manassas by PGT pretty easily.

2. I have 2 Albert Johnstons fighting me in Kentucky/Tennessee. One in command of Army of Mississippi at Ft Donelson and another in command of Army of Tennessee at Nashville.

Just thought I'd throw those out there as random little issues. I don't know what would be worse; fighting two Johnstons or having two Little Macs? :neener:


Thanks.

Could you send me the script report file located in the SVF/ script folder? I could then trace events fired or ont, to help me to squash these 2 oddities...

Modding is a long time task to produce effects...
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Big Muddy

Wed Apr 08, 2009 4:27 pm

I tried to build three depots (supply train), but they were never built. Maybe when I DL the new beta caused this glitch. So I decided to continued with my back up, I will wait till the new beta is patched and then get it.

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Clovis
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Wed Apr 08, 2009 4:30 pm

Big Muddy wrote:I tried to build three depots (supply train), but they were never built. Maybe when I DL the new beta caused this glitch. So I decided to continued with my back up, I will wait till the new beta is patched and then get it.


It works when:

- you've installed the 1.13e version of AACW
-you've installed the last SVF1 file I uploaded.
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Big Muddy

Wed Apr 08, 2009 4:35 pm

Clovis wrote:It works when:

- you've installed the 1.13e version of AACW
-you've installed the last SVF1 file I uploaded.


I installed all the SVF files, maybe that caused it, I only need SVF1?

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Wed Apr 08, 2009 4:39 pm

Big Muddy wrote:I installed all the SVF files, maybe that caused it, I only need SVF1?


That doesn't matter. But I may assure you I can build depots... ;)
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Big Muddy

Wed Apr 08, 2009 8:13 pm

Clovis wrote:That doesn't matter. But I may assure you I can build depots... ;)



I had to have done something wrong, but I can build depots now.

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Wed Apr 08, 2009 8:26 pm

Big Muddy wrote:I had to have done something wrong, but I can build depots now.


Don't worry i got the same troubles first. :D

Next SVF version will be fully compatable with current games...
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Wed Apr 08, 2009 8:48 pm

Early october 61

McClellan sieges Norfolk. beauregard on the way to fight

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Huger holds Manassas in spite of Union attacks. Banks is back in the aera

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I invaded Kentucky. Zollicoffer captured Bowling Green and have beaten the Union stack coming to occuppy this region. POrter is concentrating at Louisville though:

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Lyon captured... Shreveport inn Texas. Bold and risky move Sibley couldn't break. At least, he took a wagon supply with him:

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Last A S JOhnston stats...I got the lower... Johston may appear with more or less good stats. I chosed this way considering his prematurate death at Shiloh lets unknown what would have been his value with better experience in the late war...

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marecone
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Wed Apr 08, 2009 9:08 pm

Still struggling with depots :bonk: . This is what I have done:

1. Download e version from beta mod
2. Download all SVF files from you. 2 new ones and just in case 0 and 3 as old ones.
3. In stalled e version
4. Installed SVF files

Result: can't build depots :( both new games and old saves.
Please help
Forrest said something about killing a Yankee for each of his horses that they shot. In the last days of the war, Forrest had killed 30 of the enemy and had 30 horses shot from under him. In a brief but savage conflict, a Yankee soldier "saw glory for himself" with an opportunity to kill the famous Confederate General... Forrest killed the fellow. Making 31 Yankees personally killed, and 30 horses lost...

He remarked, "I ended the war a horse ahead."

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Clovis
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Wed Apr 08, 2009 9:13 pm

marecone wrote:Still struggling with depots :bonk: . This is what I have done:

1. Download e version from beta mod
2. Download all SVF files from you. 2 new ones and just in case 0 and 3 as old ones.
3. In stalled e version
4. Installed SVF files

Result: can't build depots :( both new games and old saves.
Please help



1) check in your current game you're playing the 1.13 e version ( go to credit screen)

2) reinstall the following file in the SVF/Gamedata folder, replacing your Structures subfolder.

It works :)

Image
Attachments
Structures.zip
(2.15 KiB) Downloaded 138 times
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marecone
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Wed Apr 08, 2009 9:27 pm

Still ain't working :p leure: :p leure: :p leure:
Playing e version and did do the structures thing. Can I send you some file that will tell you what is going on? This is killing me.
And sorry for vasting your time :( .
Forrest said something about killing a Yankee for each of his horses that they shot. In the last days of the war, Forrest had killed 30 of the enemy and had 30 horses shot from under him. In a brief but savage conflict, a Yankee soldier "saw glory for himself" with an opportunity to kill the famous Confederate General... Forrest killed the fellow. Making 31 Yankees personally killed, and 30 horses lost...



He remarked, "I ended the war a horse ahead."

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Clovis
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Wed Apr 08, 2009 9:29 pm

marecone wrote:Still ain't working :p leure: :p leure: :p leure:
Playing e version and did do the structures thing. Can I send you some file that will tell you what is going on? This is killing me.
And sorry for vasting your time :( .


Don't worry. Send me the files.
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marecone
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Wed Apr 08, 2009 9:30 pm

Clovis wrote:Don't worry. Send me the files.


Wich ones? Save files or some others?
Forrest said something about killing a Yankee for each of his horses that they shot. In the last days of the war, Forrest had killed 30 of the enemy and had 30 horses shot from under him. In a brief but savage conflict, a Yankee soldier "saw glory for himself" with an opportunity to kill the famous Confederate General... Forrest killed the fellow. Making 31 Yankees personally killed, and 30 horses lost...



He remarked, "I ended the war a horse ahead."

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Clovis
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Wed Apr 08, 2009 9:35 pm

marecone wrote:Wich ones? Save files or some others?


Savefiles and all the log files in the log folder
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Wed Apr 08, 2009 9:38 pm

Late October 61. yet some more surprises in Virginia:

Image

Union has yet a large garrison in Virginia and 2 brigades at Harper's Ferry. mcClellan could run short of supply but I've to reinforce a bit Richmond aera... Beauregard's force is lacking cohesion too.
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