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bigus
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Thu Jan 27, 2011 2:29 am

The scenarios are compatible with 1.15 version.
I have not checked with the latest Beta.
I will test it out and see.
Scenarios for AACW (1.15)[CENTER][/CENTER]

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bigus
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Sat Jan 29, 2011 1:02 am

Mettermrck wrote:Trying to run the scenarios, I can d/l the scenario/string file, the New Game settings, the music, perfect, but when I d/l the New Models/Units and put them in the Gamedata and Aliases dir, I get the following log errors when trying to log the game.

6:50:30 PM (Reporting) User: Robert Computer: ROBERT-PC
6:50:30 PM (Reporting) Loading general settings
6:50:30 PM (Reporting) USettings.LoadSettings 323 settings loaded, out of 10 settings files.
6:50:30 PM (Reporting) Loading Localized Strings
6:50:33 PM [Warning ] ULocalize.LoadLocalStrings: Alias too short at line 758 need at least 3 chars (ignored): 3.+ But what about Independent Forces? Being out of the normal Command Chain means that your command structure is not as efficient as being in a Corps or an Army stack. In game terms, it means that the leaders only generate half of their Command Points, making it far more difficult to avoid a command penalty.§Select the Independent Force at Clarksville led by General Buell.§§You’ll notice that a number pulses in red in the stack panel near an envelope.§§Click on the ‘next’ button to know more. in file: C:\Program Files (x86)\AGEod's American Civil War\ACW\Settings\LocalStrings_ScenariosACW.csv Can be a key parsed in alias itself! ($Cavalry = Cavalerie would be 3 = Cavalerie ...
6:50:37 PM (Reporting) System local strings loaded from C:\Program Files (x86)\AGEod's American Civil War\ACW\Settings\LocalStrings__AGE.csv
6:50:37 PM (Reporting) Loading Display Options
6:50:37 PM (Reporting) Entering DirectX Initializations
6:50:37 PM (Reporting) LocalStrings & Settings 7151 ms
6:50:37 PM (Reporting) Cursors 1 ms
6:48:57 PM (Reporting) DirectX Initializations 84 ms
6:48:57 PM (Reporting) Fonts 3 ms
6:48:57 PM (Reporting) TTerrainDefs.Create 36 Terrains definitions loaded, out of 36 terrains files.
6:48:57 PM (Reporting) Terrains Definitions 435 ms
6:48:57 PM (Reporting) Areas & Theaters 591 ms
6:48:57 PM (Reporting) Particles I 0 ms
6:48:57 PM (Reporting) TAbiDefs.Create 78 Abilities loaded, out of 78 abilities files.
6:48:57 PM (Reporting) Units Abilities 33 ms
6:48:57 PM (Reporting) TListModels.Create 1005 models loaded, out of 1005 models files in 3373 ms
6:48:57 PM [Critical ] TListModels.Get Data container for models definitions has some discrepancies, for UID 709

Wondering what I may be doing wrong here. Any help would be appreciated thanks!


Edit: Found, fixed and posted....try this.

Scenario link in the first post....
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Mettermrck
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Sat Jan 29, 2011 1:08 pm

bigus wrote:Edit: Found, fixed and posted....try this.

[ATTACH]14513[/ATTACH]


Hmm, I d/led and overwrote the localstrings file and then unzipped the New Models/Units file. I'm getting this:

7:07:00 AM (Reporting) User: Robert Computer: ROBERT-PC
7:07:00 AM (Reporting) Loading general settings
7:07:00 AM (Reporting) USettings.LoadSettings 323 settings loaded, out of 10 settings files.
7:07:00 AM (Reporting) Loading Localized Strings
7:07:07 AM (Reporting) System local strings loaded from C:\Program Files (x86)\AGEod's American Civil War\ACW\Settings\LocalStrings__AGE.csv
7:07:07 AM (Reporting) Loading Display Options
7:07:07 AM (Reporting) Entering DirectX Initializations
7:07:07 AM (Reporting) LocalStrings & Settings 7888 ms
7:07:08 AM (Reporting) Cursors 91 ms
7:07:33 AM (Reporting) DirectX Initializations 281 ms
7:07:33 AM (Reporting) Fonts 73 ms
7:07:33 AM (Reporting) TTerrainDefs.Create 36 Terrains definitions loaded, out of 36 terrains files.
7:07:33 AM (Reporting) Terrains Definitions 949 ms
7:07:33 AM (Reporting) Areas & Theaters 1119 ms
7:07:33 AM (Reporting) Particles I 0 ms
7:07:33 AM (Reporting) TAbiDefs.Create 78 Abilities loaded, out of 78 abilities files.
7:07:33 AM (Reporting) Units Abilities 68 ms
7:07:33 AM (Reporting) TListModels.Create 1005 models loaded, out of 1005 models files in 3504 ms
7:07:33 AM [Critical ] TListModels.Get Data container for models definitions has some discrepancies, for UID 709

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Hobbes
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Sat Jan 29, 2011 1:20 pm

I have no idea what you are doing as I have only read this post - but did you clear out the directories before unzipping the new models and units?

Cheers, Chris

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bigus
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Sat Jan 29, 2011 10:47 pm

Mettermrck wrote:Hmm, I d/led and overwrote the localstrings file and then unzipped the New Models/Units file. I'm getting this:

7:07:00 AM (Reporting) User: Robert Computer: ROBERT-PC
7:07:00 AM (Reporting) Loading general settings
7:07:00 AM (Reporting) USettings.LoadSettings 323 settings loaded, out of 10 settings files.
7:07:00 AM (Reporting) Loading Localized Strings
7:07:07 AM (Reporting) System local strings loaded from C:\Program Files (x86)\AGEod's American Civil War\ACW\Settings\LocalStrings__AGE.csv
7:07:07 AM (Reporting) Loading Display Options
7:07:07 AM (Reporting) Entering DirectX Initializations
7:07:07 AM (Reporting) LocalStrings & Settings 7888 ms
7:07:08 AM (Reporting) Cursors 91 ms
7:07:33 AM (Reporting) DirectX Initializations 281 ms
7:07:33 AM (Reporting) Fonts 73 ms
7:07:33 AM (Reporting) TTerrainDefs.Create 36 Terrains definitions loaded, out of 36 terrains files.
7:07:33 AM (Reporting) Terrains Definitions 949 ms
7:07:33 AM (Reporting) Areas & Theaters 1119 ms
7:07:33 AM (Reporting) Particles I 0 ms
7:07:33 AM (Reporting) TAbiDefs.Create 78 Abilities loaded, out of 78 abilities files.
7:07:33 AM (Reporting) Units Abilities 68 ms
7:07:33 AM (Reporting) TListModels.Create 1005 models loaded, out of 1005 models files in 3504 ms
7:07:33 AM [Critical ] TListModels.Get Data container for models definitions has some discrepancies, for UID 709



Did you........

Copy the uni_Alias.ini and mdl_Alias.ini files and place them in..............

C:\Program Files\AGEod's American Civil War\ACW\Aliases folder?
These two files have to go into the Aliases folder not the Gamedata folder.

If you did then try deleting the existing Models and Units folder in Gamedata. Then copy the new Models and Units folder and put them into Gamedata.
Scenarios for AACW (1.15)[CENTER][/CENTER]

Mettermrck
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Sat Jan 29, 2011 11:07 pm

bigus wrote:If you did then try deleting the existing Models and Units folder in Gamedata. Then copy the new Models and Units folder and put them into Gamedata.


That was it! I had to delete the old models/units and then copy the new ones in fresh. Now it loads fine, thannks! :)

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bigus
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Sun Jan 30, 2011 6:43 am

Mettermrck wrote:That was it! I had to delete the old models/units and then copy the new ones in fresh. Now it loads fine, thannks! :)


Good to see it's working.
I will update the readme file.
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hmudd67
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Official Scenerio Update????

Sat Apr 02, 2011 4:38 am

Are the scenarios in the first post of this thread Official updates to the official scenarios??
If they are not then it should be stated as unnofficial as not to confuse newbies to the game.
Thanks. ;)

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bigus
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Sat Apr 09, 2011 12:50 am

hmudd67 wrote:Are the scenarios in the first post of this thread Official updates to the official scenarios??]


No! my scenarios are not "official". Some are updates to existing and some are additional scenarios not in the stock scenarios.

hmudd67 wrote:If they are not then it should be stated as unnofficial as not to confuse newbies to the game.
Thanks. ;)


Thats why they are in the AACW Mods section of the Forum.
Scenarios for AACW (1.15)[CENTER][/CENTER]

hmudd67
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Tue Jul 12, 2011 2:47 am

bigus wrote:No! my scenarios are not "official". Some are updates to existing and some are additional scenarios not in the stock scenarios.



Thats why they are in the AACW Mods section of the Forum.


Thanks for posting the above info it is a big help.

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1.16 ??

Mon Oct 03, 2011 12:59 pm

bigus:

Have you tested these scenarios with 1.16 RC4 etc. ?

There is some interest in adding your unique scenarios to the next patch. :coeurs:

Assuming that the DB files posted are up-to-date, we have all the documentation we need.... :w00t:

Thanks!
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berto
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Mon Oct 03, 2011 2:06 pm

I might be able to help reconcile Jeff's files with the official ones. But, yeah, let's all work together to make these scenarios official.

(What about the Kentucky '62 scenario?)
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bigus
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Fri Oct 07, 2011 1:40 am

berto wrote:I might be able to help reconcile Jeff's files with the official ones. But, yeah, let's all work together to make these scenarios official.

(What about the Kentucky '62 scenario?)



I have'nt tried to generate the scenarios with the new Beta yet.
I will try this weekend if I have time.

Berto you might be interested to know That I am finally on the verge of completing the Red River scenario. I have to finalize the OOB and its ready to go. It's local to the Red River though. I wanted to include Prices' raid but decided to keep it to the actual campaign with Steele and Banks.
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berto
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Fri Oct 07, 2011 5:46 am

So your Red River scenario doesn't include the Camden Expedition? That would be an interesting sideshow.
What this town needs is a good Renaissance band!

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bigus
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Sat Oct 08, 2011 1:19 am

berto wrote:So your Red River scenario doesn't include the Camden Expedition? That would be an interesting sideshow.


Yes it does include the Camden expedition but not Prices' raid after that portion of the red river campaign.
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berto
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Sat Oct 08, 2011 1:22 am

bigus wrote:Yes it does include the Camden expedition...


:thumbsup:
What this town needs is a good Renaissance band!

Early MusiChicago - Early Music in Chicago and Beyond - http://earlymusichicago.org

PIKT - Global-View, Site-at-a-Time System and Network Administration - http://pikt.org

AGElint - an AGE debugging toolkit - http://www.matrixgames.com/forums/tm.asp?m=2978333

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Jarkko
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Tue Oct 18, 2011 3:20 pm

Oooh, nice! Bigus and Berto are back business :) Cool beans :)
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Jarkko
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Fri Nov 11, 2011 7:26 am

Bigus, have you had time to do your magic so that the scenarios would work with 1.16 RC? I haven't bothered to install 1.16 RC yet, as I'd prefer to use your scenarios :)
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bigus
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Wed Nov 16, 2011 1:58 am

Jarkko wrote:Bigus, have you had time to do your magic so that the scenarios would work with 1.16 RC? I haven't bothered to install 1.16 RC yet, as I'd prefer to use your scenarios :)


Hi Jarkko,
No I have'nt tried with the latest RC yet.
I plan on trying again in the next week or so.
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Jarkko
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Wed Nov 16, 2011 7:42 am

bigus wrote:Hi Jarkko,
No I have'nt tried with the latest RC yet.
I plan on trying again in the next week or so.

Excellent! :) Would be great to have your scenarios available during Christmas holidays :)
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Question from newbie

Wed Feb 01, 2012 1:19 am

Once the scenario string files are installed, is anything else needed to play the game (PBEM)? I don't know where to place the "Scenario Database Files," and it looks like the other files are optional. Sorry for my ignorance, but I just got the game a week ago...excellent value, but I'm still a very green recruit. :confused:

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bigus
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Wed Feb 01, 2012 2:32 am

TOcarroll wrote:Once the scenario string files are installed, is anything else needed to play the game (PBEM)?:


No.

Please note that you only need the strings files if you want the foriegn languages displayed. If you want english only then you can install the scenerios with english descriptions.
(Scenarios (1.15) (English only descriptions) Updated Oct_20_10)

TOcarroll wrote:I don't know where to place the "Scenario Database Files," and it looks like the other files are optional. Sorry for my ignorance, but I just got the game a week ago...excellent value, but I'm still a very green recruit. :confused:


You do not need the database files to play. They are for reference only. They are the files I use to generate the scenarios.

Hope this helps,
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TOcarroll
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Noob Question

Wed Feb 01, 2012 7:50 pm

Thanks, it helps a lot. Got it up and running. :mdr:

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bigus
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New Scenario (Red River)

Tue Feb 07, 2012 12:50 am

"Red River Campaign" 6 turns (beta).

Note: I wanted to be able to block certain river regions to simulate the low river levels of the actual campaign. I ended up having to compromise.
Each turn, certain regions of the Red, Sabine and Washita rivers have a chance of being at a low river state. When this happens all units in the river region will be locked for one turn. It is possible to be locked for multiple turns.

Edit: It seems the script is still not working. The scripting command used was acting on infantry only. I have reverted back to blocking river regions. :(

[ATTACH]17182[/ATTACH]


"Terrible Swift Sword" 215 turns (beta)
Grand campaign with weekly turns. I've actually had this scenario sitting around for about two years. Uses the old kentucky scripts. City levels, Csc, WS, scripts have all been altered for this scenario.

[ATTACH]17175[/ATTACH]

Any feedback would be greatly appreciated.
Attachments
Red River.zip
(47.51 KiB) Downloaded 94 times
Terrible Swift Sword.zip
(91.8 KiB) Downloaded 119 times
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Jarkko
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Tue Feb 07, 2012 8:55 am

Nice! Definitively need to test out the TSS scenario :)
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Killjoy12
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Fri Apr 13, 2012 6:40 am

I asked this in a different thread, but maybe this one is more appropriate. Are the 1.15 scenarios compatible with the new 1.16 release?

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bigus
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Fri Apr 20, 2012 2:35 am

Killjoy12 wrote:I asked this in a different thread, but maybe this one is more appropriate. Are the 1.15 scenarios compatible with the new 1.16 release?


I've only tested a few scenarios but they appear to be compatible with the new patch.
Scenarios for AACW (1.15)[CENTER][/CENTER]

Killjoy12
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Sun Apr 22, 2012 12:35 am

Ok. Thanks a lot!

bigus wrote:I've only tested a few scenarios but they appear to be compatible with the new patch.

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