soloswolf wrote:What's your question? What's the issue?
Banks6060 wrote:Just park a fleet of ironclads outside and rain down hell upon the poor defenders.
Gray_Lensman wrote:Eventually, I will be looking into the river system after I complete the RR work.
Gray_Lensman wrote:At the moment, game engine wise, there is no way to prevent ironclads from moving past Muscle Shoals. Eventually, I will be looking into the river system after I complete the RR work.
Gray_Lensman wrote:No... It seems it doesn't effectively block Naval transit between water regions. This could be a bypass effect however of the naval units moving from adjacent land regions to the next adjacent land region... I didn't block all the possible land entries in my test, since several regions (6) have harbor definitions and this may involve a lot more rework of the water borne supply system along this part of the Tennessee River. This effectively places this work on the back burner until I finish other work.
Gray_Lensman wrote:Not that I have found just yet. Different sections of rivers are defined as shallow or not, and frozen or not, then the ships are classified as to whether they are capable of transiting these types of river terrains. I believe the answer will lie in defining a new type of river terrain itself, which can then be classified as impassable... Trouble is, this type of testing takes time, and I have other priorities before I am able to experiment with this.
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