Spruce wrote:5. In my game I don't have any issue with resources - I have huge stocks of war supplies, gen. supplies and ammo. Why did this happen, the CSA had resource problems historically IIRC.
LMUBill wrote:Actually there were enough resources. The problem was in transportation. The road/rail/shipping infrastructure was not enough to handle the amount of traffic needed to get raw materials to the few production facilities and then from there to the cities/supply depots/troops, etc.
I remember reading or hearing somewhere that at the end of the war there was a depot in Montgomery that had enough shoes in storage to suply each CSA soldier three pairs but they had no way to ship them out.
Pocus wrote:War supplies are mostly used for artillery and ironclads... You can indeed play the game conscripting only troops which use only one WSU, but you are limiting yourself to half the units.
Spruce wrote:hm, about the resources. I think I have to disagree. The CSA had a far inferior economical output compared to the Union. In the game, this doesn't make a real difference - wether or not to upgrade your economy. It should be reflected in the game. If you don't invest in your economy, you don't have drawbacks. This sounds very weird ... but it's true. Did any of you had real problems with war supplies, gen supplies, ammo and conscription companies ?
The only real constraint for the CSA is money. War supplies, ammo and general supplies are not a problem at all. And my armies are not specifically underpowered. And money isn't increased by economical development.
I think the nice toys should be made more expensive for the CSA, otherwise any economy upgrade would be in vain.
Pocus wrote:we can do an overall reduction of war supplies or supplies, if people are ok with that. The current figures were balanced somehow, but perhaps too generous, it is very difficult to say.
tc237 wrote:Pocus,
Maybe we should wait for more feedback before any changes.
Most players haven't finished one campaign yet.
As Spruce posted, there can be many factors responsible.
Pocus wrote:every CSA region is affected by the blockade percentage, up to a maximum of -49.5% output (if you ever manage to blockade at 99%). This is in addition to a brown blockade against a given harbor, which also cut by -50% all output of the said region.
For example Charleston under tactical blockade + 99% blue blockade = 25% production coeff.
Further modified by region loyalty and Morale, as expected.
Spruce wrote:1. CSA = steam frigate Crockett got build in Fulton - the frigate is blocked there from further movement - a pitty - it was a nice ship.
2. Militia's seem to have "play cards" tendencies. I mean they flock in one city and are locked and can't be moved. F.e. I have some cities in my game (GA state) where I have 4 militia's but can't move them to spread out. Very nasty.
3. CSS Alabama can be moved from England to CSA water long ago before the event fires. I had the CSS Alabama fight battles before the game log fired the event.
4. The Union lost many of it ships during my game - I suspect from fortress bombardment. I can't prove it - cause sunken ships are poorly displayed. I think the Union went from 15% blue water blockade to 5% blue water blockade. I think they relentlessly attacked my fortresses and got return fire trough their hulL
5. In my game I don't have any issue with resources - I have huge stocks of war supplies, gen. supplies and ammo. Why did this happen, the CSA had resource problems historically IIRC.
Return to “Help to improve AACW!”
Users browsing this forum: No registered users and 13 guests