Leibstandarte wrote:One question about sea supplies.
If i have a union stack in a city with harbor but not sea coastal, just river adjacent. Do i have sea supplies? if not, but i have a transport in the river zone adjacent to the harbor (and the city) my stack is river supplied?
bigus wrote:I tried to generate a scenario and the scenario generates fine but... The focus to start the scenario after a restart is in the top left hand corner of the map instead of where I saved. Setting the map offsets in the excel sheet does not work. I think this has happened before.
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Captain_Orso wrote:Naval supply only goes to harbors with exit points in coastal regions. Transports out of harbor do not draw supply. They can however give their supply to units in adjacent land regions--I'm not certain if those MUST have supply units, but it will help greatly. If you have a harbor with a river exit point, put your transports into the harbor, for they will help draw supply to the harbor.
Remember though, your supply line along a river can be interdicted by naval units on that supply line or artillery that could bombard--bombardment rules-- shipping on that supply line. So deep raiding along a river will not do much for you if you do not also provide for a secure supply line.
Captain_Orso wrote:I really need to update this in the Wiki, because every time, it takes me for ever to find this info again
The Great Master with the ping-pong ball eyes says: For riverine supply distribution, which use the riverine pool, movement are blocked in regions which have either an enemy naval unit, or are under the guns of a fort (with artilleries) or a troops with positionned artillery (lvl 5+ entrenchments).
A Tricky Riverine Supply Situation
This was before the entrenchment level for bombardment was dropped to level 3+.
The issue with oceanic naval supply being distributed to non-coastal harbors should be fixed in the current beta RC
Stauffenberg wrote:The spice must flow.
Stauffenberg wrote:On another tack, I have been experimenting with creating industry in states like Arkansas, MO, and Texas. The factory, as such, can actually randomly appear in any town, even on the Rio Grande, after which any and all Texan artillery will perforce appear there. Once you have the factory appear somewhere, you can remove all industry from the state (it seems) and your factory will stay for the duration of the war.
Stauffenberg wrote:Even so, sometimes ordered equipment will appear one state over; e.g. for Texan cannon ordered with no factory on-hand in the state, they will often (always?) appear in New Orleans. Whereas, order guns for MO or KY with no factory on the map, and you are SOL.
Stauffenberg wrote:Would it not be a good idea (and simple to effect) to have factories appear in your larger cities first, outlying or much smaller towns second? Ideally, of course, being able to choose the exact town in advance would be the best.
jennison wrote:It would be nice if the stalemate bug could be fixed. I just finished a grand campaign, dominating the Rebels, controlling all objective locations (eh erm.. except for Charleston) and it ended in a stalemate. I think I had over 6,000 victory points more than the Rebs. The game ended in a Stalemate.
Stauffenberg wrote:Yes yes point taken, and I shall slog through the acronyms there, and your emoticons here. Far be it for me to suggest an emoticon-test with the likes of you.
Franciscus wrote:Hi, jennison
At what turn did the game ended ? What was your (and CSA's) nation morale ?
What exactly was the text on the end screen ? (pic ?)
Regards
jennison wrote:This was the 1863 Full Campaign, ended on the last turn (68).
Here's the exact text:
"Stalemate
None of the contenders managed to reach their territorial objectives. This is a stalemate, but you managed to score more than your opponent. Your score: 5360, Opponent score: 2444"
My morale: 141
CSA Morale: 59
The manual states:
"However, if the game ends without reaching an Automatic Victory, the “Victory Points” (VP’s) of each side determines the
winner. The side with more VP’s wins the war"
I held every territorial objective (except for Charleston), and had the most victory points. According to the manual I should have won the war, yet it was a stalemate.
jennison wrote:Thanks for the replies gentlemen. You mention self-imposed victory, that's pretty much the way I felt after that campaign. Even though the screen says stalemate, I dominated the map, defeated all of the major rebel armies, and basically had them cornered in South Carolina. That is a victory in my book.
It would be ideal if text could be altered to have a Victory headline when you outnumber the enemy in VP's (so it doesn't contradict the manual), but it's not really a show stopper.
Captain_Orso wrote:Actually, I was referring to myself with the above
To our inspirational leader, Lodilefty
You must think you're living in the Muppet Show at times.
[SIZE="1"]If not, I must be doing something wrong[/size]
GROUP HUG
Units entering a region with less than 6% military control will automatically be switched to offensive posture, unless the stack consists entirely of irregulars.
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