Captain_Orso wrote:The units in Tuscumbia are probably not getting any supplies from outside and I doubt that they need any. The are getting them from inside the region. The Supply Status at the top of the screen does not show how much supply is arriving in the region, but how much is there at the time and how much is being produced there.
Longshanks wrote:First, welcome to the forums!
My bet is that you have not pressed the button for "bombard" on your entrenched troops that are interdicting the Tennessee River.
If you've done that, try sticking some Ironclads on the river.
Remember, he might be able to get supply from BOTH directions on the Tennessee River. (I see the USA owns at least one region to the East).
Citizen X wrote:Hard to make sense out of things without the savefiles. If the river is overlooked by +5* entrenched guns set on bombard, then they are most likely getting supply by land. Showing a brown color doesn't necessarily mean for a region that it doesn't let supply through. My guess is that supply comes from either Helena, AR or Columbus, KY and that either the McNairy-Tishamingo or the Tippacanoe-Tishamingo route has still enough loyality and control to the Union to let supply through. My guess is the former. Check if the Union has at least 25% military control in either route, or any other route, for that matter.
Look up Wiki here
*is it +5 really? In the wiki it is still +4
Citizen X wrote:I fired the error logging on and in section
12:55:55 (Reporting) ***** Sea Resupplying - Start ***** of file !HostLog.txt
received the following lines
12:55:55 (Reporting) This region can receive: 558 Lake, TN ,Supply call value: 20
12:55:55 (Reporting) This region can receive: 613 Tuscumbia, AL ,Supply call value: 211 [color="Red"]<-- region in question[/color]
12:55:55 (Reporting) This region can receive: 639 Camden, AL ,Supply call value: 16
meaning that at least 3 harbours in Tennessee and Alabama receive supply by sea lanes in this scenario.
I checked and moved transports out of sealanes and bingo! the supply started to dwindle.
Had not imagined that. I first eliminated all other possibilities by having the nearest depots being conquered (Helena and Cairo) and having rail and river pool being occupied (put some union corps on rail & river transport).
Thank you for reporting this bug.
shi4stone823 wrote:Wow, I did not expect this leads to a bug report...though I also tried to use up train and river capacity but never thought of directly from the sea!!
I opened the game and sees those three regions are occupied by the Union, so in theory there might be more regions get connected to the sea!? So you mean it's a bug this particular scenario or might be in all the campaign scenarios. Please forgive me my lack of knowledge in this.
Well... why can't I be as motivated as this in digging out bugs in my own work
bloAdjFriendlyFort = -4 // brown water blockade, bonus given by adjacent fort
bloAdjEnemyFort = 4 // same, for an enemy fort (malus)
bloMinSUToBlockade = 8 // Nb of SoL elements needed or pts given by a fort to blockade a zone
bloValueBySU_LinkCut = 23 // Perc chance for each combat ship (cumulative) that a transition link over water is cut between 2 land regions.
bloMaxPerc_LinkCut = 90 // max chance to have the link cut.
bloMinSUForLinkCut = 4 // Min nb of elements in offensive posture in a water region to cut the transition link between 2 adjacents land regions
bmbHitCoeffLand = 20 // coefficient (in hundredth)to land efficiency for bombard
bmbHitCoeffNav = 5 // coefficient (in hundredth)to ship efficiency for bombard
bmbMaxHitsDoneByLand = 50 // How many hit points can be done by Land units against a fleet
bmbMaxHitsDoneByNav = 25 // the reverse
bmbMinEntrenchLevel = 3 // Minimum level to reach by an artillery so that it can bombards or interdict ships
bmbRange = 5 // Minimum range a gun should have to fire on passing ships
shi4stone823 wrote:So it is a misunderstanding that trenched Art alone can block river supply????
How do I see the source of supply? I see Cario has 0 sent supply...
lodilefty wrote:No bug WAD.
- Arty, etc. will shoot at passing ships, and a fort/entrenched arty contributes to blockade [equals max 4 ships]. Not cumulative for multiple forts.
- None of the 7 river regions between Tuscumbia and Cairo, IL are blocked. [Hover mouse to see number of additional ships required to block]
- Automatic Riverine supply moves 1 region/day in Fair or Mud, 1 region every 2 days in Snow. [thus, can move 7 regions in a turn in Snow]
- Cairo is the supply source.
FYI:
Citizen X wrote:I see, thanks for replying so quickly.
However, I am still puzzled. As I said above, even with Cairo in CSA hands Tuscumbia still received supply. Every second turn about 250 something. After all, I spent quite some time eliminating every possible source of supply nearby as thouroughly as I could think of. And then there is still the issue that that supply for Tuscumbia appears in the sealanes supply section of the Hostlog, as I have reported. And that supply stopped for Tuscumbia only when I removed all transports from the sealanes. Can it be that blockading a harbor is not the same as denying it supply coming by river? In the Wiki it clearly states that an entrenched force with a cannon is enough to stop riversupply. I also read somewhere in an old thread (hm, was it Grey_Lensman's supply primer after all?), that one riverine ship is enough to block supply running past it, as long as it is no transport. But this may have changed now.
I just did one more thing. Changed nothing, just moved the Union fleet out of the shipping box. Tuscumbia received no more supply henceforth.
Thus I believe it only received supply through sealanes. I don't believe that a force in the middle of the continent is supposed to receive supply by seaships. Hence I can only think of either a bug or a flaw in design.
In several subsequent turns the following inland harbours were noted as receivers of sealanes supply. Not all of them in the same turn, though.
DstRegion 613 Tuscumbia, AL receiving 291 supply from 106 Baltimore, MD Naval Pool at 1829
DstRegion 639 Camden, AL receiving 58 supply from 5 New York, NY Naval Pool at 1163
DstRegion 558 Lake, TN receiving 57 supply from 1084 New England Naval Pool at 1310
DstRegion 31 Niagara, NY receiving 96 supply from 1084 New England Naval Pool at 2003
DstRegion 639 Camden, AL receiving 38 supply from 97 New Castle, DE Naval Pool at 2082
DstRegion 823 Helena, AR receiving 15 supply from 106 Baltimore, MD Naval Pool at 1348
DstRegion 823 Helena, AR receiving 12 ammo from 106 Baltimore, MD Naval Pool at 1336
lodilefty wrote:Transports can sail in AllWater, so I suspect that this allows supply inland....
We'll look at changing this, but it won't be an instant "offering": too many subtle effects possible.
Where in Wiki is the "forts block" statement you cite?
It may be obsolete or [gasp!] wrong! [What a concept! That the Wiki, by definition a living-breathing document, may not be perfect ]
Will check/fix when I can find it!
H Gilmer3 wrote:Forgive me but exactly how are you seeing how much supply is getting through and produced?
I want to check my games for that.
Citizen X wrote:Here.
Last paragraph before "Effect of sea transport" chapter.
The manual speaks only of forts, however the +4(+5) entrenched artillery statement stands uncorrected in several threads in the forum, including this one.
shi4stone823 wrote:I only know how to check how much supply each region is received or send out, by hovering your mouse on top of the region in question in supply map mod. But as to where did these supply come from or where they go, I have no clue.
Those text lines posted above showing where the supplies goes and by what means are from hostlog files in the log folder. don't know how to check them in game...
H Gilmer3 wrote:Forgive me but exactly how are you seeing how much supply is getting through and produced?
I want to check my games for that.
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