Rexor wrote:BTW, how do I do a clean re-install (should I need to) without buying the game again? I bought a download version without disk.
Jim-NC wrote:@ Captain_Orso - It depends on which general it is. They may be spending time at the local saloons drowning their troubles instead, or maybe they're insulting the local populace. They also could be tearing down rebel flags all day.
Or maybe a combination of all the above.
charlesonmission wrote:You can uninstall your current version if you wish. Then, double click on the huge 451 MB file you downloaded when you bought the game, mine is called Setup AACW fren.exe. It will install, you'll need your key at some point. Then, download/install the latest patch. Wala, done!
Charles
Captain_Orso wrote:And since I'm such a masochist, and I forgot to check my blockade runners for supply , I backed the game up a turn and re-ran it and got the exact same results. Logs and Backup1 & 2 only attached this time.
Oh and I got hard copies of the popups too
Captain_Orso wrote:AFAIK you never could add fort artillery to a division. Even if you could I wouldn't do it, unless you never wanted to move that division again.
I have the same thing with captured artillery. It apparently has to do with the captured unit having a different nationality. Whether it's a bug or not, IDK, but it is a bit of a PITA.
I'd suggest trying to keep captured artillery with corp or army stacks where they are not part of a division anyway; otherwise you could stick them into static defense.
Captain_Orso wrote:AFAIK you never could add fort artillery to a division. Even if you could I wouldn't do it, unless you never wanted to move that division again.
I have the same thing with captured artillery. It apparently has to do with the captured unit having a different nationality. Whether it's a bug or not, IDK, but it is a bit of a PITA.
I'd suggest trying to keep captured artillery with corp or army stacks where they are not part of a division anyway; otherwise you could stick them into static defense.
Not being able to put a 12lb-er into my division because the plaque on the carriage says --Forged by Johnson's Foundries - Indianapolis, Indiana-- instead of --Forged by Johnson's Foundries - Mobile, Alabama-- my be a little thing in the overall, but one of those things that will always bug the heck out of me. *sigh*
Pdubya64 wrote:Agree that Fort Artillery has never been able to be "removed", i.e., placed in a unit. They are deemed to be permanent mounts and too cumbersome to refit into anything transportable (at least on the game timescale).
Captain_Orso wrote:Not being able to put a 12lb-er into my division because the plaque on the carriage says --Forged by Johnson's Foundries - Indianapolis, Indiana-- instead of --Forged by Johnson's Foundries - Mobile, Alabama-- my be a little thing in the overall, but one of those things that will always bug the heck out of me. *sigh*
W.Barksdale wrote:Are you guys sure about this? Previous versions allowed you to place both unlocked emplaced guns AND captured artillery inside divisions.
I remember distinctly because I posted the bug about the emplaced guns being placed inside a division to negate the slow movement. Now in the official 1.15 patch it is WAD: placing unlocked emblaced guns inside a division slows down the entire division.
Similarly for captured artillery. In the official 1.15 patch I can confirm that you are able to place them inside your divisions. Its been this way since the start.
W.Barksdale wrote:Are you guys sure about this? Previous versions allowed you to place both unlocked emplaced guns AND captured artillery inside divisions.
I remember distinctly because I posted the bug about the emplaced guns being placed inside a division to negate the slow movement. Now in the official 1.15 patch it is WAD: placing unlocked emblaced guns inside a division slows down the entire division.
Similarly for captured artillery. In the official 1.15 patch I can confirm that you are able to place them inside your divisions. Its been this way since the start.
Pelok wrote:Just an idea: Is it possible to hide the generals attack and defend values until the first battle? It's boring to know that e.g. Shields or Morell is almost useless..... With a liitle randomization I believe the game would be more exciting....
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