malthaussen
Sergeant
Posts: 69
Joined: Sun Nov 28, 2010 2:01 pm
Location: Philadelphia, PA

The Best Possible Improvement

Tue Dec 28, 2010 12:28 pm

This actually applies to all games using this engine, not just ACW. One thing I would like to see is the ability to keep playing after the scenario has ended, either in victory or with time running out. Of course, "sudden death" can be turned off in the setup, but for learning purposes it would be useful, especially in shorter scenarios, to be able to continue past the "end." Another feature might be the ability to turn off/on "sudden death" at will, but it is not as useful a feature.

-- Mal
"Of two choices, I always take the third."

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Pocus
Posts: 25662
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Wed Dec 29, 2010 2:08 pm

You can continue playing past the official end all our games since BOA1. So I guess you never actually tried? :)
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

malthaussen
Sergeant
Posts: 69
Joined: Sun Nov 28, 2010 2:01 pm
Location: Philadelphia, PA

Fri Dec 31, 2010 12:33 pm

Well, I couldn't in the RUS demo, or in the tutorial scenario for WiA2, so yeah, I guess I did try.

-- Mal
"Of two choices, I always take the third."

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Citizen X
AGEod Veteran
Posts: 796
Joined: Tue Feb 02, 2010 1:34 pm

Fri Dec 31, 2010 1:19 pm

At least the last game of AACW i finished in single player I could carry beyond the victory announcement.
That was 1.16rc4 I think already.

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