So hello fellow lovely gamers,
I was testing out the caverly rework that was created by runyun and i found somthing that i had not obviously noticed before, the fact that it takes no time at all to destroy railroads but yet takes about 10 days to repair them.
The balance ,to me at least, seems a little incorrect there. When it only takes 5 minutes for a unit to remove railroads why should it take a unit 10 days to repair the same stretch of track?
Obviously any railroads damaged within such a short time scale should of just been torn up not physically destroyed or damaged. Why then does it take a unit 10 days to lay the rail back down were it came from? After all they just have to lay it back into place roughly on the ground till the next train in your land brings a engineer along with it to check they did right, and make any small adjustments.
However since for gameplay purposes instant rail repair and destruction would'nt fix what seems to be the problem with caverly or other railraiders, i would like to suggest that in the future the time needed to destroy railroads raised to match the time needed to repair them(based upon everyone ripping up railroads making Sherman Neckties).
This then leaves the player still the choice to repair or chase while when he choses chase to increase the proberbility to catch the enemy raider, who is static for 10days in the turn (if hes caught the railroads are not considered to be damaged). Also this halts the chances of a enemy raiding all the way to the SC/Georgia boarder from Washington in 2 turns while ripping up rails for example(i think we all agree that raiding that deep and doing that much damage is quite improbable without been caught at least 1 time, after all you would leave a big trail of fire/destruction behind you like a becon marker).
Edit: Grey has stressed this would not be able to implemented in the near future, if accepted, more a next patch issue.