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Gray_Lensman
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Franciscus
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Sat Jul 04, 2009 8:54 pm

Take it if you want it, but I would like to offer a piece of advice regarding the latest changes being contemplated, namely cavalry values changes and retreat routines. These are fundamental, core balance issues, and should not be "lightly" changed just because one experienced player lost a PBEM game. Specially, regarding cavalry, proposed changes may hamper still more the AI - and you should not forget that most players play against the AI. As to the retreat "problem", OC I sometimes noticed some strange "decisions", but nothing game-breaking.
At least, do not hold back 1.14 just because of these issues. And it would be good to hear the opinion of the rest of the PBEM community that has been playing this game for over 2 years now (and the dev's also, BTW)

Regards

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Gray_Lensman
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enf91
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Sun Jul 05, 2009 11:10 pm

Something that could be worked into a future update... Perhaps some value could be assigned to Manassas in the 4/1861 campaign so the AI actually defends Northern VA instead of attacking Ft. Monroe with its Army of the Potomac.
I know you say all AI questions should be directed to Pocus. Does that mean I should leave him a personal or visitor message?

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Gray_Lensman
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Mosby
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Mon Jul 06, 2009 5:58 am

I've seen it said by y'all quite a few times that Ageod just doesn't have the manpower needed to do everything at once, and while it might just be my total lack of knowledge on the topic....I keep thinking why can't you just hire more staff?
"Have you got the rascal?" "No but he has got you!"

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Gray_Lensman
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PhilThib
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Mon Jul 06, 2009 7:01 am

Gray_Lensman wrote:The core AGEod company is just a few individuals trying to eek out a living paying their bills. They don't have separate jobs. This IS their livelihood. Lucky for us, they are extremely skilled at producing a rather remarkable series of games based on the best damned game engine I've ever run across. They also provide just about the best direct customer support of any software company out there.


True :D and thanks :coeurs:

AGEOD would probably not exist any longer without the invaluable support and commitment of the volunteers.

IMHO, a magnificent game like AACW owes a very great part of its playing value and content to the community. Our duty is to follow and maintain this :love:
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richfed
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Mon Jul 06, 2009 6:50 pm

Just to check for obvious "errors", I started a new full campaign [CSA] with this latest patch [RC19]. Early on, I notice 2 things [besides the supply segment issue I previously reported]:

1 - At the beginning of the first turn, though the main screen info [money, men, war supplies] appears correct, opening the ledger to the economics screen shows all zeros. Purchasing puts you immediately in the red. I believe this may be a purely cosmetic error.

2 - The cursor no longer changes to that pulsating symbol when merging moving units. That is not good!!! A bit harder to tell if the units will merge without a second glance.

No crashes, though, and that is VERY good!
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MrT
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Mon Jul 06, 2009 8:28 pm

Also regarding the premotion (non-generic) issue, i have found an example of a none premotable leader from 1.12b M.Bonham, now i have premoted him to 2 star general, but the info panel you have for each leader says he is premotable again to 3 star rather than saying no further premotion is possible. (n.b. dont know if u cant premote him again or not (working on making him premotable)but the tool tip is 100% false)
Now since this is the only previously locked premotion event that i have been able to activate, i am not sure if this applies everywhere or not, can give u the save file u want grey or screenie if you need.

Regards

MrT

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Gray_Lensman
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MrT
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Mon Jul 06, 2009 9:14 pm

but according to 1.12b his historic rank was 1 star, and now ive premoted him too 2star general it still says he is premotable further (ie too 3 star) in the info window, were as for example a general like longstreet, that i have got to 3 stars from 1 star his info window says no longer premotable.

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Gray_Lensman
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MrT
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Mon Jul 06, 2009 9:44 pm

No problem regarding the first response grey normally your tip top on the spot with your answers so even double checked myself what i had posted before i "argued" the point with you.

As always grey thanks for the clear answer, that's one of the reasons i don't mind saying is this or that wrong in this thread, you always give clear and competent answers, i never feel as though i have wasted my time looking for these little errors.

Regards

MrT

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Gray_Lensman
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MrT
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Tue Jul 07, 2009 7:20 am

it exhibits the first one for sure, when you open the ledger you have nothing at the bottom no balance or conscription, then when you purchase anything it says your in debt. Normally you always had a starting balance of WS,Cash,recruits in the ledger.

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Pocus
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Tue Jul 07, 2009 9:05 am

The drag cursor is missing, right. The assets balances seems right though.
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MrT
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Tue Jul 07, 2009 9:13 am

the balance is fine sir, however there is no balance displayed in the ledger on the start turn.

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Gray_Lensman
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MrT
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Tue Jul 07, 2009 9:47 am

when ur in the game open the panel were you can sign everything or recruit troops or order replacements, and on turn 1 before you pressed next turn for the first time, you have no supplys displayed and when you order somthing you go automatically into debt. (then the balance appears in the ledger)


Edit: y the planned balance.

edit: its with the rebels only.

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Gray_Lensman
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biggp07
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Tue Jul 07, 2009 11:09 am

Gentlemen,

I noticed this as well when I started a new campaign after installing rc19. However, instead of only performing administrative functions on the first turn, I assualted Ft Sumter and returned to the financial screen before applying next turn, where it then correctly recognized the starting amounts and values of corresponding items (well, at least all values were green and they were other numbers instead of black 0's). :neener:

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richfed
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Tue Jul 07, 2009 12:55 pm

Gray_Lensman wrote:edit> Confirmed the strange ledger problem below. Thanks for the feedback.


Never argue with a sick mind!! ;)
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Pocus
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Tue Jul 07, 2009 2:17 pm

Here is an update, it fixes:

1. Lack of feedback during supply phase (changed to the way it is done in WIA and later)
2. A bug in the retreat procedure, which did not reset the interception target, so it could result in weird retreat directions.
3. The assets balances for the CSA in first turn (purely cosmetic).


About what the loser of a battle should receive. I stated previously that he should receive no VP nor NM, I was wrong, the current implementation is that he gets full NM gain but 0 VP.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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MrT
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Tue Jul 07, 2009 5:01 pm

thankyou very much sir.
I would presume the weird retreat directions is related to runyuns post about his abstract retreat paths?

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Gray_Lensman
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MrT
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Tue Jul 07, 2009 5:22 pm

okay i have to say the new battle style is a joy to behold :) with the thick black font, HOWEVER you can no longer double click the red battle link and see the normal battle review panel! I think thats not soooo good if its intentional (especailly for PBEM), if not then its a error lol.

Regards

MrT

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Gray_Lensman
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