Snoob
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Fri Apr 27, 2007 1:04 pm

Also, would it be possible to give priority to the surname in the generals' icons, preceded by the initial(s) if the first name(s)? For example, R.E. Lee, B.F. Butler etc. I think last names should be visible at all times. In Butler's case, his surname's last letter is not shown.

el_Gato
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Sun May 06, 2007 11:39 pm

OK, admitedly most of this is purely cosmetic, but it bugs me:

The order of the Far West boxes on the left side of the map goes like this (from bottom to top) South West / California / Oregon / Rockies / Great Plains. Everything but the SW box is piled up in the NW corner, resulting in some not-very-accurate geographical twisting about (i.e; The Great Plains are north of Minesota?).

I recommend re-ordering the boxes thusly: SW / Rockies / GP / CA / OR, and moving the top four a few inches south, so that the Rockies box is lined up more with Kansas.

I'd also like to see the city in the SW box changed from Tuscon to Santa Fe. For the primary reason that, AFAIK, no engagement of the ACW ever occured anywhere near Tuscon --- as opposed to Santa Fe, where the major engagement (Glorieta Pass) of the SW campaign occured.

And now, for a little something on the East Coast: The city of New Bern (Beaufort, NC), Lvl 2 City / Lvl 2 Harbor. The harbor only gives access to the Neuss River (shallow water), and not Pamlicoe Bay, rendering it useless to the CSA as a blue water port. IIRC, New Bern was something of a haven for blockade runners during the war --- right now, that's impossible.

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PhilThib
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Mon May 07, 2007 7:47 am

We'll fix Sante Fe in the next patch, no big deal.

I'll check also for the New Bern, NC question, although this is not currently a real issue because the blockade runner type of units can still use the port...the port status in shallow waters is more a hindrance for the Union who can't use it for its blue water ships...

Re-ordering the OMB is a difficult task. First we are not convinced it is going to make a big change in the game. Second the ergonomics, are they are, work well. Third, the names of the OMB may be misleading, but they are just names and can be fixed if need be. Last, but not least, because of technical reasons in the game engine, fixing the display of boxes would mean redoing the whole 600 Mb map and re-exporting allmost everything in the patch, making it huge...not sure it is worth it :p leure:

el_Gato
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Mon May 07, 2007 9:13 am

PhilThib wrote:We'll fix Sante Fe in the next patch, no big deal.

I'll check also for the New Bern, NC question, although this is not currently a real issue because the blockade runner type of units can still use the port...the port status in shallow waters is more a hindrance for the Union who can't use it for its blue water ships...

Re-ordering the OMB is a difficult task. First we are not convinced it is going to make a big change in the game. Second the ergonomics, are they are, work well. Third, the names of the OMB may be misleading, but they are just names and can be fixed if need be. Last, but not least, because of technical reasons in the game engine, fixing the display of boxes would mean redoing the whole 600 Mb map and re-exporting allmost everything in the patch, making it huge...not sure it is worth it :p leure:


Yah, I figured it was a little late for me to bring up the OMB issue. And as you say, it doesn't really effect game-play any.

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jackfox
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Fri May 11, 2007 3:38 pm

I noticed that the portrait for Simon Buckner appears correctly in the unit panel, but Buckner's portrait is replaced by that of Robert Rodes on the map.

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mikee64
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Sat May 12, 2007 2:39 pm

There is a minor typo in the "expert Raider" tooltip (ex. Forrest). The word "bring" should be "being" I believe.

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Pocus
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Mon May 14, 2007 7:46 am

mikee64 wrote:There is a minor typo in the "expert Raider" tooltip (ex. Forrest). The word "bring" should be "being" I believe.


fixed, thanks
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Carrington
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Sun May 20, 2007 11:19 pm

I find I keep mistaking Norfolk for Fort Monroe on the map -- is there a way of changing their locations slightly, perhaps moving the text for Fort Monroe Slightly N. or the text for Norfolk slightly North and East (part of the problem is that the Rebs seem to like stationing a unit right on top of the label for Norfolk)?

Also, the text "Hampton Roads" is a bit perplexing. Ah.. ok. it's the town directly North of Ft Monroe...

Is there a way of filtering town names, or, for that matter, removing units from the map?

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Pocus
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Mon May 21, 2007 8:44 am

filters for units on map are coming, this will be one of the next update done for user interface.
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caranorn
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Mon May 21, 2007 11:07 am

Actually that bit about Hampton Roads reminds me. Was there really a town by that name? Shouldn't we have Yorktown or even Jamestown (well it no longer existed as such, still...) instead? It's rather confusing to have both a land and a sea area named identically.
Marc aka Caran...

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Carrington
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Mon May 21, 2007 3:47 pm

A question: I seem to get a profusion of MN and WS artillery units for the union side in the April '61 campaign. Are these Minnesota and Wisconsin abbreviations? If so, Minnesota seems a disproportionate producer of artillery. And was Wisconsin abbreviated WS historically or WI, as it is now?

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caranorn
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Mon May 21, 2007 4:05 pm

WS I believe would be Washington (the territory). I believe both abbreviations are used in the game as additional "Regular" ID's, most will appear because of the conversion of 6lb Light Artillery to heavier guns...
Marc aka Caran...

viper73
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Terre Haute is in Indiana, but shows Terre Haute, Illinois

Mon May 28, 2007 11:59 am

If I recall, you have Terre Haute in Indiana, but refer to it as Terre Haute, Illinois. Living only 15 miles from Terre Haute, I wish it was in Illinois! :niark:

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caranorn
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Mon May 28, 2007 12:25 pm

Checked some maps last night. "Hampton Roads" on land should definitelly be simply "Hampton".
Marc aka Caran...

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mikee64
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Wed May 30, 2007 8:55 pm

In the current patch, the "Trent Affair USA Reacts" event is showing the name of the variable in the message log instead of the associated in-game text.
Mike

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mikee64
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Sun Jun 03, 2007 10:10 pm

The Master Logistician leader trait tooltip says: "If the commander, 25% reduction on the whole army supply consumption."

Shouldn't this instead read: "If the commander, 25% reduction on the whole stack supply consumption."

If this is of course the intent.

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Rafiki
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Sun Jun 03, 2007 10:22 pm

I just built the river ironclad "USS" as the USA. Taking a look in the US river ironclad files, I see the following

From the file "330USA_River_Ironclad_MO.uni":

Code: Select all

CustomNames = USS Neosho|USS Osage|USS Winnebago|USS Chickasaw|USS Kickapoo|USS Milwaukee|USS Baron de Kalb|USS Carondelet|USS Mound City|USS Benton|USS Signal|USS Choctaw|[color="Red"]USS[/color]


From the file "332USA_River_Ironclad_IN.uni":

Code: Select all

CustomNames = USS Vindicator|USS Marietta|USS Sandusky|[color="Red"]USS[/color]


From the file "333USA_River_Ironclad_KY.uni":

Code: Select all

CustomNames = USS Louisville|USS Lexington|USS Boone|[color="Red"]USS[/color]


From the file "335USA_River_Ironclad_PA.uni":

Code: Select all

CustomNames = USS Mingo|USS Monarch|[color="Red"]USS[/color]


(Strangenesses colored red)

Not a very big issue, since this seems to primarily happen when you empty the pool for a given state
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PhilThib
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Mon Jun 04, 2007 6:41 am

This is a search/replace error...you can remove the last USS, it is useless...

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Pocus
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Mon Jun 04, 2007 6:49 am

mikee64 wrote:The Master Logistician leader trait tooltip says: "If the commander, 25% reduction on the whole army supply consumption."

Shouldn't this instead read: "If the commander, 25% reduction on the whole stack supply consumption."

If this is of course the intent.


fixed thanks.
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Pocus
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Mon Jun 04, 2007 6:51 am

Rafiki wrote:I just built the river ironclad "USS" as the USA. Taking a look in the US river ironclad files, I see the following

From the file "330USA_River_Ironclad_MO.uni":

Code: Select all

CustomNames = USS Neosho|USS Osage|USS Winnebago|USS Chickasaw|USS Kickapoo|USS Milwaukee|USS Baron de Kalb|USS Carondelet|USS Mound City|USS Benton|USS Signal|USS Choctaw|[color=Red]USS[/color]
From the file "332USA_River_Ironclad_IN.uni":

Code: Select all

CustomNames = USS Vindicator|USS Marietta|USS Sandusky|[color=Red]USS[/color]
From the file "333USA_River_Ironclad_KY.uni":

Code: Select all

CustomNames = USS Louisville|USS Lexington|USS Boone|[color=Red]USS[/color]
From the file "335USA_River_Ironclad_PA.uni":

Code: Select all

CustomNames = USS Mingo|USS Monarch|[color=Red]USS[/color]
(Strangenesses colored red)

Not a very big issue, since this seems to primarily happen when you empty the pool for a given state


fixed, thanks.
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Rafiki
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Mon Jun 04, 2007 7:13 am

PhilThib wrote:This is a search/replace error...you can remove the last USS, it is useless...

I figured as much, but my main point was to let you guys know, so that it could get fixed on a more general basis :)


BTW, is this what determines the size of the build pools for the respective states? I ask because my impression is that the "USS"-names get used for the last ironclad I'm able to buiold from each state.
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Moltke
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Wed Jun 06, 2007 11:25 pm

The geography of Texas is a bit inaccurate so with the help of an 1860 map of Texas I set out to help correct it.

The following is a list of towns on the game map followed by (-->) more appropriate location names for the era.

Code: Select all

West Texas --> [B]Gainesville[/B] *site of the Great Hanging of October 1, 1862
Bonham --> [B]Sherman[/B] *30 miles east of Gainesville
Paris --> [B]Bonham[/B]
Clark --> [B]Paris[/B]
Denison --> [B]Boston[/B] *Denison and Sherman are twin cities

Greenville --> [B]Kaufman[/B]

Henrietta --> [B]Waxahachie[/B] or [B]Hillsboro[/B] *Henrietta is actually in Clay county,
near Wichita Falls (off the map)
**it's important to note that Hillsboro was a railroad junction at the time

Sherman --> [B]Gilmer[/B]

Brazos --> [B]Waco[/B]
Bowie --> [B]Rusk[/B] *Bowie is actually west of Gainesville
Centre --> [B]Centreville[/B]  *just a name correction
Cleburne --> [B]Crockett[/B]  * Cleburne is near Fort Worth
Teran --> [B]Sumpter[/B]  *Fort Teran is an old fort off in the wilderness, not a town
Sumpter --> [B]Huntsville[/B]
Cotton --> [B]Livingston[/B]
Morgan --> [B]Smithfield
[/B]
Temple --> [B]Halleysville[/B] or [B]Texana[/B] *Temple is between Austin and Waco
Cameron --> [B]Richmond[/B] *also far between Austin and Waco

Cisco --> [B]Washington-on-the-Brazos[/B] or [B]Bellville[/B]


Sabine --> [B]Lynchburg[/B]


Referenced: http://www.davidrumsey.com/maps2920.html

(A copy of this same map hangs in my county courthouse.)

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Jabberwock
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Wed Jun 06, 2007 11:58 pm

Fort Donelson is spelled correctly on the map, but the garrison is named "Ft Doneslon Garrison". Messages referring to the area also read "Doneslon".
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jimwinsor
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Thu Jun 07, 2007 10:35 am

In the Union NC province...I think the town there called "Monroe" is actually supposed to be Charlotte, NC.

I ran across this during my eyeball-straining survey of all southern railways, in the other thread. :eek:

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mikee64
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Sat Jun 09, 2007 2:56 pm

When a leader is killed, the report says "which has been killed" - instead it should say "who has been killed". Screenshot in my AAR.

Conhugeco
Corporal
Posts: 40
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Location: Maryland

Sat Jun 09, 2007 3:58 pm

In South Carolina, Camden is a strategic city. Wouldn't it make more sense to have Columbia, one area over, to be the strategic city in this vicinity? Columbia was the capital of SC, and a specific target of Sherman in his march through the Carolinas.

Plus, I want an extra incentive to burn it. :niark:

Dick
In response to a critic: "General Lee surrendered to me. He did not surrender to any other Union General, although I believe there were several efforts made in that direction before I assumed command of the armies in Virginia." -- Ulysses Grant

jimwinsor
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Franklin, Ky too.

Sat Jun 09, 2007 5:30 pm

In the same vein as the above, I don't know why the capitol of Kentucky, Frankfort, isn't even a level one town in the game. Right now it's only hamlet drawn on the map.

Now, adjacent Lexington is a strategic town, so I can perhaps see it too not being strategic (even though the capitol)...but I think it must have had enough population back then to warrant at least a level one town classification...see this old "bird's eye:"

http://en.wikipedia.org/wiki/Image:Frankfort_bird_eye.jpg

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Jabberwock
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Sun Jun 10, 2007 1:38 am

Found one -
It's Albemarle Sound and Bay not Albermale
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Jabberwock
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Sun Jun 10, 2007 1:40 am

jimwinsor wrote:In the same vein as the above, I don't know why the capitol of Kentucky, Frankfort, isn't even a level one town in the game. Right now it's only hamlet drawn on the map.


IIRC, It was also the site of Camp Dick Robinson, not Louisville.
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LMUBill
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Sun Jun 10, 2007 5:31 pm

Jabberwock wrote:IIRC, It was also the site of Camp Dick Robinson, not Louisville.


Camp Dick Robinson was in Garrard County near Bryantsville (North of Lancaster), about 10 miles ENE of Danville. The only modern signs that it was there are a historical marker at the intersection od US 27 and KY 34 and Camp Dick Robinson Elementary School in Lancaster.

Here is the approximate location.

The camp site was used through the entire war, but was overshadowed when Camp Nelson opened up a few miles to the north in a better defensive location along the Kentucky River.

On a related note, Camp Nelson was named for William "Bull" Nelson. Nelson was a navy lieutenant who helped found Camp Dick Robinson. During the war he was promoted to major general, becoming the ONLY naval officer on either side to become a full-rank Major General. (according to the KY state historical marker at Camp Nelson). He was killed in a personal dispute with fellow officer Jefferson C. Davis at the Galt House in Louisville.

http://en.wikipedia.org/wiki/William_%22Bull%22_Nelson

Is Nelson in the game? If not, maybe he should be.

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