jkk wrote:Just bought BOA and have patched it current. I have a significant background in board and computer wargaming, including the old AH 1776, so I at least understand what I ought to be trying to do. Most of my questions are mechanical in nature. I have read the documentation, the FAQ and browsed the forum without locating my answers; might have missed them, but I did try. Anyway:
1) At the start of the 1775-1783 campaign, Ward's Colonial forces include a sort of hybrid leader/regiment called the Marblehead Regiment. In the bottom display, the unit is displayed with the leaders' portraits, but the numbers make it evident this is not merely the leader Glover, but an actual regiment. I don't understand. I understand leaders, and regiments, but I don't see anything in the PDF about leaders permanently married to a regiment. Can they be coupled and decoupled at will, or is this just a feature of certain units that are package deals of leader and regiment?
2) Is there a comprehensive reference to all the little indicators on each portrait in the bottom display? I didn't find such a thing in the PDF.
3) Are destroyed regiments gone for good, or will they one day reconstitute?
4) (Operational/strategic question) Let us suppose that in the 1775-1783 campaign, as Colonials, I find that at start it's not snowing in Boston. I know the British are stuck there for a couple of turns (I probably shouldn't, but I do). So I have a novel idea: gather all available nearby forces and launch a full dress assault to crush the primary British army. Lacking Washington yet, I will surely take heavy losses, but this is an opportunity to annihilate the enemy's most potent starting force including its leaders. What do you think of the move?
Thanks in advance.
lightsfantastic wrote:1.) Glover's Marblehead regiment can become one of the American Armiy's finest regiments. It is a leader model integrated with the regiment. At the start it is useless so get him to a large city and have him wait inside in Passive mode until you receive American regular replacements, not militia replacements. Once filled out get it to the largest American Army quickly.
lightsfantastic wrote:2.) There is a reference for the modifiers floating around on this forum. It is a link to another website.
lightsfantastic wrote:3.) As far as I know destroyed regulars will not reconstitute. Untrained Continentals and Militia will just have another regiment with the same name.
lightsfantastic wrote:4.) I think you wll get killed and destroy your army. Ward has a command Malus (Negative Modifier) that should result in heavy losses, plus with his low Strategic rating you would get lucky to be active. Better to retreat to the Catskills/Hudson river line and never fight the main Redcoat Army in clear terrain if you can help it.
lightsfantastic wrote:1.) Units with integrated leaders represent units that were STRONGLY identified with a particular leader. You will mostly see Hessian Units of this type.
3.) Yes Trained Continentals, British Regulars, Hessians, French Regulars, and Light-Infantry Regiments. Continentals or Militias that do not get trained before disbanding or destroyed will usually end up with another regiment of the same name popping up; ie 1st Continental, 1st Pennsylvania. There are exceptions - Usually units with specific names like Dunmore's Ethiopians, 1st Rhode Island (ex-Slaves), Queens Own, etc. Partisan Units usually get replaced by another Partisan unit with a different name soon after their destruction.
4.) That's why I retreat towards the Catskills/Hudson River line and make my first stand there. If that's broken do not run and try to hold New York City. Washington himself thought it was impossible to hold it, but national pride demanded a stand there in 1776, with nearly disastrous results. Your next line should be Philadelphia - Morristown, NJ - West Point - Albany. Defend behind rivers and in rough terrain. Never let yourself put large numbers of troops into cities before winter sets in. If the British want to siege you close to winter that's alright as the weather will cause mass attrition when the snows start. Should that occur try to gather a strike force nearby with proper supply wagons and hit the sieging force when they are weakest. Otherwise let the British spread out and then hammer at their smaller forces. Try to concentrate against either Burgoyne around Albany (at the end of a very long supply train), or the tail of a British advance on Philadelphia. When the French arrive off of Newport that 's the time to liberate New England. Remember the British get extra replacements for each of these cities they hold (every three or six turns?); Boston, New York, Philadelphia, and Charleston.
arsan wrote:It's a looong time i had not played BoA (AACW don't let me time for it ) but i still remember some things...
Stars: they denote experienced units. By fighting and destroying enemy units your units have gained experience and now have better stats and power. The more stars, the better.
jkk wrote:So, if I may, let me see if I'm getting this right. Much as in real life, the hard part for the Colonials comes in the winter (at least in the north and west). On one hand, one would like to hole up in a well-supplied town to train and avoid terrible attrition losses. On the other, it would be a shame to let the British do as they please during this time, so if one has a force that isn't badly depleted, that might be a good time to run around in British-dominated areas and cause trouble--yet avoid being bottled up and destroyed in a siege. If one has a depleted force, however, that force should probably try and find a well-supplied town in a relatively safe area. Make sense?
I've been trying to rotate badly damaged regiments out to garrison posts where possible so they can recover, swapping them for full-strength and well-rested units here and there. Do you think this is worth the effort?
It does seem to make good sense for the Colonials to keep moving. If they stay in a location, it gives the British a chance to converge and probably win a big fight. Whereas if they are converging, one might move directly to engage one of the converging forces one thinks one has a good chance to whip. Do you agree?
jkk wrote:Thanks, arsan. Your English writing, by the way, is very good--far superior to my Spanish, that's for sure. (Of course, my spoken Spanish might sound very colonial to you, given its Mexican accent. I learned some Spanish growing up but wasn't exposed to Castilian until college.)
orca wrote:Another key point in managing your armies. Basically this comes down to two points
Disbands Ensure that at the end of December you can put a lot of militia units into garrison in strategic towns in their home states. That stops them from disbanding. Everyone else should be stacked with a charismatic unit in December to stop them from disbanding. Know who your charismatic leaders are and give them big armies to LEAD in December (they are Morgan, Arnold, Allen and Washington). Otherwise November and December are good times for suicide attacks or desperate stands. You'll be losing half your militia in December anyway.
Levies In January and June keep a charismatic leader in each region where you can get levies (anywhere you have at least one strategic city). Levies depend on control of strategic cities. If there is a British regular in every city in a region you get nothing. That is very bad, so try to hold at least one city in each of the four regions in January and June. You get he most continentals when you control all cities in a region (which means you need to garrison disloyal cities like Augusta and Norfolk with a continental) so it's good to drive the British completely out of one region. Usually you can get the South Central. You get the most militia when the Brits have a few strategic cities, so it isn't quite as critical to capture the second from last or third from last strategic city right before the levies. But January and June are very good times to launch surprise attacks so as to gain the benefit of the levy. The French are, of course, very useful for this - they can free a couple of ciites right before the levy and then go somewhere else.
orca wrote:Generally that's right. But don't put too much weight on these things - usually your militia are better off running around with the army than getting creamed by the British army. Just keep the militia roughly near their home state, and see if you can't slip them in to a strategic town in December. Isolated militia garrisons are good for slowing down the British, but they won't hurt the enemy army unless you put a lot of units in a town. Rarely worth it.
orca wrote:It's usually not worth fighting until you've isolated a British force you can beat. Your big advantage is mobility and intelligence - use both.
orca wrote:Greene is also charismatic (I forgot him) and there is a difference between charismatic leaders (who prevent units from going home in December) and patriotic leaders (who increase your levies in January and June).
orca wrote:It's fine to abandon new England without a serious fight. But you have to always maintain the threat to return - force the Brits to garrison all five strategic towns and keep thinking of ways of slipping small forces past them to take one or to back.
orca wrote:And Ward isn't useless. His militiaman ability is the second best for an American (next to skirmisher). I keep him stacked with Washington so Washington's militia will fight better. At least until I've built up a decent number of continentals.
jkk wrote:Dunmore's Ethiopians, eh? This is going to be interesting indeed just learning of all the unique forces that were fielded.
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