Let me apologize first for the length of these questions and if they're in other threads (I've studied the manual thoroughly and followed the forums faithfully, if that will serve as a good excuse for any redundant question):
1. I know that passive posture gives you first priority for reinforcements, but I would like to understand better how reinforcements are awarded. Is it based on events, what key cities you hold, the leader or is your posture critical?
2. Is there a PDF version of the game map that we can print in chunks, like poster size, where it's possible to see the province names and the city names?
3. Has patch 1.06 changed the rules for loading on ships? I get the message that it requires one turn per army to load a ship.
4. In the French and Indian War (FIW) Campaign, Louisbourg has received numerous reinforcements but no ships to transport them. Will ships eventually arrive or must I move the bateaux (spelling?) in summer when the rivers aren't frozen to get over there?
5. What makes the difference and is the best way to break a siege: clicking the sortie arrow or choosing offense or assault?
6. I don't quite understand what the map is showing me when the revolt icon shows up. Is this control or loyalty and what exactly is the difference?
7. The manual says loyalty only concerns the American Revolution Campaign and not FIW. Is the manual correct or has that changed in the patches because I see the icons and shifts in FIW, but I'm probably confusing loyalty and control. I just don't understand these concepts or importance yet.
8. How different will a campaign play each time, based on scripted events, troop movements, victory points, etc.? For example, I see how important it is to capture Albany by 1757 so that Iroquois will ally with French in FIW. I don't want to know all the other hidden scripts, but I'm assuming there are so many and so random other events that it will make future campaigns very replayable?
9. To increase my difficulty in subsequent games, which has the greatest impact on the toughness of the AI: the difficulty setting, giving the AI detection bonuses, or the AI aggression setting? (I'm now playing the FIW campaign after winning the American Revolutionary campaign and I've moved difficulty to normal, AI detect to low bonus and aggression to normal and have a strong lead -- but know that British reinforcements will make life very difficult after my current date of May 1757.
Editorial comment: I'm really hoping that Pocus and friends tackle the American Civil War with this battle engine and game interface. You've already got the maps and would just have to modify the cities and strategic points; you've got similar weapons; all new leaders; etc. What I really like about BOA is how much more I"m learning and appreciate the history of the FIW and American Revolution. No matter how much you read, there's nothing like being in the shoes of a general who is surprised by the other side's massive reinforcements and hitting points where your personal decisions are the turning point in the outcome of the entire campaign. That's what is so addictive about this game. Many thanks.