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Pocus
Posts: 25662
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Tip of the Day #1 - The 3 additional roles of Supplies units

Mon Feb 27, 2006 12:16 pm

Supplies units can be seen as worthless in many situations. This is because in areas where you controls cities or harbors, these structures are sufficient to resplesnish all units without using up the supply unit.

Not so in some severe conditions (advancing in hostiles regions without any control on nearby cities, in winter, mountain, etc.)

Now there is also 3 important additional roles for these slow wagons, and you will see them differently I bet :sourcil:

1. A supply unit with at least some ammo points remaining give a +10% offensive/defensive fire bonus to all units in battle.

2. A supply unit with at least some general supply points will prevent your troops from surrendering in case of siege.

3. A supply unit can absorb the hit points taken from bad weather by negating 1 hit point damage with an extra 5 supplies points usage (no limit on that, it can dry up your wagon!). Note that the message list the theorical hit points damages, without taking into account this special "supply shielding rule". You will see the difference in your army though :)
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Coldsteel
Sergeant
Posts: 84
Joined: Fri Jan 11, 2008 12:52 am
Location: Saint Louis, Mo

Sat Feb 09, 2008 2:14 pm

Pocus wrote:Supplies units can be seen as worthless in many situations. This is because in areas where you controls cities or harbors, these structures are sufficient to resplesnish all units without using up the supply unit.

Not so in some severe conditions (advancing in hostiles regions without any control on nearby cities, in winter, mountain, etc.)

Now there is also 3 important additional roles for these slow wagons, and you will see them differently I bet :sourcil:

1. A supply unit with at least some ammo points remaining give a +10% offensive/defensive fire bonus to all units in battle.

2. A supply unit with at least some general supply points will prevent your troops from surrendering in case of siege.

3. A supply unit can absorb the hit points taken from bad weather by negating 1 hit point damage with an extra 5 supplies points usage (no limit on that, it can dry up your wagon!). Note that the message list the theorical hit points damages, without taking into account this special "supply shielding rule". You will see the difference in your army though :)


Now this is a good tip!
Does anyone ever post on this board anymore? Just wondering

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muddymonkey77
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Posts: 183
Joined: Mon Jan 22, 2007 5:35 pm
Location: New York

Sun Feb 10, 2008 1:18 am

Very Nice Tips!!!

And yes...people still post here.
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