runyan99 wrote:This would also help to make the armies less fragile, and prone to being cornered or forced to surrender. In BoA, it seems very easy to eliminate a whole army by forcing the entire force to surrender when caught in regions they do not control militarily, or when there isn't an empty region to retreat to.
PhilThib wrote:May be you should work out a guidelines of keys and factors to consider for the retreat priorities...that would help us model things a bit better...
PhilThib wrote:That's exactly what we need to assess...what are these factors.
NB: knowing that cohesion of units and rout are a feature of ACW that will be retroffited into BOA next spring, with the first game addon
runyan99 wrote:BoA seems to turn every defeat on the battlefield into a forced, uncontrolled rout into a city or into a random region. This seems unrealistic (e.g. the Continental army didn't rout after Bunker Hill) and seems to cause problems.
My suggestion is simple
1) Defeated armies generally don't retreat at all, but remain in place.
Pocus wrote:Defeated armies in BOA don't do an uncontrolled rout but an ordered retreat toward an adjacent region. This is done so that the army can move away from his victor, because things are not as simple as they appears. You have for example to consider what will happen if another enemy army arrives in the region. If your army has not retreated, what should happen? Does it gets another beating, or does a magical protection prevent it to be engaged (I can see several ways to exploit that).
We have given some thoughts on this issue before and retreat with a credit in time after battle seemed to be the best way to not completely terminate the weakest side.
Maybe the problem is that combat in BoA is often too deadly and battles are too big. The game does not seem to be very apt to create what is essentially a large skirmish (like Bunker Hill) when the potential forces involved on both sides are large.
Something is missing.
runyan99 wrote:6) Insurgents. The .pdf manual often refers to them as 'Rebels', while often in game they are referred to as 'Insurgents', such as in the loyalty report of Insurgent vs. Tory. From a purely aesthetic perspective, it would be best to be consistent throughout the game with respect to what you call the belligerent colonists, and I suggest you use the term 'Rebel' throughout. 'Insurgent' is a word we in the English speaking world often use in the press and media to refer to Muslim fundamentalist forces fighting in the Middle East, and using the term in BoA to describe our own patriots is...slightly uncomfortable. Again, I simply suggest the consistent and politically inert use of 'Rebel' in game.
in·sur·gent /ɪ]
–noun
1. a person who rises in forcible opposition to lawful authority, esp. a person who engages in armed resistance to a government or to the execution of its laws; rebel.
2. a member of a section of a political party that revolts against the methods or policies of the party.
–adjective
3. of or characteristic of an insurgent or insurgents.
4. surging or rushing in: The insurgent waves battered the shore.
Pocus wrote:the retreat priorities has been debated during a quite lengthy discussion, if memory serves, in the beta forum. It was decided that if the stack was majorly made of irregulars+cavalry, it would retreat to another region. If there was artillery, it would retreat into the city, and otherwise its a random roll.
runyan99 wrote:In a new game I played tonight, I noticed that the Americans had abandoned Fort Ticonderaga, so I moved one regiment and one leader down from Canada, and took the fort.
My force was subsequently besieged in the fort. After a few turns, to my suprise, they surrendered without any combat occuring at all, and without a breach in the fort.
Why did they surrender?
runyan99 wrote:Why does an army with artillery retreat into a city or fort? Isn't retreating into a fort, where they can be put under siege and eliminated, the last thing a general would want to do? Isn't it the last thing that General Washington would want to do with his inferior Continental army?
I encountered this in my current game. In March 1776, General Howe encountered the Continental army under Washington. Washington retreated without combat into New Haven. Yes, the Continental army contains an artillery unit. They are now besieged. I saved the game and stopped, but I assume this will lead shortly to the end of Washington and his army.
Is that really what the AI should be doing? It seems in every game I play, I'm capturing Washington within a year. Shouldn't Washington, if he wanted to avoid combat, have retreated to another region? Why should he ever want to retreat to New Haven?
2) Captures. When I captured George Washington and the whole Continental Army in New Bedford in August 1775, I strangely got no notification of this. I strangely got notified only of capturing the American artillery and supply units, but not a word about the American generals or the militia regiments! This is silly. Please add notifications for every general and unit that is captured.
Pocus wrote:Basically it has been decided that the priority choosen by the colonel of a regiment or arty battery is, when there is a fight in the countryside with a town or fort some kms aways:
artillery or supply wagon will try to reach the city or fort asap, to get shelter
cavalry, irregular or militia want to 'run for the hills' and spread.
regular are 50/50 and will follow the rest.
Sound rather logical.
Pocus wrote:I don't think it has been captured. Leaders can't be captured, they are either killed, wounded or escape. When wounded they are deployed in a controled town within the state of the battle. And yes this is a gameplay abstraction and balance decision, used to prevent a side to loose importants leaders except in the most dire circumstances. See as many others games handle leaders: they are not "physical" and can be attached/detached at will (Paradox games). Here you get to move them and have to think if Greene should be sent to the south with 2 months of travel, etc. Those are nice choices for the players, but we had somehow to protect leaders from being killed or trapped too easily.
So to conclude: unless you saw a black stripe on Washington portrait during battle, he will fight you again.
runyan99 wrote:Why does an army with artillery retreat into a city or fort? Isn't retreating into a fort, where they can be put under siege and eliminated, the last thing a general would want to do? Isn't it the last thing that General Washington would want to do with his inferior Continental army?
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