AGEOD Forums

Go Back   AGEOD Forums > AGEod's American Civil War

AGEod's American Civil War Announcements and general discussion about the game

Reply
 
Thread Tools Display Modes
Old October 19th, 2009   #1
Pocus
AGEOD
Lead Developer
Philippe Malacher
 
Pocus's Avatar
 
Join Date: October 2005
Location: Lyon (France)
Posts: 15,863
Arrow AACW 1.15 patch

Dear AACW Players...

Here is patch 1.15 which will be, baring major bugs in the code, the last official patch for AACW. Changes to historical data will now be done as 'mods', and everyone will be able to pick, or not pick, the mods he likes.

================================================== ========================
AGEod's American Civil War Update 1.15
October 19th 2009

================================================== ========================

The patch link below is a comprehensive patch, meaning it can be applied directly over your initial game installation setup version.

The data included in this patch correspond to AACW 1.14c plus Quickfix 6.
The game logic is the latest one from the AGE engine.
AI code is the latest one too, with major improvements in Naval AI particularly. Work done on the AI is based on situations taken from VGN, WIA and AACW.

http://ageoddl.telechargement.fr/latest/AACW_Patch.zip
__________________
Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."


Latest patches: AACW :: NCP :: WIA :: ROP
Pocus is offline   Reply With Quote
Old October 19th, 2009   #2
W.Barksdale
AGEod Veteran
 
W.Barksdale's Avatar
 
Join Date: February 2008
Location: Utrecht
Posts: 760
Thumbs up Our prayers have been answered!

__________________
"Tell General Lee that if he wants a bridge of dead Yankees I can furnish him with one."
-General William Barksdale at Fredericksburg
W.Barksdale is offline   Reply With Quote
Old October 19th, 2009   #3
Sorel
Sergeant
 
Sorel's Avatar
 
Join Date: January 2008
Location: Zaragoza, Spain
Posts: 66
Default it says is 1.14f

Thanks a lot
But I downloaded and installed it, and in the opening screen it says 1.14f, is the link perhaps not correct? or simply is just not the right name?
Sorel is offline   Reply With Quote
Old October 19th, 2009   #4
DarthMath
Colonel
 
DarthMath's Avatar
 
Join Date: October 2008
Location: Aix-en-Provence, France
Posts: 306
Smile

Thank you all for the good work !!

Edit : I confirm the 1.14f, despite a fresh clean install. WAD or not ?
__________________
Le monde se divise en deux catégories, ceux qui ont le pistolet chargé, et ceux qui creusent.
Toi, tu creuses.



Last edited by DarthMath; October 19th, 2009 at 18:28.
DarthMath is offline   Reply With Quote
Old October 19th, 2009   #5
Ian Coote
Major
 
Join Date: April 2007
Posts: 211
Thumbs up

Thanks Pocus,your the man.
Ian Coote is offline   Reply With Quote
Old October 19th, 2009   #6
Captain_Orso
Captain
 
Captain_Orso's Avatar
 
Join Date: September 2009
Location: Stuttgart, Germany
Posts: 151
Thumbs up

A warm thank you to Pokus from the start of a cold week

The .exe file inside the lownloaded .zip definitely is named patch_AACW_v1.15.exe, so that much is certainly correct. 1.14f is probably just an oversight.

A small change that I've noticed: it used to be that if you've turned off viewing unmovable units (<CTRL><F1>) but clicked on a city containing such units, they would still be displayed in the unit display bar at the bottom. Now they will not be displayed.

It's okay with me, but it's just something I've noticed.
Captain_Orso is offline   Reply With Quote
Old October 19th, 2009   #7
Pocus
AGEOD
Lead Developer
Philippe Malacher
 
Pocus's Avatar
 
Join Date: October 2005
Location: Lyon (France)
Posts: 15,863
Default

Wait then, I'm uploading the version.
__________________
Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."


Latest patches: AACW :: NCP :: WIA :: ROP
Pocus is offline   Reply With Quote
Old October 19th, 2009   #8
Pocus
AGEOD
Lead Developer
Philippe Malacher
 
Pocus's Avatar
 
Join Date: October 2005
Location: Lyon (France)
Posts: 15,863
Default

Please download again.
__________________
Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."


Latest patches: AACW :: NCP :: WIA :: ROP
Pocus is offline   Reply With Quote
Old October 20th, 2009   #9
gchristie
Major
 
gchristie's Avatar
 
Join Date: January 2008
Location: Myrror
Posts: 223
Default Supply filter button not working properly?

Hello,

When I click on the supply filter button - bottom left of screen, my depots do not appear in dark green like in past versions. Areas in supply do show up, and the stacks of cannonballs and general supplies show up. I did a fresh install of AACW then downloaded and installed v1.15. Everything else is working fine so far.
Attached Files
File Type: zip 1861 April union.zip (973.7 KB, 98 views)
__________________
"Also, Sergeant, I don't want you coming in while I'm in my office asking me if there's anything you can do for me. Is that clear?"
~ Maj. Major Major Major
"Yes, sir. When should I come in your office and ask if there's anything I can do for you?
~ Sgt. Tower
"When I'm not there."
~ Maj. Major Major Major

Last edited by gchristie; October 21st, 2009 at 13:39.
gchristie is offline   Reply With Quote
Old October 20th, 2009   #10
Franciscus
General of the Army
Sir Memory-a-lot
 
Franciscus's Avatar
 
Join Date: April 2007
Location: Portugal
Posts: 1,136
Default

Thanks, Pocus
Franciscus is offline   Reply With Quote
Old October 20th, 2009   #11
Inside686
Captain
 
Inside686's Avatar
 
Join Date: December 2007
Location: Lecco (Italy)
Posts: 186
Default

Hello I haven't play the game after v1.14 was released, were could I find a list of changes/bugfix from this version ?
Inside686 is offline   Reply With Quote
Old October 21st, 2009   #12
Pocus
AGEOD
Lead Developer
Philippe Malacher
 
Pocus's Avatar
 
Join Date: October 2005
Location: Lyon (France)
Posts: 15,863
Default

There is ACW Updates.rtf copied with all patches.
__________________
Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."


Latest patches: AACW :: NCP :: WIA :: ROP
Pocus is offline   Reply With Quote
Old October 21st, 2009   #13
Mosby
Lieutenant
 
Mosby's Avatar
 
Join Date: April 2008
Posts: 102
Default

I'm assuming that the games I have going now won't work with the new patch?
__________________
"Have you got the rascal?" "No but he has got you!"
Mosby is offline   Reply With Quote
Old October 22nd, 2009   #14
Matin
Private
 
Join Date: July 2009
Location: Nürnberg, Germany
Posts: 21
Default

Quote:
Originally Posted by Mosby View Post
I'm assuming that the games I have going now won't work with the new patch?
i installed the new patch over the old patches, and continiued my old savegame. Runs without problems better than ever...good job
Matin is offline   Reply With Quote
Old October 22nd, 2009   #15
Colonel Dreux
Major
 
Colonel Dreux's Avatar
 
Join Date: April 2009
Posts: 224
Default

Thanks Pocus! Cheers!
__________________
Oh my God, lay me down!
Colonel Dreux is offline   Reply With Quote
Old October 22nd, 2009   #16
Pocus
AGEOD
Lead Developer
Philippe Malacher
 
Pocus's Avatar
 
Join Date: October 2005
Location: Lyon (France)
Posts: 15,863
Default

Quote:
Originally Posted by Matin View Post
i installed the new patch over the old patches, and continiued my old savegame. Runs without problems better than ever...good job
I believe that you started your game in 1.14 or later, it is ok. If in 1.13, then the database can have changed and your game can crash. Try and tell us.
__________________
Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."


Latest patches: AACW :: NCP :: WIA :: ROP
Pocus is offline   Reply With Quote
Old October 22nd, 2009   #17
Heldenkaiser
AGEod Grognard
 
Heldenkaiser's Avatar
 
Join Date: March 2007
Posts: 943
Default

Could anybody confirm this? I have both a 1.14c and a 1.15 PBEM, and if possible I'd like to spare me the confusion of having two separate installs.
__________________
"These Savages may indeed be a formidable Enemy to your raw American Militia, but, upon the King's regular & disciplined Troops, Sir, it is impossible they should make any Impression." -- General Edward Braddock
Colonial Campaigns Club (supports BoA and WiA)
"... and keep moving on." -- General U.S. Grant
American Civil War Game Club (supports AACW)
Heldenkaiser is offline   Reply With Quote
Old October 22nd, 2009   #18
gchristie
Major
 
gchristie's Avatar
 
Join Date: January 2008
Location: Myrror
Posts: 223
Default

Is anyone else experiencing the supply filter not working properly? I've twice uninstalled AACW and any remaining folders, then reinstalled from the disk and then installed the 1.15 patch. And again the depot regions do not turn dark green when I use the supply filter button like they did in 1.13b, making it harder to identify my depots. Is this WAD?

Perhaps I'm being impatient, wouldn't be the first time... I do realize AGEOD is a small outfit and relies heavily on the dedication of volunteers.

But if "legacy" patch means no need to report potential problems with the patch, someone please make that clear. Or perhaps there is somewhere else to post observations of possible glitches?

I remain,

A dedicated fan
__________________
"Also, Sergeant, I don't want you coming in while I'm in my office asking me if there's anything you can do for me. Is that clear?"
~ Maj. Major Major Major
"Yes, sir. When should I come in your office and ask if there's anything I can do for you?
~ Sgt. Tower
"When I'm not there."
~ Maj. Major Major Major
gchristie is offline   Reply With Quote
Old October 22nd, 2009   #19
tagwyn
AGEod Guard of Honor
WIA Beta Alumnus
 
Join Date: April 2007
Posts: 1,084
Default

Pocus: Please send me my code for reloading AACW! Lost all stuff in fire. Thanks Larry3
tagwyn is offline   Reply With Quote
Old October 22nd, 2009   #20
Generalisimo
VGN Coordinator
Serial Modder
VGN Beta Team
 
Generalisimo's Avatar
 
Join Date: June 2006
Location: Ciudad Autónoma de Buenos Aires, Argentina
Posts: 3,197
Default

Quote:
Originally Posted by Heldenkaiser View Post
Could anybody confirm this? I have both a 1.14c and a 1.15 PBEM, and if possible I'd like to spare me the confusion of having two separate installs.
If you will play different versions, then it is a lot more secure to have two different installations... if not, sooner or later, something will fail.
__________________
"History is the version of past events that people have decided to agree upon."
Napoleon Bonaparte


BOA-AAR: ¡Abajo el imperialismo Británico! (en español)

AGEOD Facebook Fanpage - news & screenshots about the upcoming games!
Generalisimo is offline   Reply With Quote
Old October 22nd, 2009   #21
Generalisimo
VGN Coordinator
Serial Modder
VGN Beta Team
 
Generalisimo's Avatar
 
Join Date: June 2006
Location: Ciudad Autónoma de Buenos Aires, Argentina
Posts: 3,197
Thumbs up

Quote:
Originally Posted by tagwyn View Post
Pocus: Please send me my code for reloading AACW! Lost all stuff in fire. Thanks Larry3
@Larry:
You should send a Private message to him, so he doesn't miss your message.
__________________
"History is the version of past events that people have decided to agree upon."
Napoleon Bonaparte


BOA-AAR: ¡Abajo el imperialismo Británico! (en español)

AGEOD Facebook Fanpage - news & screenshots about the upcoming games!
Generalisimo is offline   Reply With Quote
Old October 22nd, 2009   #22
arsan
Spanish Ambassador
AGE Spec Ops
WIA Beta Team
AACW Beta Team
 
arsan's Avatar
 
Join Date: November 2006
Location: Madrid, Spain
Posts: 5,350
Default

Quote:
Originally Posted by gchristie View Post
Is anyone else experiencing the supply filter not working properly? I've twice uninstalled AACW and any remaining folders, then reinstalled from the disk and then installed the 1.15 patch. And again the depot regions do not turn dark green when I use the supply filter button like they did in 1.13b, making it harder to identify my depots. Is this WAD?

Perhaps I'm being impatient, wouldn't be the first time... I do realize AGEOD is a small outfit and relies heavily on the dedication of volunteers.

But if "legacy" patch means no need to report potential problems with the patch, someone please make that clear. Or perhaps there is somewhere else to post observations of possible glitches?

I remain,

A dedicated fan
Hi gchristie!!

Don't take this as any kind of official answer as i haven't even installed the new AACW pacth still
But while someone that really knew the answer sees this...(Pocus?)

I suspect what your are seeing (no dark green depot regions) has nothing to do with a problem in your installation, and is more a "new" WAD than a bug.
The latest AGE engine code includes some tweaks on how the supply filter is represented. I suspect this changes have passed to the new patches of all games with the improved AI and the rest of the new tweaks.
For example on the new WIA patch (which i have beta tested) the supply is represented now slightly different than before, as Lodilefty explained on the read me here (on blue text)
http://www.ageod-forum.com/showthread.php?t=15566

Probably some changes on the supply filter have passed also to AACW (but different than the explained for WIA as the supply system of both games are pretty different).
Probably the old AACW supply presentation was more informative than the new. But the supply system seems to works OK at least.

Cheers
arsan is offline   Reply With Quote
Old October 22nd, 2009   #23
gchristie
Major
 
gchristie's Avatar
 
Join Date: January 2008
Location: Myrror
Posts: 223
Default

Thank you, Arsan.

I plan to read the ACW Updates.rtf copied with the patch before I give 1.15 another go.

Regards.
__________________
"Also, Sergeant, I don't want you coming in while I'm in my office asking me if there's anything you can do for me. Is that clear?"
~ Maj. Major Major Major
"Yes, sir. When should I come in your office and ask if there's anything I can do for you?
~ Sgt. Tower
"When I'm not there."
~ Maj. Major Major Major
gchristie is offline   Reply With Quote
Old October 23rd, 2009   #24
Pocus
AGEOD
Lead Developer
Philippe Malacher
 
Pocus's Avatar
 
Join Date: October 2005
Location: Lyon (France)
Posts: 15,863
Default

Indeed, this is an unexpected side effect of a revision of the supply filters code. Sorry for that... but we won't be able to patch again AACW before some weeks at least. At least, this is not a CTD bug...

Tag, I'll send you all your keys.
__________________
Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."


Latest patches: AACW :: NCP :: WIA :: ROP
Pocus is offline   Reply With Quote
Old October 23rd, 2009   #25
gchristie
Major
 
gchristie's Avatar
 
Join Date: January 2008
Location: Myrror
Posts: 223
Default

Quote:
Originally Posted by Pocus View Post
At least, this is not a CTD bug...
Indeed.

Glad to know this wasn't from a faulty install on my part.

Thanks for this, and everything else, Pocus.
__________________
"Also, Sergeant, I don't want you coming in while I'm in my office asking me if there's anything you can do for me. Is that clear?"
~ Maj. Major Major Major
"Yes, sir. When should I come in your office and ask if there's anything I can do for you?
~ Sgt. Tower
"When I'm not there."
~ Maj. Major Major Major
gchristie is offline   Reply With Quote
Old October 23rd, 2009   #26
DaemoneIsos
Sergeant
 
DaemoneIsos's Avatar
 
Join Date: August 2007
Location: Indianapolis
Posts: 75
Default

Quote:
Originally Posted by gchristie View Post

Thanks for this, and everything else, Pocus.
+1
__________________
DaemoneIsos is offline   Reply With Quote
Old October 23rd, 2009   #27
Pat "Stonewall" Cleburne
Sergeant
 
Join Date: March 2009
Posts: 78
Default

I'm noticing that static units aren't unlocking when attacked. Locked units are but static aren't. I haven't tested it on a clean install or multiple games yet, but it's happened 3 or 4 times in my current game.
Pat "Stonewall" Cleburne is offline   Reply With Quote
Old October 24th, 2009   #28
arsan
Spanish Ambassador
AGE Spec Ops
WIA Beta Team
AACW Beta Team
 
arsan's Avatar
 
Join Date: November 2006
Location: Madrid, Spain
Posts: 5,350
Default

Quote:
Originally Posted by Pat "Stonewall" Cleburne View Post
I'm noticing that static units aren't unlocking when attacked. Locked units are but static aren't. I haven't tested it on a clean install or multiple games yet, but it's happened 3 or 4 times in my current game.
Hi!
IIRC static units are not supposed to unlock even if attacked. I think this has been like this since always.
It's the main different between static and locked units. Static are something like local defense unmovable forces.
But i may be wrong as i haven't played AACW "seriously" for some months... (too much WIA lately )
Cheers!
arsan is offline   Reply With Quote
Old October 24th, 2009   #29
Chaplain Lovejoy
Colonel
RoP Beta Team
 
Chaplain Lovejoy's Avatar
 
Join Date: March 2008
Location: Fairfield, OH (near Cincinnati)
Posts: 373
Default

My (USA) static units in Ft Monroe unlocked when they were attacked. Not that I want to move them anywhere else, but it is interesting. Another interesting thing that happened when they unlocked by being attacked is that the command point requirements changed. Before they unlocked, Butler and a one-star provided more than enough CPs. Now, after unlocking, the group of ne'er-do-wells inside Ft Monroe are 10% penalized for CP shortage.

These are just observations, not suggestions to fix anything. For all I know, it's WAD, and that's perfectly fine with me!
Chaplain Lovejoy is offline   Reply With Quote
Old October 24th, 2009   #30
arsan
Spanish Ambassador
AGE Spec Ops
WIA Beta Team
AACW Beta Team
 
arsan's Avatar
 
Join Date: November 2006
Location: Madrid, Spain
Posts: 5,350
Default

That sound like fixed units not static ones.
For example, i remember the militias that pop up to "liberate" an ungarridoned enemy city on a region with a high loyalty % for the other side are "static".
As are the units that pop up automatically in response to enemy raiders in an area. But i could be wrong, as i have not played much lately.
Regarding the CP change...are you sure the stack has not received reinforcements/replacements??
Cheers!
arsan is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT +2. The time now is 01:31.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
(c) 2005-2010 AGEOD