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| Quartier Général WW1 Discussions en Français à propos de WW1 |
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#1 |
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Game Designer Philippe Thibaut Join Date: October 2005
Location: Meylan (France)
Posts: 6,875
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Hi All,
Finally Calvinus got his hand fixed and PC repaired (or the other way round ) and here is the latest patch for the game:Link to Patch 1.06h http://ageoddl.telechargement.fr/3rd...ch_v1.0.6h.exe Link to Demo Patch 1.06h http://ageoddl.telechargement.fr/3rd...ch_v1.0.6h.exe Details will follow
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#2 |
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WW1 Developer
Join Date: December 2005
Location: Italy
Posts: 3,984
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Here the news...
[Version 1.0.6e] [Version 1.0.6f] [Version 1.0.6g] [Version 1.0.6h] ************ Improvements: - The max 50% RP spending checks are now calculated on the starting RP stock, and no more on the RP flow - Double-clicking on a HQ over the Reinforcements HQ box now centers the map on the clicked HQ and the focus of the bottom frame is switched to the clicked HQ - Clicking on a HQ over the Reinforcements HQ box now centers the map on the clicked HQ - The text "none" inside the peace negotiations result is now "no area" - Added text scrolling arrows in the following windows: Warplans selection, Draw events, Play Event, Event play notification/option choice - Introduced an additional check to avoid air duels in case one or both the struggling forces do not contain any air squadrons - Introduced some improvements for the multiplayer engine (network packet acknowledgment and delivery of confirmation of interceptions in secure mode) - During air duels, the air mission sprites are now displayed also on counters of committed air squadrons - Diplomatic AI has been modded in order to get a better performance on entry in war for neutral countries - The determination of the best army assignment upon unit placement has been improved (*) Scenario corrections: - 1918 scenario: national flag of Russia changed to RSFSR Fixed bugs: - Corrected display error of att/def values for the Commander-in-Chiefs - Fixed a bug in Reshuffle event that caused a recurrent triggering of the Reshuffle each turn in older savegames - Fixed a regression bug in naval paths calculation - Fixed a bug in Grand Offensive results check - Fixed a bug in Victory determination (for Campaign scenarios) - Fixed a bug in check procedure of other armies' presence for movements in army-by-army mode - Fixed a bug in that made the Flip Unit button not working during the Lull in land battles - Fixed a bug that caused a failure in execution of movements for coordinated armies - The error message of army reaction not allowed because already performed was wrongly displayed as 'wrong phase' - Fixed a crash in "peaceful frontiers garrisoning" rule checks - Fixed a bug that prevented the savegame when hitting the Enter key - Fixed a graphic bug in the animated circle display offset for rebellions and strikes on the map - Fixed a bug that prevented the creation of newly built ships inside naval squadrons yet not in play - Fixed some bugs that caused the failure of almost all air missions - Fixed a bug in naval paths determination that made possible for navies to move into enemy harbors - Fixed a bug in "peaceful frontiers garrisoning" rule that made the check uneffective - Fixed a bug in the Multiplayer engine that caused a loss of synchro in phase transitions (*) : old savegame are not affected, sorry. Important: the official 1.06H is all-inclusive, you can install it over any previous version of the game. Have fun! Calvinus. |
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