Here is a new quickfix. Quickfix means it is not all inclusive, so you need to have installed version 1.03 before. Ongoing games are compatible with the quickfix.
If a colonial region is of same ethnic as your main ethnic, has 100% loyalty and 95% or more colonial penetration, then it will switch to 'non colonial status'. This status will itself transform to national status if the region can link to your capital by land, otherwise it will stay in 'non national, non colonial status'
You can now lose several points a turn if your national morale is above 100. Chances depend of how high you are compared to the baseline of 100.The cap is 10 points a turn.
A unit can now replace more than one element of same family per turn, if the nation owning it have the proper faction modifier. Before, the modifier worked only for different families.
Region decision test NeedThisStrucAttribAny was testing only against your own attributes, not the ones of any nation/faction in the region.
Several files had some errors fixed thanks to Lafrite excellent tool (which is available to anybody asking for it). These files are:1880 VGN Natives Raids.sct, SPA 1880 Events.sct, VGN Natives Raids.sct, ITA Events.sct, SPA Events.sct