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Thread: Public Beta Patch 1.01

  1. #1
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    Exclamation Public Beta Patch 1.01

    Hi All,

    This is the game's first public beta patch 1.01. The patch is save compatible and shall become official early next week if nothing appears to be a serious issue. It has already been under private beta till now

    http://ageoddl.telechargement.fr/3rd..._AJE_v1.01.rar

    Patch content

    Code:
    - Corrected bug on RGD constraint MustNoBeOwnedRegion
    - Correction of bug found on entering enemy territory (pirates)
    - New generic weather resitance attributes

    DB:
    - changed the terrains, models and units to improve a bit the 'chances' of non-Romans vs Romans.
    Movement will be overall slower, and deployment of light/irregular units more favored in difficult terrains.

    UI :
    - Fixed a display issue in Social Mode for 1024 screen resolution
    - New localized buttons in MainMenu/Options

    Events/Setups :
    - Fixed wrong CP penalty applied to absorbed factions and to recruited generic generals (YFE and SEV scenarios)
    - Corrected some mismatches between tooltip and map regarding Roman Roads (YFE and SEV scenarios)
    - Legions no longer recruitable in islands
    - Fixed some MTB allocation issues in Severius and Marius vs Sulla Scenarios
    - Fixed the DID no FOW issue in Severus scenario
    - Fixed some stack fixing issue in Severus Scenario
    - Fixed End of Faction Chain of Events in Year of 4 Emperors and Severus scenarios
    - Fixed some loyalty issues in Marius vs Sylla Scenario
    - Fixed some stack fixing issue in Marius vs Sylla Scenario

    MS87
    - Lusitanians made a bit weaker
    - Fixed blocked naval leaders in Lucullus odyssey
    - Fixed High Priest suicide event

    GMW75
    - Sertorius experience reduced a bit, as well as the Iberian allies power, should balance the Hispanian situation

    AJE50
    - Tweak to Hispania Surrender event
    - Fixed an issue with Iberian mercenaries construction sites
    - Caesar and Pompeius are more on par as overall commanders now

    SPR73
    - Fixed double message Varinius arrival event

    YFE68
    - Fixed Otho death and Hispania governor rally events

    SEV193
    - Fixed erroneous "new political options" messages
    - Full message broadcasted when Albinus is proclaimed public enemy

    Have fun

  2. #2

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    Great! Thank you! Though I'm afraid I'm not playing it till the weekend

  3. #3
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    Thanks for all your hard work guys

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    Downloading now, thanks!

    Has the issue of besieged unblockaded ports not producing supply been addressed?

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    Excellent! Thank You.

  6. #6
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    Has the issue of besieged unblockaded ports not producing supply been addressed?
    I was curious about this one too so I ran a test. No I don't think it's been fixed.

    I had a single unit besiege Croton in the Spartacus scenario (garrison uses 3/t with a lvl 2 harbor for 4/t..balance +1)
    and it ran dead out in two turns.

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    Quote Originally Posted by Dragoon! View Post
    I was curious about this one too so I ran a test. No I don't think it's been fixed.

    I had a single unit besiege Croton in the Spartacus scenario (garrison uses 3/t with a lvl 2 harbor for 4/t..balance +1)
    and it ran dead out in two turns.

    its a public BETA , pretty high chance that there are potential changes missing, as the Spartacus scenario is either, i believe...
    ...not paid by AGEOD.
    however, prone to throw them into disarray.

    PS:

    ‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘

    Clausewitz

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    Quote Originally Posted by PhilThib View Post
    Patch content

    - Legions no longer recruitable in islands
    Presumably that includes Sicily too?

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    Quote Originally Posted by pantsukki View Post
    Presumably that includes Sicily too?
    i thought it applies for Sicilian legions build-able as soon one owns Sardinia and Corsica. before all the islands were part of one single theater of war.
    ...not paid by AGEOD.
    however, prone to throw them into disarray.

    PS:

    ‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘

    Clausewitz

  10. #10
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    Quote Originally Posted by pantsukki View Post
    Presumably that includes Sicily too?
    No, sorry, the correct phrasing should be "small" Islands - like precisely Sardinia and Corsica. Legions are still buildable in Sicily

    Regards

  11. #11
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    Thanks for getting this out! I particularly like the change favoring light forces in difficult terrain; no game on this period has ever made it even remotely difficult for civilized regions to conquer barbarians. EU:Rome, i am looking at you.

    Mike

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    I've been playing year of the 4 emperors and It's crashing pretty regularly.
    I can post the entire log if you need it, but here's the trouble bit-looks like a memory related crash-

    4:01:18 PM [Critical ] THost.GenerateTurnFiles Exception caught: Mémoire insuffisante
    4:01:18 PM [Error ] THost.PostHostProcess Exception caught: Mémoire insuffisante DebugStep: 450
    4:01:18 PM [Critical ] TGameSim.ExportMilitary Exception caught, ExportStep: Group hint Vespasianus 1003352 Urb.Militae Mémoire insuffisante


    Specs: Vista Sp2 64bOS
    8gb RAM
    AMD Phenom 4/2.20ghz

  13. #13
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    Could you send a email with MainLog, DxDiag and General.opt at contact@aleajactaest-game.com ?

    Regards

  14. #14
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    Since I applied this patch I don't have the Spartacus scenario from the pre-order bonus in my scenario list for starting new games.

    This happened on both computers where I installed AJE.

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    Quote Originally Posted by Erik Springelkamp View Post
    Since I applied this patch I don't have the Spartacus scenario from the pre-order bonus in my scenario list for starting new games.

    This happened on both computers where I installed AJE.
    yes, its lacking in the public beta, but i think you will get it back soon. we had it in the normal beta patch, got lost somewhere in between. they promised they are thinking about the solution for the people with unlock patch anyway

    http://www.ageod-forum.com/showthrea...-and-pre-order

    ...not paid by AGEOD.
    however, prone to throw them into disarray.

    PS:

    ‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘

    Clausewitz

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    Quote Originally Posted by Erik Springelkamp View Post
    Since I applied this patch I don't have the Spartacus scenario from the pre-order bonus in my scenario list for starting new games.

    This happened on both computers where I installed AJE.
    Beta patch released in the firsts hours erase the Spartacus Scenario.
    Actual version will not. Please download it again

    You should ;
    Reinstall Preorder Versiom+UnlockPatch+Beta Patch 1.01.

    Sorry for the incovinience

    Regards

  17. #17
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    Many thanks for the beta patch - overall seems to be working well.
    My only thought so far is that Roman auxillaries sometime move MUCH slower than legions which seems incorrect to me.

  18. #18
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    Thanks for the patch! Now all we idiots who didn't prepurchase just need the Spartacus DLC...

  19. #19
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    This game just grows the more you play it. I have now finished the smaller scanarios. Should I wait for the "real" patch before getting on with the 120 turn Campaign (Ceasar vs Pompey - WOOW that is a classic!) or is it ok running the GC on the beta?

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    Quote Originally Posted by Cato View Post
    This game just grows the more you play it. I have now finished the smaller scanarios. Should I wait for the "real" patch before getting on with the 120 turn Campaign (Ceasar vs Pompey - WOOW that is a classic!) or is it ok running the GC on the beta?

    To play Caesar was fine before the patch, Pompeys troops will now do better under his command. Not many changes in here, but people complained about it would have been impossible to win as Pompey, others did so without problems (suddendeath). have fun, you will see the AI is doing the best job to cause you trouble in the GC...
    ...not paid by AGEOD.
    however, prone to throw them into disarray.

    PS:

    ‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘

    Clausewitz

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    Quote Originally Posted by yellow ribbon View Post
    To play Caesar was fine before the patch, Pompeys troops will now do better under his command. Not many changes in here, but people complained about it would have been impossible to win as Pompey, others did so without problems (suddendeath). have fun, you will see the AI is doing the best job to cause you trouble in the GC...
    In one of my game, Ceasar was hardly defeat two time in front of Masilia

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    Caesar and Pompeius are more on par as overall commanders now

    doesnt mean that Caesar got weaker
    ...not paid by AGEOD.
    however, prone to throw them into disarray.

    PS:

    ‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘

    Clausewitz

  23. #23
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    I have just noticed with this patch that the Roman auxilliary infantry doesn't count as a controlling force for an objective region if your loyalty in the region is under 50%.
    They always used to.
    The Roman auxilliary cavalry still does though. WAD?

  24. #24
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    Quote Originally Posted by Ebbingford View Post
    I have just noticed with this patch that the Roman auxilliary infantry doesn't count as a controlling force for an objective region if your loyalty in the region is under 50%.
    They always used to.
    The Roman auxilliary cavalry still does though. WAD?
    Oh that explains why Syracuse is shown as uncontrolled even though I have an Aux there! This cannot be WAD!

  25. #25
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    If its not WAD, is there any chance of a hotfix

    Thanks

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    look like with patch it's very easy for pompeus

    mai -48
    caesar
    moral 78
    power 41
    Pompeius
    Moral 93
    Power 238!

    same losses on both side; around 80000

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    that might happen if too many complain ^^

    with the balance before you could have a suddendeath victory/moral over Caesar after 4-6 years .Now you have the same situation as Caesar before. the first battles and the ability to compensate the losses decide the first two years. The AI can barely recover due to the lack of summoning new large stacks....

    i suppose even in other scenarios there will be similar sudden jumps of favors to other factions. Populares can wipe the floor with Spanish uprise as an example, for the screws can be barely turned in neither one direction, without causing this or that

    for the Power Ratio, dont trust it, large losses of cohesion can cause you even over 25 percent points bias
    ...not paid by AGEOD.
    however, prone to throw them into disarray.

    PS:

    ‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘

    Clausewitz

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    I am deeply disturbed by making Pompey comparable to Caesar as a commander. True, he did defeat Caesar at their first battle, but that was just a repulse, in no way a decisive victory. Caesar was simply unable to take a well fortified position. Caesar won a total victory at Pharsalus despite being outnumbered 2-1, and Pompey having a 10-1 superiority in cavalry. Not to mention outmanuvering Pompey repeatedly. You can still win the scenario as Pompey without this change.

    One of the great joys of this game was its historical validity. To nerf Caesar is just not acceptable. Does this mean that Hannibal will be nerfed when there is an expansion for the second Punic war? Please reconsider this, or at least give us an option.

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    The current stats do still have Caesar as the superior but with a lesser margin which seems more accurate to me. From memory, Pharsalus also had a lot to do with the superior quality of Caesar's troops plus other factors.

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    Quote Originally Posted by geoffreyg View Post
    The current stats do still have Caesar as the superior but with a lesser margin which seems more accurate to me. From memory, Pharsalus also had a lot to do with the superior quality of Caesar's troops plus other factors.
    With respect, I must disagree. Caesar did have better legions, but they were at half strength or less. Pompey had the same army, and more, who had inflicted a minor defeat of Caesars legions at Dyrrhachium. The battle was fought on a flat plain, with one hill behind the battle lines. The other factors were Caesars genius, his innovative use of a fourth line that was hidden behind the hill, and his ability to inspire his troops to fight better, which was without parallel in his time. He was able to get his cavalry and light troops to do a long fighting withdrawal against ten times their numbers, and his whole strategy depending on that fighting retreat, and their not breaking. If they broke, his army was doomed. Yet he pulled it off, knowing he could inspire his troops to pull it off. Outnumbered two to one in legionaries, ten to one in cavalry, yet he was the one who ended up flanking Pompey on a largely open plain, and hitting Pompeys legions in the flank and rear. Not since Hannibal at Cannae was anyone able to do that to Roman legions with a heavily outnumbered force. There is no comparison between one of the truly great captains of history and Pompey, who was merely competent.

    It should be tough to win with Pompey, and trying to even things out really hurts the historical feel of the game. I repeat my request that the nerfing of Caesar be undone, or that we at least get an option to fix it.

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