As the Gold version of WW1 is approaching completion, I thought Ageod could use a Beta AAR player. I was happy to volunteer for that duty. I have had it installed for a day and it is more than ready to be shown in an AAR-so here goes one more Schlieffen Plan. I chose this plan as it is easier for readers to compare how the game stacks up with the historical actions. It is not the easiest way for the CP to attempt to achieve victory.
This will be a picture heavy AAR. I will try to point out the differences between the two versions as I come across those. The primary objective is still to give an understandable account of how the war developed using this game.
I am using some new picture editing software-so bare with me until I get a feel for its proper adjustments.
The colors I use in any drawings should be consistent; red will be for the front lines and enemy attacks/movements and blue will be for friendly attacks/movements. There may be a need for an occasional shading, but it should be obvious as to what/why.
The preliminary setup and orders have been issued. All the starting situations will be posted. The following battles and developments will be added asap. I hope to play through several turns per week-and post accordingly.
Please feel free to make comments or ask questions as the aar unfolds.
The first screenshot is of the game options I chose for this scenario. I prefer the 3D markers as those are easier for me to see than the soldier icon. NATO markers are fine also, but just so, um, old fashion. One thing I checked which some may overlook is the precise unit routing. The game seems to take the shortest route of left to its own means-this is not always the best. By checking that one box, you will be able to choose a route through several provinces without the route changing against you wishes.