I see mods as mods. My choice what to use or not. In fact, I prefer 'smaller' mods so I can tune in on what I want. :sourcil: I'm always a little worried when a mod becomes part of the base game, as I bought the game for what it was, and don't want it to become something I don't like.... :fleb: Havi...
A quick thought: Could an 'allocation' of Artillery Brigades be applied to these concepts, similar to the limited number of Divisions allowed? The allocated quantity could then be set to 0 until an appropriate time.... .... said the guy who has at best a marginal idea of how to do the changes being ...
I've made the correction using "Vedit". Amherst railroad is fine now. Do you know what is the code for Hanover or it should remain as it is? Thnx lodilefty! My pleasure! :sourcil: I've left any other 'graphics vs transportation' mismatches alone pending the results of the research efforts I alluded...
I might as well get my two cents in: I like it the way it is. I simulates quite nicely the rampant and militarily irrational Political Patronage that plagued both Lincoln and Davis. Remember, the States recruited, not the central governments. The central governments let contracts, but often to a pol...
This is an issue I am very familiar with. My research has indicated that Amherst really should have the RR as the graphic indicates. The issue is in the Cities***.inc files which define Amherst as Transport=$Road vs. =$Railroad. Additionally, the April Campaign.scn file under D=143 (Amherst) defines...
I tried 1.07c and found that I could: call for volunteers, 5% war bond & total blockade every turn, played two months and went back to b. Also, the option to move leader anywhere on map reduced from 3 to 1. I will try another attempt later and see what happens. 1) I confirm the unrestricted use of ...
Sadly, I forgot to save a copy of the savegame.... :siffle: but I've been able to repeat it...... :sourcil: I've always been bothered that a unit inside a "non-Corps/Army container" (Brigade or Division) can't recieve new elements. (As occurs in CSA Army of Potomac at turn 3 of April Campaign).... C...
Running on my Compaq Presario 2100 with Windows XP Home Name RADEON IGP 320M PNP Device ID PCI\VEN_1002&DEV_4336&SUBSYS_0024103C&REV_00\4&1764180E&0&2808 Adapter Type U1 AGP (0x4336), ATI Technologies Inc. compatible Adapter Description RADEON IGP 320M Adapter RAM 128.00 MB (134,217,728 bytes) Insta...
I've noticed that unit training does not appear to work now (it used to) in patch 1.07b. I've had units stacked with both little Mac and Halleck for several turns, but no messages about units being trained. Jim For a while, I thought the same about Hardee and Bragg. Then I noticed "bronze bars" bec...
If you think of "demi-brigades" we get closer to the design. Often tactics demanded that only a portion of a brigade be sent to the flank or some other area of the battlefield..... Also, at least early on, integral artillery was somewhat common. The Black Hat Brigade fought at 2nd Manassas and beyon...
Playing 1.07a, with only Harbor Mod v1.2 added.... Railroad missing from Amherst, VA again.... Is this intentional as result of R&D into historical RR configuration (thus awaiting map graphics upgrade), or an oversite during patch assembly? If it's meant to be, it truly increases the importance of P...
Interesting phenomenon: 1) I used "instant transfer" to move an Army unit to Cairo, IL. The Army unit was not yet "ready", but "jumped" anyway. 2) I put Army in a stack where Fremont had command of a Division, and Halleck was just hanging around. 3) Formed an Army, and it used Fremont with his entir...
I like this mod! :coeurs: Problem: When I installed per instructions, I got a "database read error" or something like that for UID = 16. Upon investigation, the mod installed 15CSACavalry.mdl as 15CSACavalry (conscript).mdl creating duplicate UID. Same thing occurs (error for UID 89) with 88USACaval...
Good Idea... If you can gather a list of regions that need to be changed/reworked, we'll generate some "official" region Adjacency/JumpLink .rgn files so they can be put into a later update. Keep in mind that in order to be an acceptable "official" change, that you cannot deliberately delete an "Ad...
Obviously there is something wrong with Rail movement between 135 Louisa VA <-> 143 Amherst VA <-> 133 Nelson VA. (but the TranLinks are all in the respective .rgn files) Sorry if my screen shot confused anyone. Attached is a "better one", with save files if needed..... Thank you again for your eff...
This same increase in cost out of Fredricksburg was in 1.06d, so nothing has changed with the patch AFAIK. It may not be obvious from the screenshot, but I was trying to move from Richmond to Manassas. It took 5 days (by rail) in 1.06d, and didn't go through Fredricksburg. Screen shot show "the bes...
Proposals: 1. Modify the approaches to places like Wilmington, so you just CAN'T attack from open coastline. - or - 2. Create an "attrition factor" that will cause casualties to both the land forces coming ashore and the transports that unload them. This would function similar to the "severe weather...
There have been several posts about the reality (or lack thereof) of the accesibility of areas for ambhibious assults (most conversations around Wilmington, NC) PBBoeye has suggested this thread to consolidate the conversation. Proposals: 1. Modify the approaches to places like Wilmington, so you ju...