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by Hobbes
Fri Aug 18, 2006 8:05 pm
Forum: Birth of America
Topic: Strategic Atlas
Replies: 1
Views: 2073

Strategic Atlas

A minor suggestion; if easy to implement could the F1 unit roster (or strategic atlas as it seems to be called when mousing over the globe) allow a page up and down or cntl-click command to move through it a page at a time rather than the many clicks on the arrow currently required to read through i...
by Hobbes
Sat Aug 12, 2006 9:47 pm
Forum: Birth of America
Topic: Game Improvements
Replies: 2
Views: 2326

Game Improvements

After playing the game a little more I would like to reiterate a couple of points that have been made before by other players :- 1. It is very difficult to remember what units you have lost after a battle - especially if you only play once or twice a week. A summary screen showing losses so far and ...
by Hobbes
Sat Aug 12, 2006 7:25 pm
Forum: PBEM and multiplayer matchups (all games)
Topic: ---> PBEM games, register here <---
Replies: 201
Views: 235902

Name : Hobbes Scenario/Campaign Name : Any < 50 turns to start off with Preferred side : Any Turn frequency : A turn a day / a few more at weekends but also happy to play a few less Time Zone : Does this matter? A timezone difference tends to help PBEM games This will be my first BoA PBEM game. Hope...
by Hobbes
Mon Aug 07, 2006 6:08 pm
Forum: Birth of America
Topic: Never Ending Game
Replies: 9
Views: 5129

You can switch sides at any point to see the opposition. Just hit load game then the IA button (Should this be AI?)

Cheers, Chris
by Hobbes
Mon Aug 07, 2006 8:36 am
Forum: Birth of America
Topic: Never Ending Game
Replies: 9
Views: 5129

As Yankee said "You can keep playing indefinately, if you are so inclined...."
You can also look at the opposition at any time.

Chris
by Hobbes
Sun Aug 06, 2006 8:44 am
Forum: Birth of America AARs
Topic: 1778 Northern Campaign American AAR (56k beware)
Replies: 27
Views: 22510

Great stuff!
by Hobbes
Wed Jul 26, 2006 3:39 pm
Forum: BoA Technical support / Aide technique
Topic: Unable to Download BoA ... "Not in the Database?"
Replies: 4
Views: 3369

An English civil war game might be nice as well :sourcil:
by Hobbes
Wed Jul 12, 2006 11:22 pm
Forum: Birth of America
Topic: New Game
Replies: 9
Views: 6074

"I am kind of disinclined towards the hex/turn/UGO format." I think there are certain games where the WEGO format works (Combat Mission and indeed BoA and EUII) but I can't understand the bandwagon that seems to be against traditional turn based hex type games. To me there is nothing better. Two gam...
by Hobbes
Mon Jul 10, 2006 9:23 am
Forum: Birth of America
Topic: Breaking Ice
Replies: 5
Views: 3579

Another possibility would be to record the last land region the unit was on and move back to that if a lake thaws. At present this problem could cost a player the game if a large army is relocated to an enemy controlled area and disintegrates due to lack of supply (as happened to me :) )

Chris
by Hobbes
Fri Jul 07, 2006 3:20 pm
Forum: Birth of America
Topic: Breaking Ice
Replies: 5
Views: 3579

Thanks Pocus, one other thought is that the hide value of units moving along
a lake edge should be pretty poor.

Chris
by Hobbes
Fri Jul 07, 2006 12:08 pm
Forum: Birth of America
Topic: Breaking Ice
Replies: 5
Views: 3579

I would be interested to know what logic is used to decide what region to put units into when they find themselves on a lake during a thaw? Maybe at least to a friendly controlled region if possible? On the subject of frozen lakes I was wondering if ships were still allowed to bombard when they are ...
by Hobbes
Wed Jul 05, 2006 6:44 pm
Forum: Birth of America
Topic: Breaking Ice
Replies: 5
Views: 3579

Breaking Ice

Hi folks, It's a little upsetting to move an army along the frozen shore of lake Ontario from Oswego to Gannegaro only to have a thaw and the entire army to find themselves cut off in French territory on the other side of Ontario! I'm sure an army would never be able to cross such a lake in any case...
by Hobbes
Wed Jun 21, 2006 7:05 pm
Forum: Birth of America
Topic: ---> Patch 1.08 <---
Replies: 40
Views: 19961

My mistake I think it was fine second attempt.

Cheers, Chris
by Hobbes
Wed Jun 21, 2006 6:49 pm
Forum: Birth of America
Topic: ---> Patch 1.08 <---
Replies: 40
Views: 19961

Pocus, the patch I just downloaded still says 1.08b. Shall I try again from the link at the top of the post or is there a problem?

** Please ignore this - seems fine now **

Cheers, Chris
by Hobbes
Wed Jun 21, 2006 6:42 pm
Forum: Birth of America
Topic: How to merge units in cities?
Replies: 2
Views: 2036

Hi Primasprit, just click and drag the army tab on the army display panel onto the tab you wish to merge into.

Chris
by Hobbes
Sat Jun 17, 2006 3:24 pm
Forum: Birth of America
Topic: Some thoughts on playing this games ...
Replies: 26
Views: 12411

"Just picked up COTA myself! So many games and so little time..."

Isn't that the case - I have been thinking of getting a HTTR game for ages but just can't find time to fit all these great games in - it kills me!
by Hobbes
Thu Jun 15, 2006 10:48 pm
Forum: Birth of America
Topic: Some thoughts on playing this games ...
Replies: 26
Views: 12411

And the Navy? (I'm just taking notes in case we ever meet in the field - or the water :) ) P.S. You are probably the master of this game rather than the novice! From your previous insightful posts I'm amazed you have just completed your first GC. (I'm not surprised you won!) Time to play a human I t...
by Hobbes
Thu Jun 15, 2006 3:41 pm
Forum: Birth of America
Topic: Some thoughts on playing this games ...
Replies: 26
Views: 12411

Great post Mark. How about playing a human? I'm not offering myself as I need to try a grand campaign first and it looks like you need a strong opponent! Any tips on how you use stealthy - or sneaky units? How about the navy? How do you use them? It would be interesting to know. Was there a post abo...
by Hobbes
Thu Jun 08, 2006 11:34 am
Forum: Birth of America
Topic: Siege and Ambush questions
Replies: 1
Views: 1643

I noticed in my last turn the message "France is besieging Fort Western, but achieved nothing this month" There are no further messages concerning Fort Western yet it begins the next turn in French hands. Is there any explanation for this? However I have no idea what units I had garrisoned at Fort W...
by Hobbes
Thu Jun 08, 2006 10:49 am
Forum: Birth of America
Topic: Siege and Ambush questions
Replies: 1
Views: 1643

Siege and Ambush questions

Hi folks, can anyone answer:- 1. If I have 1 infantry unit + 1 artillery unit besieging a fort and 100 infantry units inside the fort - If the SRV is higher than the average TQ of the 100 defending units would they surrender? Without a fight? To 1 infantry unit? Also - does the supply value of a for...
by Hobbes
Thu Jun 08, 2006 8:46 am
Forum: Birth of America
Topic: What is the screen resolution you are using?
Replies: 50
Views: 22884

1024 x 768

Unable to raise any higher than this.
Cheers, Chris
by Hobbes
Sat Jun 03, 2006 8:58 am
Forum: Birth of America
Topic: Passive stance in a fort
Replies: 10
Views: 4578

Pocus, this is Washington on turn 1 of the Montcalm scenario. If you put his group on passive he seems to vacate the fort before battle - maybe there is a good reason for this. He then wins all battles but loses the fort.

Cheers, Chris
by Hobbes
Fri Jun 02, 2006 9:11 pm
Forum: Birth of America
Topic: Passive stance in a fort
Replies: 10
Views: 4578

There also seems to be a strange effect. When passive in a fort and winning a battle I find my units outside the fort at the start of the next turn.

The fort is empty but it has become enemy controlled.

Chris
by Hobbes
Fri Jun 02, 2006 7:31 pm
Forum: BoA History Club
Topic: Your Favorite FIW or AWI Movie???
Replies: 5
Views: 4157

Have you seen the PBS sceries "The War that made America?" If so - any good? It's not been shown in the UK.
by Hobbes
Fri Jun 02, 2006 6:57 pm
Forum: Birth of America
Topic: New Member Says Hello!
Replies: 6
Views: 4005

Hi Mague, only 5 & 6 - 5 I have enjoyed very much - 6 was disappointing!

Chris
by Hobbes
Wed May 31, 2006 7:17 pm
Forum: Birth of America
Topic: Nice to have?
Replies: 6
Views: 5000

Nice to have?

1. A button to surpress non-final destination "arrived at" movement messages.
2. Total army weight next to detection value.
by Hobbes
Mon May 29, 2006 9:56 pm
Forum: Birth of America
Topic: Passive stance in a fort
Replies: 10
Views: 4578

Thanks Pocus. I think the current rules work OK but it would be nice to have a chance to override them with some sort of flagged for reinforcement button. I suppose militia reinforcements could spring up anywhere but the commander (the player) should have some say as to where regular troops head too...
by Hobbes
Mon May 29, 2006 8:17 pm
Forum: Birth of America
Topic: Passive stance in a fort
Replies: 10
Views: 4578

Thanks Pocus, our threads crossed then. Seems strange that a unit suffers defensively in a fort if the only reason they are in a passive stance is to improve the chance of reinforcements. Why would the units in a fort be less prepared for an attack because they want reinforcements? If that's the cas...
by Hobbes
Mon May 29, 2006 8:13 pm
Forum: Birth of America
Topic: Passive stance in a fort
Replies: 10
Views: 4578

Now I'm trying to remember the reinforcement rule - you have to be in a level 2 town? I use search but come up with too many threads! Surley you should be able to be reinforced in a fort if the fort is not cut off from supply? I would like to be able to reinforce a unit by flagging it for reinforcem...
by Hobbes
Mon May 29, 2006 8:01 pm
Forum: Birth of America
Topic: Passive stance in a fort
Replies: 10
Views: 4578

Passive stance in a fort

Hi folks, are there any penalties for being in a passive stance rather than a defensive one while in a fort? It seems there shouldn't be. The only reason to be passive is to increase the chance of reinforcement? It seems that that to go into a vulnerable stance to maximise the chance of reinforcemen...

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