Yeah. That may be the case. http://www.ageod-forum.com/viewtopic.php?f=300&t=24424 Stupid. As it artificially limits China, but that is not needed. China is weak enough to be pain to play. I've solved that problem by myself adding those ships to Chinese Junks fleets (just 2 trade ships). This wa...
I want to have merchant ships to initiate trade. Well, mostly not difficult case, but I started playing in 1850 as CHINA and they have not that possibility. So the question is: which technology should I subsidize to get that ships? Without ships China can't get many manufactured items and China can'...
What is the difference between Ability0 = $Mountain_Troops Ability1 = $MountainFighter Mountain troops have them both. I want to create mountain artillery, but when added only Ability0 = $Mountain_Troops (self ability) it does not show itself on unit panel. Both are working good together, but ... I ...
WHY? Why should Civil War be done a third time? What exactly should be changed, and why? Please, no vague "it's got too many different units", because in really it has too few, nor boi, it would be ef'ing awesome Why are RGD's in any way bad? They are a game mechanic, and nothing more. Th...
In the long run, you will gain Line Infantry elements to be used where you see fit, but it is far from an optimal strategy. The South is really screwed in this sense, because the Union gets two leaders very early in the game--with a third shortly after--, which you nearly never want to use for anyt...
Old topic, but it can help someone. As in all (?) Ageod games to change victory conditions you need to edit scenario files. Example: your HDD Ageod\Civil-War-II\CW2\Scens\ here I've just added 100 turns to April 61 scenario: http://i34.photobucket.com/albums/d134/khanti1/CW2-214b_zpsq5rprlpt.jpg htt...
Some fixes to Polish-Lithuanian OOB, hope you would have some time to address them: The overall army forces number of army without poorly equipped and anarchic mass levy was 25445 men in 1700. The Polish (Crown) army (Armia Koronna) total: 17570 men The detailed OOB: Cavalry total: 10360 men Arkebu...
Old topic bump. But it's probably the same subject. Something I've experienced myself: If game feels laggy or just awfully slow when moving a mouse (scrolling) remember there are "hidden" options you CAN change. In fact it not "hidden" - but game does not display them in "OP...
It's technically very easy to add another GHQs. But you should be careful, because lots of them will clutter map icon layers. Here is a picture with second AUS-HUN GHQ, so Central Powers have 5 of them (2 German, 2 Austrian, 1 Turkish): http://i34.photobucket.com/albums/d134/khanti1/EAW-new-aus-ghq_...
Not a graphics, but a leader. So maybe it will be a good place: 2133GERFerdinand Quade.mdl needs Title = GL. (otherwisehis title is NULL) also it will be good to add Ability0 = $abiColonial Ability1 = $abiBlacks as he served in South-West Africa as chief of staff in the Schutztruppe The. mdl file is...
Points to Know - Central Powers Leaders Each leader provides CP to his Stack: 1 star 24; • 2 star: 36; • 3 or 4 star: 48. If not attached to a GHQ, a leaders command points are halved. If a stack commanding officer fails his activation test, units reduce movement by 50%. Enabling corps command incr...
I do not know much about engines, but you seem to building new one. Please consider keeping commanders-leaders plates-badges on the right side (like ACW1, RUS) because if map is on the left side it will always collide with generals. When I play Northern War Coalition side - it does not interfere tha...
Manual says about generals that: - Strategic Ratings do not change because of experience. - A Leader’s Offensive Rating is increased by +1 for each Even level of experience (2, 4, 6, etc.). - A Leader’s Defensive Rating is increased by +1 for each Odd level of experience (1, 3, 5, etc.). And the que...
1. Upper screen says: 500 conscripts companies [available, +how many more will come] 2. Military Recruitment Mode allows you recruit units like brigades, ships, regiments and put them on map. All numbers of available units are finite (eg. 3 available infantry divisions, 2 infantry divisions on map) ...
(...) WSS Recruitment Glitch.jpg Yes, a mistake, it seems someone left there the F2 minimod files... Go to Graphics/FrontEnd and delete the whole folder GUIMilProduction (dated 03/03/2018) W would like to have F2 minimod in game as default. It just better suits my taste. But the question is: WHY do...
Birth of America had lots of short scenarios. ECW has three medium/long ones, Historical wargaming is a pretty niche market but I feel Ageod restricts the appeal of its games by making them too long, difficult and complicated for casual players. (...) I have long felt this to be a problem (since bu...
How can I add more available replacements to my usable reserve? For example, I have 400 conscript companies available for new unit recruitment, but 0 in reserve for replacements. Is there a way to assign any or all of those 400 AS replacements? (...)? Yes. The others said it, but for me the easiest...
I wish I knew how to make that mod working. It could be very helpful as I hate inoNewMilitaryProdScreen but 1. there is nothing in zip that can overwrite files in main folder (with .exe) 2. removing GuiReinforceReplace.pas and GuiReinforceReplace.dfm 3 and putting there NGC\Graphics\FrontEnd\GUIMilP...
Map is better than CW2, industry management is better, financial issues are better (it tells you exactly how many elements of all types are on map and gives budget balance). Yes, it still worth buying and playing.
I suppose, they are connected to historical units deployment. Some people are very happy to restrict themselves to historical numbers of units and their quality (you know: strict number of one kind of tanks in divisions or exact number of AA battalions). I feel different. For me historical reality a...
Better late than never ;) I've found the bug and solved the problem. The solution is: DELETE UserPath.ini file. I don't know why that file was added (it wasn't in earlier games) but it spoils the party. When it's removed - Modpath.ini starts to work correctly. Modpath.ini was used in earlier games a...
WONSetup_publicbeta103_February24th.exe installed. Playing GC 1805 (as Prussia). 1. 30 turns in game and I can't see ANY other country using contraband ( fearless sailors etc). I know they can do it (tested when loged as AI-played-Austria) Austria for instance was running low on money (mostly around...
3. Morale. https://i34.photobucket.com/albums/d134/khanti1/HAN%202017-plus-minus_zpsm91gnayw.jpg?t=1497192826 As you can see it actually adds +1 morale, not takes it. Who knows why... But it's not what I want to tell. I'd like to suggest that creating new legions should not take player's morale (-5 ...
I've returned to this scenario and try to continue my 1.04 game (started with former patch) using Hannibal exe 1.05. Everything looks technically fine (besides "immortal" legatus, but it's fixed in 1.05, so only my desire to continue earlier game made that trouble). I've got some thoughts ...