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by moni kerr
Tue Dec 24, 2013 5:03 pm
Forum: Civil War II
Topic: Replay feature
Replies: 38
Views: 16246

bump
by moni kerr
Sat Dec 21, 2013 7:58 pm
Forum: Civil War II
Topic: Development Points
Replies: 9
Views: 5321

That was kind of my view except for the ones that are really non-regional like Copperheads, fortifications, and such. Just wanted to be sure I wasn't missing something in my interpretation. In the Far West the Union has a difficult time keeping units supplied. If you want to conduct a campaign ther...
by moni kerr
Sun Dec 15, 2013 5:54 am
Forum: Civil War II
Topic: 10 Questions I have on Game Mechanics
Replies: 10
Views: 5168

Depends on the quality of the Bikini Babes on your motorboats

Bikini girls with machine guns.
by moni kerr
Sat Dec 14, 2013 4:09 pm
Forum: Civil War II
Topic: 10 Questions I have on Game Mechanics
Replies: 10
Views: 5168

6) Wheeling is a level 2 depot and can't be destroyed. But partisans using the destroy depot decision can "destroy it" and lower the depot level by 1, making it destroyable by regular units. 8) 6% minimum I think. Units retreating will prefer regions with structures and at least some %MC, but I'm no...
by moni kerr
Wed Nov 13, 2013 2:12 pm
Forum: Civil War II
Topic: Marching to the Sound of Guns Q's
Replies: 36
Views: 12811

I am sorry but did you read Ace1 reply? They do not march at the same pace when MTG is invoked. See number 1. Number 2 is particularly poor if you take out the gamey case. A legitimate spoiling attack should be rewarded by tying down a potential MTG Corp. Number 3 is also bad. And 5, you are kiddin...
by moni kerr
Wed Nov 13, 2013 12:27 am
Forum: Civil War II
Topic: Marching to the Sound of Guns Q's
Replies: 36
Views: 12811

Both sides are subject to the same modifiers so they march at the same pace. I don't consider the defender as guessing where the attacker is going in the region. The defender occupies the ground the attacker needs to march through to get through the region. As the attacker you have plenty of opportu...
by moni kerr
Mon Nov 11, 2013 12:54 pm
Forum: Civil War II
Topic: What's the lump of cheese under my troops, and other minor UI points?
Replies: 14
Views: 6912

Like, OMG two clicks!
by moni kerr
Fri Nov 08, 2013 1:06 am
Forum: CW2 Technical support / Aide technique
Topic: Destroy depot combat bug
Replies: 10
Views: 3811

Ok the town being destroy is a bug.

I don't understand the low cohesion. Johnston's force was at full cohesion at the start of the next turn. Where was the cohesion loss?
by moni kerr
Fri Nov 08, 2013 1:03 am
Forum: CW2 Technical support / Aide technique
Topic: Another combat bug
Replies: 11
Views: 4441

Yes that's the issue, Butler tries to retreat but fails. And the battle just ends after 1 round with a Confederate victory, with a Union force still entrenched and not retreated.

Why does the battle end after 1 round if the Union failed to retreat?
by moni kerr
Thu Nov 07, 2013 4:32 am
Forum: CW2 Technical support / Aide technique
Topic: Another combat bug
Replies: 11
Views: 4441

Another combat bug

We have had another odd combat result in our game. During late Nov. A. S. Johnston entered Williamsburg, VA on day 13 to attack B. F. Butler, but no battle was fought. In early Dec there was a battle on day 1 which lasted one round and resulted in a CSA victory. The Union force failed to retreat aft...
by moni kerr
Thu Nov 07, 2013 4:11 am
Forum: CW2 Technical support / Aide technique
Topic: Destroy depot combat bug
Replies: 10
Views: 3811

Jim already posted the early Oct turn. Despite the CSA winning the battle, the Union did not retreat and there were no further battles. And MC only changed to 3% CSA. That seems far too low considering the difference in force sizes greatly favours the CSA. And the town was destroyed, I have never se...
by moni kerr
Thu Nov 07, 2013 3:41 am
Forum: CW2 Technical support / Aide technique
Topic: Destroy depot combat bug
Replies: 10
Views: 3811

This is the late Sept turn. J E Johnston arrived in Taylor WV on day 10, no battle despite the message; 6/6 Cohesion and organization being so low, Army of the Shenandoah was forced to stop combat in region Taylor, WV Despite having a 5:1 pwr advantage and 5 days in the region, MC remains 100% USA. ...
by moni kerr
Thu Nov 07, 2013 1:51 am
Forum: CW2 Technical support / Aide technique
Topic: Destroy depot combat bug
Replies: 10
Views: 3811

What about the town being destroyed? How did that happen?

And once the depot was destroyed the following turn, the objective disappeared. There is now nothing but a rail line through region.
by moni kerr
Sun Oct 27, 2013 9:14 pm
Forum: Civil War II
Topic: Corps formation and a few other Questions- Help Please
Replies: 8
Views: 4254

5) The divisional limit of 18 elements includes the division leader.
by moni kerr
Sun Oct 27, 2013 6:40 pm
Forum: Help improve CW2
Topic: Travel destination bug
Replies: 12
Views: 5429

Well, such subtle and error-prone behavior is a mis-feature, at best. It needs to be fixed. Not really. It means you have to be careful. It also gives a more realistic flavour to the game. There are an awful lot of historical examples of commanders misreading or misunderstanding clear orders, never...
by moni kerr
Sun Oct 27, 2013 6:24 pm
Forum: Civil War II
Topic: Water Transport
Replies: 1
Views: 1821

1. Is there some way of knowing the "embarkment" value of units and likewise the capacity of naval transport units? Sometimes the stack I want to transfer by water is too heavy; and I would like to know how this is determined. 2. If transport units can't carry the stack, it seems like riverine move...
by moni kerr
Sat Oct 26, 2013 5:17 pm
Forum: Civil War II
Topic: Replay feature
Replies: 38
Views: 16246

Replay feature

I cannot find the replay button in a pbem game. Was this useful feature removed? If not, where is it?
by moni kerr
Sat Oct 26, 2013 5:11 pm
Forum: Help improve CW2
Topic: Travel destination bug
Replies: 12
Views: 5429

This is odd/counter-intuitive behavior: ⋅ Select a unit [let's call it " unit #1 "] and target a distant stack of units [let's call it " stack #2 "] as the destination; ⋅ It's a few moves away, so use rail movement; ⋅ Meanwhile, select unit(s) [let's call them " unit(s...
by moni kerr
Mon Oct 14, 2013 4:21 pm
Forum: Civil War II
Topic: Redoubts
Replies: 7
Views: 5056

Thanks for the answers.
by moni kerr
Sun Oct 13, 2013 3:06 am
Forum: Civil War II
Topic: Help with a couple of questions, please!
Replies: 14
Views: 6453

Elite units have the special ability "strong morale" which gives a +5 to the cohesion level of other elements in the unit. Regular units with a lot of experience may fight like elite but they don't get the special ability.
by moni kerr
Sat Oct 12, 2013 2:57 am
Forum: Civil War II
Topic: Redoubts
Replies: 7
Views: 5056

Redoubts

What benefits does a redoubt bring to a structure? How does it differ from a fort?
by moni kerr
Sun Oct 06, 2013 5:14 pm
Forum: Civil War II
Topic: River & Sea Transport - supply distribution
Replies: 2
Views: 2303

Supply movement uses your river pool which is abstract, so don't worry about keeping ships in port.
by moni kerr
Mon Nov 19, 2012 12:38 am
Forum: AGEod's American Civil War
Topic: Blocking movement across a river
Replies: 9
Views: 5380

I believe it is units not elements and they cannot be on passive but can have the evade combat button activated.
by moni kerr
Tue Oct 30, 2012 11:40 pm
Forum: AGEod's American Civil War
Topic: Tourney Brackets and Results
Replies: 219
Views: 924278

It's not a question I can answer directly - we'd have to have MoniKerr do that. It seems to me that Gen. MK was counting on corps to MTSG and that Grant's Army HQ role was limited to supply army-level artillery, rather than entering combat directly. Yes, that's what I do with my Army stacks once co...
by moni kerr
Mon Mar 26, 2012 1:14 am
Forum: AGEod's American Civil War
Topic: Tourney Brackets and Results
Replies: 219
Views: 924278

I did that to plot the moves, but the stack doesn't move. Its as if the stack recognizes its destination region and decides it has fulfilled its movement orders.
by moni kerr
Mon Mar 26, 2012 1:10 am
Forum: AGEod's American Civil War
Topic: A Discussion about Battle Results v Expectations
Replies: 14
Views: 7164

One lesson here is don't trust the battle report. It shows me with 3729 pwr vs 1490 pwr which is almost 3-1 (Union trench value was given as 201), but it's clear that although Jackson's and Polk's corps participated (they both suffered casualties and Jackson was congratulated) they weren't enough to...
by moni kerr
Sat Mar 10, 2012 4:58 pm
Forum: Help to improve AACW!
Topic: AACW {public beta} patch 1.16 Release Candidate 13c - February 29, 2012
Replies: 64
Views: 29091

lodilefty wrote:AFAIK, Passive mode stays passive :blink:
Needs to so stealthy spy type units [Raiders] can prowl around and scout without starting combat.

[What's put in Passive, Stays in Passive] :D

WAD.


Ok. How about adding this to the wiki?
by moni kerr
Sat Mar 10, 2012 6:00 am
Forum: Help to improve AACW!
Topic: AACW {public beta} patch 1.16 Release Candidate 13c - February 29, 2012
Replies: 64
Views: 29091

According to the Wiki; Units entering a region with less than 6% military control will automatically be switched to offensive posture, unless the stack consists entirely of irregulars. But during two consecutive turns I've had stacks moving into 100% Union MC regions not switch to offensive mode. Th...
by moni kerr
Mon Mar 05, 2012 5:08 am
Forum: AGEod's American Civil War
Topic: Naval questions and frustration
Replies: 21
Views: 7842

Ok, it's against the tourney rules to allow the game to conduct an action over which the player has no control other than he moved the units there in the first place not knowing what the outcome of his action would be. Is that kind of what you were shootin' for there? :mdr: Seriously, I don't see w...

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