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by Jagger2013
Mon Nov 10, 2014 4:34 am
Forum: España 1936
Topic: No replay in PBEM?
Replies: 8
Views: 5644

Maybe with the replay we can see what did others, without the FoW, that's why it was not active?


I see a couple units which it seems I probably shouldn't see but the great mass of the enemy is not visible. Otherwise with replay turned on, it works fine.
by Jagger2013
Wed Nov 05, 2014 1:26 am
Forum: Modding AGE engine games
Topic: Generic General
Replies: 3
Views: 23956

No luck. I think there is something hardcoded about the leader models since none of the various methods of giving a subunit a custom name is working. Turning the leader into a model might work but I suspect then some of the leader characteristics would probably stop working. They are useable as is a...
by Jagger2013
Wed Nov 05, 2014 1:18 am
Forum: Modding AGE engine games
Topic: Converting from 15 day turns to 7 day turns.
Replies: 5
Views: 40576

Ok thanks, that is one I forgot. For anyone else considering changing the turn length for a scenario, here is the list I have for converting from 15day to 7day turns: 1. change turn value in setup file from 24 to 48. 2. change number of turns locked for fixed units. 3. check whether event probabilit...
by Jagger2013
Tue Nov 04, 2014 4:17 pm
Forum: Modding AGE engine games
Topic: Converting from 15 day turns to 7 day turns.
Replies: 5
Views: 40576

Converting from 15 day turns to 7 day turns.

I am thinking of converting the Polish-Russian 1920 War scenario from 15 day turns to 7 day turns in RUS. The war only lasted from April 25 to Oct 1920. Plus the Polish area of operations is pretty small compared to all of Russian. I know how to switch the game to 7 day turns but I am thinking about...
by Jagger2013
Tue Nov 04, 2014 4:12 pm
Forum: Modding AGE engine games
Topic: Generic General
Replies: 3
Views: 23956

Thanks, I will give it a shot.
by Jagger2013
Thu Oct 30, 2014 4:39 pm
Forum: Modding AGE engine games
Topic: Adjusting Max Cohesion of models
Replies: 8
Views: 8126

Thanks, I was going to test it this weekend but that saves me some time. Looks like it is going to be the new models and events route.
by Jagger2013
Thu Oct 30, 2014 4:28 pm
Forum: Modding AGE engine games
Topic: Adjusting Max Cohesion of models
Replies: 8
Views: 8126

Thanks, I was going to test it this weekend but that saves me some time. Looks like it is going to be the new models and events route.
by Jagger2013
Wed Oct 29, 2014 6:04 pm
Forum: Modding AGE engine games
Topic: Adjusting Max Cohesion of models
Replies: 8
Views: 8126

And what about ; <;ChgPtsCohesion ValueInPts> parameter with AlterCuSubUnit command. It does not allow to set the maximum value but can modify it. Regards I think that command would give you a temporary change in current cohesion either up or down in points not percentages-even possibly above max c...
by Jagger2013
Wed Oct 29, 2014 3:23 pm
Forum: Modding AGE engine games
Topic: Adjusting Max Cohesion of models
Replies: 8
Views: 8126

Thanks, I will see if I can do some workaround using the areabonus. BTW, a script command adjusting max cohesion would be very useful for scenario designers. The ability to adjust max cohesion up or down would be an excellent way to simulate various conditions impacting the performance of an army fo...
by Jagger2013
Tue Oct 28, 2014 7:34 pm
Forum: Modding AGE engine games
Topic: Adjusting Max Cohesion of models
Replies: 8
Views: 8126

I did find this command which appears to adjust maximum cohesion. However it is tied to a local area bonus command which I don't want to do but I guess I could. It seems a very round about method of achieving what I need. cohLocalAreaBonus = 10 // bonus to max cohesion if at home Also abilities can ...
by Jagger2013
Tue Oct 28, 2014 6:53 pm
Forum: Modding AGE engine games
Topic: Adjusting Max Cohesion of models
Replies: 8
Views: 8126

Adjusting Max Cohesion of models

I am trying to reflect the Polish armies low morale and cohesion at the beginning of the Russo-Polish War of 1920. I want the Polish Army to have a lower than normal maximum cohesion for various models at the start of the game. Then at various times, introduce an event which would increase the maxim...
by Jagger2013
Sat Oct 25, 2014 3:27 pm
Forum: Help improve CW2
Topic: Fix Retreats
Replies: 99
Views: 29108

Something similar just happened and caused a current PBEM to implode. And I really can't fault my CSA opponent for being upset. Weird retreats have been the bane of the game system for ages. It happens again and again that forces retreat away from paths of safety into the jaws of destruction. Or aw...
by Jagger2013
Fri Oct 24, 2014 6:41 pm
Forum: Modding AGE engine games
Topic: Modding Question: WIA Yamasee War
Replies: 5
Views: 30785

The model Database gives the characteristics of the basic subunit. The unit database defines formations and what subunits each formation contains. So if you make a new model, it won't appear in the game until it is integrated into specific unit formations. So you can make new models but if you want ...
by Jagger2013
Fri Oct 24, 2014 3:00 am
Forum: Modding AGE engine games
Topic: failed to engage/ successfully evaded ?
Replies: 1
Views: 2483

I am curious about these factors as well...
by Jagger2013
Tue Oct 21, 2014 3:35 am
Forum: Civil War II
Topic: Improved Battle Reports - not really a Mod but kind of
Replies: 53
Views: 16205

I could see this code very useful for modding as well. For example, if you want to adjust the effectiveness of infantry, artillery or cavalry to reduce or increase their effectiveness in battle, you can tweak a lot of different model values. In general, you have an idea of the impact of the changes ...
by Jagger2013
Mon Oct 20, 2014 1:23 am
Forum: España 1936
Topic: No replay in PBEM?
Replies: 8
Views: 5644

I will check on the next turn. If we can see all activity for both sides, it is better turned off. Next turn won't be till Thursday.
by Jagger2013
Sun Oct 19, 2014 6:40 pm
Forum: España 1936
Topic: No replay in PBEM?
Replies: 8
Views: 5644

Thanks! That was the problem.
by Jagger2013
Sun Oct 19, 2014 3:43 pm
Forum: Modding AGE engine games
Topic: And/Or condition for RUS EvalUnqUnit event
Replies: 3
Views: 2938

Thanks Franciscus, You just saved me a lot of time testing and banging my head against the monitor trying to figure out why it wasn't working. The provisional leader system might be the way to go. I think I will look into it today. The one drawback is that it looks like an identifier has to be added...
by Jagger2013
Sun Oct 19, 2014 3:26 am
Forum: Modding AGE engine games
Topic: And/Or condition for RUS EvalUnqUnit event
Replies: 3
Views: 2938

I was just looking at the Provisional Leader System for VPN and later. I assume RUS is later than VPN. It might, maybe, be a better approach than the EvalUnqUnit event above. Although I still would like to know the answer to the AND/OR question. I would think it would be very important to know wheth...
by Jagger2013
Sun Oct 19, 2014 3:19 am
Forum: Modding AGE engine games
Topic: Modding Question: WIA Yamasee War
Replies: 5
Views: 30785

Does anyone have a give on reducing the unit sizes from battalions to companies? You would have to look at the models database. If models based on companies are available, you can use them. If not, you would need to create new models and corresponding units. Does anyone have an event scripting guid...
by Jagger2013
Sun Oct 19, 2014 3:03 am
Forum: Modding AGE engine games
Topic: And/Or condition for RUS EvalUnqUnit event
Replies: 3
Views: 2938

And/Or condition for RUS EvalUnqUnit event

I have a question on an event I am creating for RUS. Basically I have created a locked 2 star general in Moscow. If any unlocked 2 star general is killed or wounded in the game, then I want to unlock the 2 star general in Moscow. He represents a replacement for the killed or wounded 2 star general. ...
by Jagger2013
Sat Oct 18, 2014 4:41 pm
Forum: España 1936
Topic: No replay in PBEM?
Replies: 8
Views: 5644

No replay in PBEM?

Just started a PBEM game of Espana. I just executed the first turn and the turn executed as normal. However when I went to the save file, I noticed the trn files are there but there are no replay files. Does Espana support replay for PBEMs? Are replays automatic in Espana or is there some sort of op...
by Jagger2013
Fri Oct 17, 2014 3:17 am
Forum: Modding AGE engine games
Topic: Generic General
Replies: 3
Views: 23956

Generic General

I created a generic general to be used with RUS. The player can purchase this general just like a cavalry regiment or an artillery piece. Everything works fine except the game refuses to use the flavor names. The game also refuses to use the flavor names for the generic generals within the scenario ...
by Jagger2013
Thu Oct 16, 2014 5:13 pm
Forum: Civil War II
Topic: What do you think of the AI in patch 1.04? How can I make it harder?
Replies: 10
Views: 3816

Here is the wiki section on AI modding. Looks like about 25 commands available. It would be nice to see a high level, general summary of how the AI makes decisions. AI starts at point A and works to point Z. Maybe a concept summary with a very general example. http://www.ageod.net/agewiki/Category:A...
by Jagger2013
Tue Oct 14, 2014 3:35 am
Forum: Help improve CW2
Topic: Fix Retreats
Replies: 99
Views: 29108

No matter what you do to tweak the Algorithm, you are going to have the oddball solution which is sometimes disasterous. Mathematical solutions lack human logic. I still believe the solution is a human designated line of communications/retreat created by the selection of a specific town, depot, etc ...
by Jagger2013
Sun Oct 05, 2014 9:45 pm
Forum: Modding AGE engine games
Topic: AI building new units
Replies: 1
Views: 2321

AI building new units

How does the AI decide what units to build? I have found a reference to a buildnewunits command which I believe the AI uses. However I haven't been able to locate the file within RUS which contains the command. Any ideas?
by Jagger2013
Sun Oct 05, 2014 9:43 pm
Forum: Modding AGE engine games
Topic: Abilities Spreadsheet Update
Replies: 7
Views: 5188

I would only suggest putting a version number on the file


Good idea, I will do it sometime this week.

Ok, here is the latest: Version 2.0 Oct5 2014

[ATTACH]31745[/ATTACH]
by Jagger2013
Fri Oct 03, 2014 2:00 am
Forum: Modding AGE engine games
Topic: Abilities Spreadsheet Update
Replies: 7
Views: 5188

[ATTACH]31719[/ATTACH]

Pocus, here is the latest abilities spreadsheet containing the additional information on Listparams and StrParams. I noticed the link in the Offical Files for Modding is for the older version lacking the new info.
by Jagger2013
Thu Oct 02, 2014 7:04 pm
Forum: Modding AGE engine games
Topic: Abilities Spreadsheet Update
Replies: 7
Views: 5188

No problems. Glad to help.
by Jagger2013
Thu Oct 02, 2014 1:58 am
Forum: Modding AGE engine games
Topic: Modding Disrupter Ability
Replies: 11
Views: 5198

Jacques, I assume you were working on ROP Gold. I believe that engine is older than RUS and if so, it is probably using ListParam1 and 2 only. Which means your ability probably can't work. You could look at the abilities spreadsheet or check the individual files to see what ListParams are used for b...

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