Just for pleasure 2 screens of the March 19 turn against White AIs Volga front: Siberian holding Perm, Samara, Ufa. Not so far from the historical situation. Some green units are present too. http://img402.imageshack.us/img402/5646/volgafrontmarch19.jpg Ukraine in turmoil: Yellow regions are under U...
Here's the quickfix for alliance with anarchist faction unzip in the RUS folder and launch the exe named Ana quickfix. don't forget to check the path. Compatible with ongoing games. Howewer, if you have yet chosen the Allinace with Anarchist option , apply first the provisional event in the preceden...
Thanks for the poor samoylo :) I'm allied with anarchist since 2 turns but I don't see any units ? Could you see what's happened ? Fixed, I've done a glitch when I altered the file a few days ago, as 200 were replaced by 20. Open the RUS F5 Diplomatic Options RED-DOWs file in the Events folder Past...
Early October 18: Kuban: I order Denikin to attack Kamenev's stavck and detach in the same time a cavalry force to cut the rail behind. But Kamenev retreats toward Tzaristsyn, repulsing the cavalry force, when Stalin is coming to salsk but stopped by Denikin. I've earned 1NM, but lots 2,000 thousand...
Good news is that when I reinstalled the mod, there have been no problems. :) For some reason the first try was unsuccessful. I suspect that some files went into a wrong folder that time. I've myself no troubles until now ( new AAR sketchs coming soon :) so I guess indeed safe way is to do some cle...
Maybe a bit of the PON.exe went to RUS ? :mdr: :mdr: Certainly. The log AI files has new entry corresponding to alien AI stuff in RUS in relation with PON. For the rest, that's the old story of the bridge too far, unfortunatly for them. Sad but true :( Sadder because the stock AI in 1.03 is slighty...
Nope, clean install. Attached are my error logs. This only happens when I load RUS and continue game, have to revert to previous turn for it to work properly. So, if it affects unmodded games,it's definitly not a bug related to my mod. To be signaled in the official 1.03 thread...I can't do nothing...
I am getting this a lot with 1.03. It usually happens when I load a new game, so the fix I found it to restore a previous turn then it seems to right itself. It always seems to happen when I start RUS and continue game, so just restoring an earlier save seems to work. You can do that in the Load Ga...
Next turn I've chosen to deatch Martov's division and some armored trains fo reinforce Azov garrsion. These reinforts have come just in time to fight back Bolshevik attack. Kamenev remains idle, immobilizing my main army. Krasnov cossacks are now assieging Novosomething ;) http://img42.imageshack.us...
Early September 18: While i send Krasnov Cossack back in Ekaterinodar, Denikin's Army faces Kamenev who has remained on the defensive. But, in the same time, some remains of the Red Kuban forces are approaching Azov. Whites Wolves have tried vainly to cut the railroad but Stalin 's stack has beaten ...
Next turn, late August 1918: Denikin forces Red to rereat from Ekaterinodar, and a Cossack group stops Kamenev's drive. http://img26.imageshack.us/img26/1416/kuban2.jpg But Red AI has chosen to send more units from Tzaritsyn as my White Wolves have scouted their moves http://img27.imageshack.us/img2...
Restarting a FY game after applying the 1.03 official version. :) So August 18 as Southern Whites :D Kuban: progressing to Ekateinodar, but Red AI is committed to save Ekaterinodar, garrisoned by a large force when Kamenev is coming from Stalingrad to the back of Denikin's Army. http://img651.images...
1) I can't really agree here. The Age Engine does not require a specific turn scale, it could be 2 turns/month, but also weekly turns, monthly turns, daily turns or light year turn. Likewise the map scale can be adjusted. Where I agree is that of course NCP's map scale did not allow a good represen...
NCP had 3 major faulty designs decisions: 1) The AGE engine is tailored for Strategical/operational depiction of a war. A full operational war would be for example the 1864 Lee/Grant campaign or the 1806 Prussia invasion by Napoleon. At this scale, the engine doesn't work well, as regions and 2 week...
NY Rangers wrote:What's the main benefit in updating to 1.03? I don't fancy a restart...
You get a debugged exe. For the rest, my mod is almost unchanged, to the exception of a few details. You may indeed switch to 1.03 after having achieved your current game, if you want to play again of course
Bashkirs were brutal as well. In some sources they were very eager to take revenge(They did actually) from other tribes in which they from alliance with Rus and attacked Bashkirs in 1600-1700's. But historically(from Bashkir sources) time to time they rebel from the Russian empire but the purpose w...
Starting a new thread :) Fatal Years is available here: http://moddercorner.com/2011/07/19/new-version-of-fatal-years-available/ Rules summary in pdf may be downloaded at the same address Works with the official 1.03 patch for RUS ( don't forget to apply the official hotfix). Playable against AI and...
I've one bad and four good news :) -the bad: after a few more turns I ran into problems with my saved game. So it's best to install official 1.03 patch, its hotfix, then FY and start a new game. The good: - FY is compatible with 1.03 version. - AI doesn't suffer from the passage to the 1.03 official...
To play Fatal Years with the 1.03 version, just unzip the official hotfix ( http://www.ageod-forum.com/showpost.php?p=211270&postcount=1 ) in the Revolution under Siege mod directory. :) Of course, you may too update first to 1.03 then apply Fatal Years install files. From the very first run, FY AIs...
Incidently, discussions about strategy in AGEOD games were high for BOA 1 and AACW, and have slowly but steadily rarefied for the next games....Always a good sign when players are discussing strategy in a wargame, no?
For one part, yes. For gameplay balance, AI behaviour, above 500 turns is IMHO like piloting the Titanic: you may turn, but much slower than with a lighter boat.
Kev_uk wrote:We need a wiki, not just for your mod, but for whole game (wait for the patch maybe).
At least, I will write some strategy advices for FY in the future by collecting first some parts of this thread. For the official game, no doubt it should be done something....
Only (maybe) if you focus on a 1792-1815 Grand Campaign. What about, just to give a few examples: --1805-1815 Grand Campaign --1812-1815 Grand Campaign --1805 Campaign Scenario --1812 Campaign Scenario etc., etc. Again, why not have the best of all worlds? NCP2 need not be an empire-building Crown ...