About player controlling allies, we are aiming to provide 2 tools, one is direct control of a few troops, the other is requesting your allied AI to do a specific thing. This is still in development. This is a small step for AGEOD, but could be BIG for some upcoming titles. How would this work? Like...
All the best to this new Napoleonic game that I am REALLY looking forward to play once it is finished. The previous one was my "old" love, one of the AGEOD gems that did not get the attention it should have. Instant buy when it hits the market for me :coeurs: A few questions: - will you link the 181...
Stacks of doom should be disallowed, agreed. I think the ideal number is the max CP the AI can get (plus its inherent, according to difficulty, bonus percentage) increased if the AI desires up to a max 10% penalty. If it surpasses this number, the AI should not be allowed to add more units to the s...
In hilly/mountainous terrain... And beating ITALY isn't exactly an achievement to be proud of... With what troops and its quality A-H had to defend against Italy it was an achievement. Italian army was WAY more interested in fighting THAT war than the next one. Their propaganda told the common sold...
Of course, in real life- Austrian armies were crap. Only when attacking foreign lands. They did fantastic job at keeping Italians at bay, because they were defending their own territory. Slavic nations didn't "love" being in Austria-Hungary, but the prospect of being a part of Italy was even worse....
AG&Update mod Provide AutoGarrsion feature, only for IA, and prevent upgrade from infantry 36 to Infantry 38 before 1398 (Republican Side). Unzip in your España 1396 Root Directory, where SCW.exe is located. Files should be overwritten. Goto SCW/GameData/Models and delete the models.cached file if ...
In the Netherlands we generally only heard about it being the testing ground for German panzer and the Luftwaffe, and the attact on Guernica, and the fellow travellers, a little bit about the Republican infighting, but the international diplomatic picture was never taught clearly to me at school. S...
I want to know if it would be acceptable to the community if a Mexican-American War mod or scenario were added to the format of Civil War II. Also, one question, has this already been discussed and thwarted? If so, please tell why. Furthermore, has the subject matter of the Mexican American War alr...
I got into Washington on easy settings - see my short AAR. But this result above is correct isn't it? On points. You could say there is always asymmetry - USA has to win the war; CSA only has to not lose. I have seen it yeah, funny and kinda short AAR :thumbsup: The AI loves to attack, but is somet...
As far as I know in the battle of Shiloh the Confederate army has initially surprised Grant who was resting and was not (yet) ready to move towards Corinth. In this scenario all Union troops are assembled for offensive and will attack Corinth straight away. Would locking or making inactivated Grant ...
she is not good in recovering fast from a side step. In 2-3 turns she will probably fall back or strengthen an important rear region, but I believe here you took her off guard. (I'm obviously talking of the AI) The problem is that if you move Joseph E. Johnston's stack towards Harper's Ferry (unopp...
Testing a bit more. Now with suggested settings of give AI more time, AI detection bonus set and medium and large penalties for stack under non activated stack commanders. I ALWAYS get this as a draw: [ATTACH]25699[/ATTACH] Situation at the end of the scenario. Northern armies have avoided any serio...
This has been made to help the AI (and human player to some extent) guard its possessions. While it is not essential for the human player it is almost a must for the AI as otherwise some/many cities would be left undefended when the main garrison is destroyed and this would lead to deep raids. Somet...
After purchasing this great game I decided to try a small and familiar scenario. 1861 Bull Run was a logical choice. Playing as Confederates I payed with options a bit and have this on: - give the AI more time - hard activation rule (unactivated ganerals stacks will not move) To my surprise the main...
Excellent stuff. Time to get CW 2 I guess
PhilThib: How about a " custom skin" option for AGEOD games where you could choose your own (custom made) skin for Interface/Ledger?
Well, I am a monkey's uncle. Really, you would rather play AI than yourself of other players? Makes no sense to me. Wow. I guess I am totally in the dark. I am pretty much like Templer as when I play it I want it NOW. No time or nerves to play one turn, zip it and send to other player and wait for ...
The main "problem" here is that PBEM players (only a small fraction) are here to stay, while the wast majority that play vs AI only will come and go if they are not satisfied with the AI. Not many people want to re-play a game that they can beat at the first attempt or where the AI is unable to win....
That's possible, I've only played it on my small notebook so far. The game runs pretty good but yeah, the computer doesn't exactly have a lot of RAM to spare. I'll give it a shot now! Loading so much songs into a "modest" computer will result in frequent crashes as it will suck up all its RAM. BTW....
I made this mod and it could be that there are too many songs in the musics.ini for your computer (RAM vise). Try only with ini for republicans or nationalists.
Also please post your !Main log.txt that is located in Espana 1936\SCW\Logs when you get a crash.