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by Carnium
Thu Mar 26, 2015 3:40 am
Forum: Wars of Napoleon
Topic: Welcome to Wars of Napoleon forums!
Replies: 209
Views: 100222

About player controlling allies, we are aiming to provide 2 tools, one is direct control of a few troops, the other is requesting your allied AI to do a specific thing. This is still in development. This is a small step for AGEOD, but could be BIG for some upcoming titles. How would this work? Like...
by Carnium
Mon Mar 23, 2015 9:04 pm
Forum: Wars of Napoleon
Topic: Welcome to Wars of Napoleon forums!
Replies: 209
Views: 100222

All the best to this new Napoleonic game that I am REALLY looking forward to play once it is finished. The previous one was my "old" love, one of the AGEOD gems that did not get the attention it should have. Instant buy when it hits the market for me :coeurs: A few questions: - will you link the 181...
by Carnium
Mon Sep 01, 2014 10:11 pm
Forum: To End All Wars
Topic: Would it make sense to limit stacking, to avoid the AI overstacking?
Replies: 11
Views: 4913

Stacks of doom should be disallowed, agreed. I think the ideal number is the max CP the AI can get (plus its inherent, according to difficulty, bonus percentage) increased if the AI desires up to a max 10% penalty. If it surpasses this number, the AI should not be allowed to add more units to the s...
by Carnium
Mon Sep 01, 2014 10:08 pm
Forum: To End All Wars
Topic: What factors make the Serbians so much more effective than the Austrians
Replies: 12
Views: 5965

In hilly/mountainous terrain... And beating ITALY isn't exactly an achievement to be proud of... With what troops and its quality A-H had to defend against Italy it was an achievement. Italian army was WAY more interested in fighting THAT war than the next one. Their propaganda told the common sold...
by Carnium
Mon Sep 01, 2014 7:34 pm
Forum: To End All Wars
Topic: What factors make the Serbians so much more effective than the Austrians
Replies: 12
Views: 5965

Of course, in real life- Austrian armies were crap. Only when attacking foreign lands. They did fantastic job at keeping Italians at bay, because they were defending their own territory. Slavic nations didn't "love" being in Austria-Hungary, but the prospect of being a part of Italy was even worse....
by Carnium
Sat Jan 18, 2014 3:33 am
Forum: España 1936
Topic: España 1396' Mod
Replies: 13
Views: 9584

AG&Update mod Provide AutoGarrsion feature, only for IA, and prevent upgrade from infantry 36 to Infantry 38 before 1398 (Republican Side). Unzip in your España 1396 Root Directory, where SCW.exe is located. Files should be overwritten. Goto SCW/GameData/Models and delete the models.cached file if ...
by Carnium
Tue Dec 17, 2013 12:51 am
Forum: Help to improve RUS
Topic: Polish–Soviet War
Replies: 13
Views: 10671

andatiep wrote:So it looks like i can also add a "AI.SetAggro" line for the area of Bielorussia and for the theater of Ukraine :neener: :

[/CODE]


It should/could work yes. I am just a newbie in this you know ;)
by Carnium
Tue Dec 17, 2013 12:15 am
Forum: Help to improve RUS
Topic: Polish–Soviet War
Replies: 13
Views: 10671

For more objectives in scenarios use this:
http://www.ageod.net/agewiki/AI_Agents

I am slowly learning, but having a blast with it ;)
[ATTACH]25986[/ATTACH]
by Carnium
Thu Dec 05, 2013 12:02 pm
Forum: España 1936
Topic: Insight into History
Replies: 20
Views: 9510

In the Netherlands we generally only heard about it being the testing ground for German panzer and the Luftwaffe, and the attact on Guernica, and the fellow travellers, a little bit about the Republican infighting, but the international diplomatic picture was never taught clearly to me at school. S...
by Carnium
Fri Nov 29, 2013 11:21 pm
Forum: General discussions
Topic: Histwar Les Grognards is almost ready !!
Replies: 64
Views: 38840

This game for real time battles + AGEOD AGE engine for turn based commands = pure awesomeness :coeurs:
by Carnium
Mon Nov 25, 2013 10:14 pm
Forum: News from AGEod
Topic: Holiday Sale all the way with Ageod!
Replies: 2
Views: 3778

What about some older AGEOD titles like Napoleon's Campaigns, Wars in America, Rise of Prussia (Gold) and AGEod's American Civil War?
by Carnium
Sun Nov 24, 2013 9:00 pm
Forum: Civil War II
Topic: Mexican-Amerocam War=Your thoughts?
Replies: 3
Views: 2115

I want to know if it would be acceptable to the community if a Mexican-American War mod or scenario were added to the format of Civil War II. Also, one question, has this already been discussed and thwarted? If so, please tell why. Furthermore, has the subject matter of the Mexican American War alr...
by Carnium
Tue Nov 19, 2013 12:47 pm
Forum: Civil War II
Topic: Battle of Bull Run 1861 - main union army does not move
Replies: 11
Views: 5016

RebelYell wrote:They come from here.
http://www.cwmaps.com/

West Point has also good maps from all conflicts.


Wow, thanks a lot!
by Carnium
Tue Nov 19, 2013 10:24 am
Forum: Civil War II
Topic: Battle of Bull Run 1861 - main union army does not move
Replies: 11
Views: 5016

Taillebois wrote:I like your clear campaign map. Where is it available from?


Wikipedia has really nice maps :thumbsup:
http://en.wikipedia.org/wiki/First_Battle_of_Bull_Run
by Carnium
Tue Nov 19, 2013 3:09 am
Forum: Civil War II
Topic: Battle of Bull Run 1861 - main union army does not move
Replies: 11
Views: 5016

I got into Washington on easy settings - see my short AAR. But this result above is correct isn't it? On points. You could say there is always asymmetry - USA has to win the war; CSA only has to not lose. I have seen it yeah, funny and kinda short AAR :thumbsup: The AI loves to attack, but is somet...
by Carnium
Tue Nov 19, 2013 1:34 am
Forum: Help improve CW2
Topic: 1862 Shiloh Scenario - Union on offensive ??
Replies: 2
Views: 1980

1862 Shiloh Scenario - Union on offensive ??

As far as I know in the battle of Shiloh the Confederate army has initially surprised Grant who was resting and was not (yet) ready to move towards Corinth. In this scenario all Union troops are assembled for offensive and will attack Corinth straight away. Would locking or making inactivated Grant ...
by Carnium
Mon Nov 18, 2013 7:13 pm
Forum: Civil War II
Topic: Battle of Bull Run 1861 - main union army does not move
Replies: 11
Views: 5016

she is not good in recovering fast from a side step. In 2-3 turns she will probably fall back or strengthen an important rear region, but I believe here you took her off guard. (I'm obviously talking of the AI) The problem is that if you move Joseph E. Johnston's stack towards Harper's Ferry (unopp...
by Carnium
Mon Nov 18, 2013 12:24 pm
Forum: Help improve CW2
Topic: Two minot typos in scenario description
Replies: 0
Views: 1113

Two minot typos in scenario description

[ATTACH]25743[/ATTACH][ATTACH]25742[/ATTACH]
by Carnium
Mon Nov 18, 2013 12:10 pm
Forum: Civil War II
Topic: Battle of Bull Run 1861 - main union army does not move
Replies: 11
Views: 5016

Pocus wrote:Did they move the same turn you move to Washington?

They moved away from Washington to Winchester and Strasburg THEN I moved to Washington.
by Carnium
Sat Nov 16, 2013 2:21 am
Forum: Civil War II
Topic: Battle of Bull Run 1861 - main union army does not move
Replies: 11
Views: 5016

Testing a bit more. Now with suggested settings of give AI more time, AI detection bonus set and medium and large penalties for stack under non activated stack commanders. I ALWAYS get this as a draw: [ATTACH]25699[/ATTACH] Situation at the end of the scenario. Northern armies have avoided any serio...
by Carnium
Sat Nov 16, 2013 1:50 am
Forum: Civil War II
Topic: Auto Garrison - Kinda a cheat
Replies: 6
Views: 4146

This has been made to help the AI (and human player to some extent) guard its possessions. While it is not essential for the human player it is almost a must for the AI as otherwise some/many cities would be left undefended when the main garrison is destroyed and this would lead to deep raids. Somet...
by Carnium
Fri Nov 15, 2013 7:35 pm
Forum: Civil War II
Topic: Battle of Bull Run 1861 - main union army does not move
Replies: 11
Views: 5016

Battle of Bull Run 1861 - main union army does not move

After purchasing this great game I decided to try a small and familiar scenario. 1861 Bull Run was a logical choice. Playing as Confederates I payed with options a bit and have this on: - give the AI more time - hard activation rule (unactivated ganerals stacks will not move) To my surprise the main...
by Carnium
Mon Nov 11, 2013 11:01 am
Forum: CW2 Mods
Topic: [WIP] CSA or Union Ledger Mod
Replies: 5
Views: 5745

Excellent stuff. Time to get CW 2 I guess :w00t:
PhilThib: How about a " custom skin" option for AGEOD games where you could choose your own (custom made) skin for Interface/Ledger?
by Carnium
Mon Nov 04, 2013 9:09 am
Forum: España 1936
Topic: SCW and the limits of AGEOD engine
Replies: 47
Views: 21203

Well, I am a monkey's uncle. Really, you would rather play AI than yourself of other players? Makes no sense to me. Wow. I guess I am totally in the dark. I am pretty much like Templer as when I play it I want it NOW. No time or nerves to play one turn, zip it and send to other player and wait for ...
by Carnium
Sun Nov 03, 2013 11:41 pm
Forum: España Technical Support
Topic: Constant CTDs after patch install
Replies: 17
Views: 11706

Please try it without my music mod. I am testing the game with it and am getting some CTDs too. No errors, just CTD!
by Carnium
Sun Nov 03, 2013 7:45 pm
Forum: España 1936
Topic: SCW and the limits of AGEOD engine
Replies: 47
Views: 21203

GlobalExplorer wrote:But sales-wise?

Fancy graphics and good marketing sells more of course :mdr:
by Carnium
Sun Nov 03, 2013 5:35 pm
Forum: España 1936
Topic: SCW and the limits of AGEOD engine
Replies: 47
Views: 21203

The main "problem" here is that PBEM players (only a small fraction) are here to stay, while the wast majority that play vs AI only will come and go if they are not satisfied with the AI. Not many people want to re-play a game that they can beat at the first attempt or where the AI is unable to win....
by Carnium
Tue Oct 29, 2013 11:47 am
Forum: España Technical Support
Topic: Constant CTDs after patch install
Replies: 17
Views: 11706

That's possible, I've only played it on my small notebook so far. The game runs pretty good but yeah, the computer doesn't exactly have a lot of RAM to spare. I'll give it a shot now! Loading so much songs into a "modest" computer will result in frequent crashes as it will suck up all its RAM. BTW....
by Carnium
Tue Oct 29, 2013 11:34 am
Forum: España 1936
Topic: [MOD] NEW España 1936 Music
Replies: 39
Views: 99064

Is anyone experiencing crashes with using this mod? If yes, please try with republican or nationalist musics.ini ONLY!
by Carnium
Tue Oct 29, 2013 11:32 am
Forum: España Technical Support
Topic: Constant CTDs after patch install
Replies: 17
Views: 11706

I made this mod and it could be that there are too many songs in the musics.ini for your computer (RAM vise). Try only with ini for republicans or nationalists.
Also please post your !Main log.txt that is located in Espana 1936\SCW\Logs when you get a crash.

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